Scare
(Enchantment/Charm)
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Effect: When this
spell is directed at any creature with fewer than 6 levels of xperience/HD,
it must save
vs. Magic or fall into a fit of trembling && shaking.
The frightened creature will
not DROP any items held unless it is encumbered.
If cornered, the spell recipient
will FIGHT,
but at -1 on "to hit" and
damage
dice rolls and all saves as well.
Note that this spell does
not have any effect on elves, half-elves,
the undead (skeletons,
zombies,
ghouls,
shadows,
ghasts,
wights,
wraiths),
larvae,
lemures,
manes,
or clerics
of any sort.
MC: A bit of bone
from an undead skeleton,
zombie,
ghoul,
ghost
|| mummy.
<1.5: Include some undead from FF, etc.>
<Note: although ghosts
do not have bones per se, the above is probably a reference to the bones
of the person in life.>