FREQUENCY: Very rare <(Isolated communities
& uninhabited areas)>
FREQUENCY: Very rare ([Cold Wilderness
Mountains], [Cold Wilderness Hills], [Cold Wilderness Plains])
FREQUENCY: Very rare ([Temperate Wilderness
Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Dungeon Level VI])
NO. APPEARING: 3-12
ARMOR CLASS: 3 (5)
MOVE: 9" (15")
HIT DICE: 4 (8+4)
% IN LAIR: 30% <(Burrows & ruins)>
TREASURE TYPE: [A]
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type (2-8/2-8)
SPECIAL ATTACKS: Spells, thief abilities
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average exceptional
ALIGNMENT: Chaotic (evil) <(vile deeds)>
SIZE: S, 3' tall(L,
12' tall)
LEVEL/X.P. VALUE: VI | 1000 + 10
These ugly,
dour cousins of the gnomes are found near isolated communities or in
uninhabited areas.
They dwell in burrows or ruins.
They are
able to become giant-sized
(gaining the appropriate statistics as given in parentheses above) to terrorize,
rob, and otherwise work vile deeds.
They hate only gnomes
more than humankind, and they
associate only with their own ilk. In
addition to their usu. attack forms, a <v>
spriggan can use the following spell-like
powers at will, 1 at a time, 1 per
round: affect
normal fires, assume giant size, scare
at -2 on saves due to ugliness, <v>
shatter.
In giant-sized form
a spriggan can no longer CAST other magic, but small size
can be regained at will.
<>
All spriggans in small form have the abilities
of a Magsman(T8) of 18 Dex. <v>
They can pick
pockets (75%),
open
locks (78%),
find/remove
traps (70%),
move
silently (77%),
hide
in shadows (64%),
hear
noise (35%),
climb
walls (81%),
read
languages (40%).
Back stabbing is for triple <(x3)> dagger damage and can only be performed in small form.
In small form spriggans
are basically thieves, while in large
form they are giant bandits.
It is quite possible for a group of these
creatures to be of mixed sizes if it aids their nefarious ends.