FREQUENCY: Rare
FREQUENCY: Rare
([Dungeon Level II])
FREQUENCY: Rare ([Cold Civilized Mountains], [Cold
Civilized Swamp]), ([Cold Wilderness Mountains], [Cold Wilderness Swamp],
[Cold Wilderness Plains])
FREQUENCY: Very rare ([Cold Civilized Hills],
[Cold Civilized Forest], [Cold Civilized Plains], [Cold Civilized Desert])
FREQUENCY: Very rare ([Cold Wilderness Hills],
[Cold Wilderness Forest], [Cold Wilderness Desert])
FREQUENCY: Rare ([Temperate Civilized Mountains], [Temperate Civilized
Hills], [Temperate Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Very rare ([Temperate Civilized Forest], [Temperate Civilized
Desert])
FREQUENCY: Rare ([Temperate Wilderness Mountains], [Temperate Wilderness
Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Temperate Wilderness Hills], [Temperate Wilderness
Forest], [Temperate Wilderness Desert])
FREQUENCY: Rare ([Tropical Civilized Mountains],
[Tropical Civilized Swamp], [Tropical Civilized Desert])
FREQUENCY: Very rare ([Tropical Civilized
Hills], [Tropical Civilized Forest], [Tropical Civilized Desert])
FREQUENCY: Rare ([Tropical Wilderness
Mountains], [Tropical Wilderness Swamp], [Tropical Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness
Hills], [Tropical Wilderness Forest], [Tropical Wilderness Desert])
NO. APPEARING: 2-24
ARMOR CLASS: 6
MOVE: 12"
HIT DICE: 1+2
% IN LAIR: 50%
TREASURE TYPE: [A]
NO. OF ATTACKS: 2 or 1 ~ 18
DAMAGE/ATTACK: 1-4/1-4 or by weapon type
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: Immune to poison
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: L (7' + tall)
LEVEL/X.P. VALUE:
Warrior: II | 28 + 2
Leader: II | 50 + 3
SAVES: 11.12.14.15.17 (Barbarian)
Little is known of these great white shaggy bipeds.
<-% on sage rolls?>
Some say they once formed a warlike cannibal race -- their aggressiveness
is unquestionable.
Any fleeing || threatening party invites certain attack,
and even a party which remains motionless within the quaggoth's field
of view is 75% likely to be attacked by the creatures.
Quaggoths are usu. (70%) unarmed, in which case they fight with two
claws for 1-4 points of damage each.
30% of quaggoth groups encountered will be armed with either battle-axe
|| two-handed swords. <great
image, but one of them has a maul>
A particular quaggoth group will always either be unarmed,
except for the leader-type, or armed --
there will never be a mixture of unarmed and armed creatures in the
same group.
With every 12 quaggoths encountered, there will be one leader-type with
15 HP,
3 HD and AC 4. <(THACO
18)>
The leader-type will always be armed with a battle-axe
|| two-handed sword.
If a quaggoth is reduced to a #number# of HP
between zero and -5,
it will continue to fight in a berserk fashion at +2 hit probability
and +2 damage.
When it reaches -6 HP it dies.
Quaggoths have a particular hatred of surface-dwelling elves
and have been known to become slaves of the drow
in order to assist the latter in their warfare against elves.
<TALK mod>
They speak a halting, primitive form of English and can only
grasp very simple concepts. <1>
Immune to Poison: Quaggoths are
totally immune to poison.
by Andrew Torchia
ENCOUNTER: aggressive
on FLEE --> Quaggoths attack
on ADVANCE --> Quaggoths attack
on WAIT --> 75% chance that the Quaggoths
attack
<1: alt>
<title: alt>