SPRIGGAN

FREQUENCY: Very rare <(Isolated communities & uninhabited areas)>
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Hills], [Cold Wilderness Plains])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Dungeon Level VI])

NO. APPEARING: 3-12
ARMOR CLASS: 3 (5)
MOVE: 9" (15")
HIT DICE: 4 (8+4)
% IN LAIR: 30% <(Burrows & ruins)>
TREASURE TYPE: [A]
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type (2-8/2-8)
SPECIAL ATTACKS: Spells, thief abilities
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average exceptional
ALIGNMENT: Chaotic (evil) <(vile deeds)>
SIZE: S, 3' tall(L, 12' tall)
LEVEL/X.P. VALUE: VI | 1000 + 10

These ugly, dour cousins of the gnomes are found near isolated communities or in uninhabited areas.
They dwell in burrows or ruins. They are
able to become giant-sized (gaining the appropriate statistics as given in parentheses above) to terrorize, rob, and otherwise work vile deeds.
They hate only gnomes more than humankind, and they
associate only with their own ilk. In addition to their usu. attack forms, a <v>
spriggan can use the following spell-like powers at will, 1 at a time, 1 per
round: affect normal fires, assume giant size, scare at -2 on saves due to ugliness, <v>
shatter.

In giant-sized form a spriggan can no longer CAST other magic, but small size can be regained at will.
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All spriggans in small form have the abilities of a Magsman(T8) of 18 Dex. <v>
    They can pick pockets (75%),
    open locks (78%),
    find/remove traps (70%),
    move silently (77%),
    hide in shadows (64%),
    hear noise (35%),
    climb walls (81%),
    read languages (40%).

Back stabbing is for triple <(x3)> dagger damage and can only be performed in small form.



In small form spriggans are basically thieves, while in large form they are giant bandits.
It is quite possible for a group of these creatures to be of mixed sizes if it aids their nefarious ends.