OLIPHANT


 

FREQUENCY: Rare

FREQUENCY: Rare ([Cold Civilized Hills], [Cold Civilized Forest]), ([Cold Wilderness Hills], [Cold Wilderness Forest]) * Cold = Subarctic <>
FREQUENCY: Very rare ([Cold Civilized Mountains], [Cold Civilized Swamp], [Cold Civilized Plains], [Cold Civilized Desert]) * Cold = Subarctic <>
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Swamp], [Cold Wilderness Plains], [Cold Wilderness Desert]) * Cold = Subarctic <>

FREQUENCY: Rare ([Temperate Civilized Hills], [Temperate Civilized Forest])
FREQUENCY: Very rare ([Temperate Civilized Mountains], [Temperate Civilized Swamp], [Temperate Civilized Plains], [Temperate Civilized Desert])
FREQUENCY: Rare ([Temperate Wilderness Hills], [Temperate Wilderness Forest])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Swamp], [Temperate Wilderness Plains], [Temperate Wilderness Desert])

FREQUENCY: Rare ([Tropical Civilized Hills], [Tropical Civilized Forest])
FREQUENCY: Very rare ([Tropical Civilized Mountains], [Tropical Civilized Swamp], [Tropical Civilized Plains], [Tropical Civilized Desert])
FREQUENCY: Rare ([Tropical Wilderness Hills], [Tropical Wilderness Forest])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains], [Tropical Wilderness Desert])

NO. APPEARING: 1-8
ARMOR CLASS: 4
MOVE: 15"
HIT DICE: 8+4 (10+5)
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 4 (~12 @ 8+4) (~10 @ 10+5)
DAMAGE/ATTACK: 3-12/3-12/3-12/3-12
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: Nil
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: L (8' tall, some much larger)
LEVEL/X.P. VALUE: IV | 600 + 12

SAVES, 8+4 HD: 8.9.10.9.11
SAVES, 10+5: 7.8.9.8.10

The oliphant is probably a modern-day relative of the Pleistocene mastodon.
Its {hairy} hide enables it to survive in cooler temperate || sub-arctic climates. <>
The solitary oliphant avoids inhabited areas. <1> <2>

Oliphants can be captured and trained if young enough. <3>

An oliphant attacks with its down-curving tusks && heavy forelegs.
Its trunk is too short to be used as an effective {weapon}.

Multiattack: An oliphant can FIGHT <maybe, link to a note at en.damage>
    4 man-sized opponents simultaneously,
    2 ogre-sized enemies, <4>
    or 1 of giant-size.

The INT of oliphants is such that when properly trained they become engines of destruction, especially the large males.
When fed and cared for, these creatures can grow 10 feet or greater in size (10+5 HD) and bulk, which is far larger than their wild counterparts.
Such creatures are used in war and other military duties when armored with leather or scale and plate reinforcements, spikes projecting from head and forelegs,
and bearing castle-like houdas containing archers and pikemen.
Elephants are armed in warm climes,
but those less-intelligent creatures lack the ferocity of trained oliphants.

Oliphants do not fear fire unless it directly threatens them.
They are aggressive and tend to try to <>eliminate<> threats rather than flee from them.
Oliphant tusks range in value from 100-400 gp value each, the ivory being worth about 4 gp per pound.

If 3 or more oliphants are encountered,
there is a 25% chance for a calf and 75% for a half-grown animal (check for each oliphant beyond the original 2).
The young are divided equally in sex between male && female.
All single oliphants will be male.
Only 1 mature male will be in a group of 2 or more.
 

<1: x=^civilized^?>
<2: perhaps, inhabited/civilized oliphant encounters are with mounted (not wild) oliphants?>
<3: note made train animal>
<4: the dj5 categories are more playable, i think>