FREQUENCY: Very rare
([Cold Wilderness Mountains], [Cold Wilderness Hills])
FREQUENCY: Very rare ([Temperate Wilderness
Mountains], [Temperate Wilderness Hills])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains])
FREQUENCY: Very
rare ([Dungeon Level VII])
NO. APPEARING: 1-4
ARMOR CLASS: -2
MOVE: 6"
HIT DICE: 8-10
% IN LAIR: 15%
TREASURE TYPE: [Q] (x 3), [X]
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-16, 3-18 or 4-24
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 20%
INTELLIGENCE: Very
ALIGNMENT: Neutral
SIZE: L (8' - 12' tall)
LEVEL/X.P. VALUE: VII | 2000 + 12
The galeb duhr is a curious boulder-like
creature with appendages that act as hands and feet.
These intelligent beings are very
large && {slow} moving.
They live in rocky || mountainous areas
where they can feel the "earth power" and control the rocks around them.
Galeb duhr can CAST the following spells
as 20th-level magic-users, once per round;
move earth,
stone
shape, [passwall], [transmute
rock to mud], and [wall of stone].
They animate 1-2 boulders within 6" of them (AC0; MV 3"; HD 9; DM 4d6) as a treant controls trees.
Galeb duhrs take double damage from cold-based
attacks and save at -4 against them.
They are not harmed by lightning or normal
fire, but take full damage from magical fire, saving at +4 against fire
attacks.