FREQUENCY: Very rare ([Cold Wilderness
Hills], [Cold Wilderness Forest])
FREQUENCY: Very rare ([Temperate Wilderness
Hills], [Temperate Wilderness Forest])
FREQUENCY: Very
rare ([Tropical Wilderness Forest])
NO. APPEARING: 20-80
ARMOR CLASS: 6
MOVE: 15"
HIT DICE: 1+1
% IN LAIR: 50%
TREASURE TYPE: Individuals [N], [Q]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: +1 with bow or spear
SPECIAL DEFENSES: Traps (see below)
MAGIC RESISTANCE: 90% to sleep and charm
only
INTELLIGENCE: Average and up
ALIGNMENT: Neutral (chaotic)
SIZE: S (4 1/2' tall)
PSIONIC ABILITY: Nil*
Attack/Defense Modes:
Nil*
LEVEL/X.P. VALUE: III | 65 + 2
* Possible in unusual characters
SAVES: 14.15.16.17.17
The grugach are "wild" elves
akin to sylvan ones, but smaller, thinner,
and very fair.
They are completely xenophobic, distrusting
even other sorts of elves.
Thus, they are seldom, if ever, encountered
outside their tribal bands.
Except as noted, grugach conform to the
specifics of wood elves and elfkind in general.
Despite their small stature, grugach have
broad shoulders and great strength (add
+2 on strength dice roll, treating 19
or 20 as 18).
Grugach are not magic-users, but multi-classed
individuals will be
fighter/druids. The grugach are on good
terms with all animals of the forest, save
those of evil nature. They will often
(70%) have stags for mounts.
About 20% of random contacts made supposedly
with wood elves will actually <note at MM>
be with grugach.
All adult grugach are
able to set traps. These
consist primarily of pits and snares in
and around their home territory.
All such traps will be concealed, and
there is almost a 90% probability
that creatures passing near one will be
caught in it. If characters passing
through a trapped AREA examine it carefully,
likelihood of being caught in a
trap is reduced to 30%. Pits are normally
10 feet deep and spiked, so
damage is 1-4 (fall into earth-floored
pit), plus 1-6 per spike, plus poison
(50% chance). Snares are usually set to
encircle and jerk creatures off
their feet and suspend them 5 feet or
more above the ground. Some
snares can be deadfalls, where a heavy
log crashes down for 5d6-8d6 of
damage and pins the victim as well.
<perhaps, add these trap notes to the
traps chapter of the DMG>
OUT ON A LIMB
Exceptional Elf
Dear Editor:
In issue #67, Mr. Gygax stated that grugach
elves (in Featured Creatures) were not magic-users,
but fighter/druids. I can understand
why they aren't magic-users, but my Players
Handbook says in the Character Race Table II
<(updated)>
on page 14 that elves, even NPCs, can't be
druids. Please clarify.
Ned Zimmerman
Summit, N.J.
(Dragon #69)
According to resident AD&D rule authority
Frank Mentzer, speaking on behalf of Mr.
Gygax, this is another example of how the
“latest published” principle applies. (See the
letter printed
earlier in this column about the
Read Illusionist Magic spell.)
Grugach are exceptional elves who can
operate as dual-classed fighter/druids but at
the same time are prohibited from being
magic-users. Since the Players Handbook
was published several years ago, when the
new elves described in issue #67 didn’t “exist”
officially, that rule book obviously could not
have made note of this exception.
Players and DMs should be aware that this
exception applies only to grugach and not to
other types of elves — and certainly not to
player-character elves, since only high elves
can be player characters. That’s one rule that
hasn’t been “overruled.”
— KM
(Dragon #69)