<g=5>
FREQUENCY: Uncommon
FREQUENCY: Uncommon
([Dungeon Level III])
FREQUENCY: Uncommon ([Temperate Wilderness
Forest], [Temperate Wilderness Swamp])
FREQUENCY: Rare ([Temperate Wilderness
Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Plains],
[Temperate Wilderness Desert])
FREQUENCY: Uncommon
([Tropical Wilderness Forest], [Tropical Wilderness Swamp])
FREQUENCY: Rare
([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical
Wilderness Plains], [Tropical Wilderness Desert])
NO. APPEARING: 1-2
ARMOR CLASS: Stalks 6; base 4
MOVE: 3"
HIT DICE: Stalks 2+4; base 1+4
% IN LAIR: 50%
TREASURE TYPE: Nil
NO. OF ATTACKS: 2 ~ 16
DAMAGE/ATTACK: 1-10/-10
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: Nil
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: Variable
LEVEL/X.P. VALUE: III | 120 + 4
SAVES, Stalks: 13.14.15.16.16
SAVES, Base: 14.15.16.17.17
This strange creature was originally named
in the belief that it was a plant;
though it displays behaviour which supports
that theory,
it also has many qualities which are not
plant-like
(though the druidic
spells relating to plants affect it, curiously enough). <>
The whipweed has two stalks, thin and whip-like
with a few
appendages which look like small
leaves. When fully grown, the stalks
are up to 15' long, though smailer specimens
are just as common. The
stalks are connected to a spheroidal base
or 'body' which contains a
small brain and is equipped with eight
small legs; the creature is thus
capable of limited movement and can withdraw
the root-like
appendages below its body from the earth
to permit locomotion. The
whipweed hates sunlight so is usually
found underground or in the
heart of a deep forest. It draws its sustenance
from the remains of its
animal prey, though it has no mouth and
its food appears to be absorbed
by the stalks and transferred internally
to the body.
Its need to embed its 'roots' into the
earth is not fully understood;
certainly the creature can survive apparently
without limit in rocky
areas containing virtually no soil, and
a small crevice in a rock appears
to be quite sufficient to cater for its
need to root from time to time.
It attacks anything which moves within
range of its stalks,
each stalk hitting as a monster with 3
HD
and capable of inflicting 1-10 HP of damage.
<Multiattack:> The stalks will attack different victims if two are in range.
If a stalk is 'killed', the body is not
affected, and to kill the creature the body must be destroyed.
If the body is destroyed (reduced to zero
HP or below) the whipweed dies but the stalks <?>
go into a mad frenzy for one melee round
before they become inert;
during this time
they attack three times each and each attack inflicts
double the normal damage on the victim
if successful.
If both stalks are destroyed the base/body
will attempt to escape.
by Bob Scurfield