FREQUENCY: Rare
FREQUENCY: Rare ([Cold
Civilized Hills], [Cold Civilized Forest]), ([Cold Wilderness Hills], [Cold
Wilderness Forest]) * Cold = Subarctic <>
FREQUENCY: Very
rare ([Cold Civilized Mountains], [Cold Civilized Swamp], [Cold Civilized
Plains], [Cold Civilized Desert]) * Cold = Subarctic <>
FREQUENCY: Very
rare ([Cold Wilderness Mountains], [Cold Wilderness Swamp], [Cold Wilderness
Plains], [Cold Wilderness Desert]) * Cold = Subarctic <>
FREQUENCY: Rare ([Temperate Civilized Hills],
[Temperate Civilized Forest])
FREQUENCY: Very rare ([Temperate Civilized
Mountains], [Temperate Civilized Swamp], [Temperate Civilized Plains],
[Temperate Civilized Desert])
FREQUENCY: Rare ([Temperate Wilderness
Hills], [Temperate Wilderness Forest])
FREQUENCY: Very rare ([Temperate Wilderness
Mountains], [Temperate Wilderness Swamp], [Temperate Wilderness Plains],
[Temperate Wilderness Desert])
FREQUENCY: Rare ([Tropical
Civilized Hills], [Tropical Civilized Forest])
FREQUENCY: Very
rare ([Tropical Civilized Mountains], [Tropical Civilized Swamp], [Tropical
Civilized Plains], [Tropical Civilized Desert])
FREQUENCY: Rare
([Tropical Wilderness Hills], [Tropical Wilderness Forest])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains], [Tropical
Wilderness Desert])
NO. APPEARING: 1-8
ARMOR CLASS: 4
MOVE: 15"
HIT DICE: 8+4 (10+5)
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 4 (~12 @ 8+4) (~10 @ 10+5)
DAMAGE/ATTACK: 3-12/3-12/3-12/3-12
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: Nil
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: L (8' tall, some much
larger)
LEVEL/X.P. VALUE: IV | 600 + 12
SAVES, 8+4 HD: 8.9.10.9.11
SAVES, 10+5: 7.8.9.8.10
The oliphant is probably a modern-day relative
of the Pleistocene mastodon.
Its {hairy}
hide enables it to survive in cooler temperate
|| sub-arctic climates. <>
The solitary oliphant avoids inhabited
areas. <1> <2>
Oliphants can be captured and trained if young enough. <3>
An oliphant attacks with its down-curving
tusks && heavy forelegs.
Its trunk is too short to be used as an
effective {weapon}.
Multiattack: An oliphant can FIGHT
<maybe, link to a note at en.damage>
4 man-sized opponents
simultaneously,
2 ogre-sized
enemies, <4>
or 1
of giant-size.
The INT
of oliphants is such that when properly trained they become engines of
destruction, especially the large males.
When fed and cared for, these creatures
can grow 10 feet or greater in size (10+5 HD) and bulk, which is far larger
than their wild counterparts.
Such creatures are used in war
and other military duties when armored with leather or scale and plate
reinforcements, spikes projecting from head and forelegs,
and bearing castle-like houdas containing
archers
and pikemen.
Elephants
are armed in warm climes,
but those less-intelligent creatures lack
the ferocity of trained oliphants.
Oliphants do not fear fire
unless it directly threatens them.
They are aggressive and tend to try to
<>eliminate<> threats rather than flee from them.
Oliphant tusks range in value from 100-400
gp value each, the ivory being worth about 4
gp per pound.
If 3 or more oliphants are encountered,
there is a 25% chance for a calf and 75%
for a half-grown animal (check for each oliphant beyond the original 2).
The young are divided equally in sex between
male && female.
All single oliphants will be male.
Only 1 mature male will be in a group
of 2 or more.
<1: x=^civilized^?>
<2:
perhaps, inhabited/civilized oliphant encounters are with mounted (not
wild) oliphants?>
<3:
note made train animal>
<4:
the dj5 categories are more playable, i think>