QUEGOTH

FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level II])

FREQUENCY: Rare ([Cold Civilized Mountains], [Cold Civilized Swamp]), ([Cold Wilderness Mountains], [Cold Wilderness Swamp], [Cold Wilderness Plains])
FREQUENCY: Very rare ([Cold Civilized Hills], [Cold Civilized Forest], [Cold Civilized Plains], [Cold Civilized Desert])
FREQUENCY: Very rare ([Cold Wilderness Hills], [Cold Wilderness Forest], [Cold Wilderness Desert])

FREQUENCY: Rare ([Temperate Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Very rare ([Temperate Civilized Forest], [Temperate Civilized Desert])
FREQUENCY: Rare ([Temperate Wilderness Mountains], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Temperate Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness Desert])

FREQUENCY: Rare ([Tropical Civilized Mountains], [Tropical Civilized Swamp], [Tropical Civilized Desert])
FREQUENCY: Very rare ([Tropical Civilized Hills], [Tropical Civilized Forest], [Tropical Civilized Desert])
FREQUENCY: Rare ([Tropical Wilderness Mountains], [Tropical Wilderness Swamp], [Tropical Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness Desert])

NO. APPEARING: 2-24
ARMOR CLASS: 6
MOVE: 12"
HIT DICE: 1+2
% IN LAIR: 50%
TREASURE TYPE: [A]
NO. OF ATTACKS: 2 or 1 ~ 18
DAMAGE/ATTACK: 1-4/1-4 or by weapon type
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: Immune to poison
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: L (7' + tall)
LEVEL/X.P. VALUE:
    Warrior: II | 28 + 2
     Leader: II | 50 + 3

SAVES: 11.12.14.15.17 (Barbarian)

Little is known of these great white shaggy bipeds. <-% on sage rolls?>
Some say they once formed a warlike cannibal race -- their aggressiveness is unquestionable.
Any fleeing || threatening party invites certain attack,
and even a party which remains motionless within the quaggoth's field of view is 75% likely to be attacked by the creatures.

Quaggoths are usu. (70%) unarmed, in which case they fight with two claws for 1-4 points of damage each.
30% of quaggoth groups encountered will be armed with either battle-axe || two-handed swords. <great image, but one of them has a maul>
A particular quaggoth group will always either be unarmed,
except for the leader-type, or armed --
there will never be a mixture of unarmed and armed creatures in the same group.

With every 12 quaggoths encountered, there will be one leader-type with 15 HP, 3 HD and AC 4. <(THACO 18)>
The leader-type will always be armed with a battle-axe || two-handed sword.

If a quaggoth is reduced to a #number# of HP between zero and -5,
it will continue to fight in a berserk fashion at +2 hit probability and +2 damage.
When it reaches -6 HP it dies.

Quaggoths have a particular hatred of surface-dwelling elves and have been known to become slaves of the drow in order to assist the latter in their warfare against elves. <TALK mod>
They speak a halting, primitive form of English and can only grasp very simple concepts. <1>

Immune to Poison: Quaggoths are totally immune to poison.
 

        by Andrew Torchia


ENCOUNTER: aggressive

on FLEE --> Quaggoths attack
on ADVANCE --> Quaggoths attack
on WAIT --> 75% chance that the Quaggoths attack

<1: alt>
<title: alt>