Scare
(Enchantment/Charm)

Source: http://article.wn.com/view/2012/06/22/Woman_climbs_electricity_pylon_while_high_on_cannabis_6/


 
L^: mu2
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R#: 1"
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D^: 3-12r
C^: v.s.m
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CT: 2
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S^: Neg.
A^: One creature
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Effect: When this spell is directed at any creature with fewer than 6 levels of xperience/HD,
it must save vs. Magic or fall into a fit of trembling && shaking.

The frightened creature will not DROP any items held unless it is encumbered.
If cornered, the spell recipient will FIGHT,
but at -1 on "to hit" and damage dice rolls and all saves as well.

Note that this spell does not have any effect on elves, half-elves,
the undead (skeletons, zombies, ghouls, shadows, ghasts, wights, wraiths),
larvae, lemures, manes,
or clerics of any sort.

MC: A bit of bone from an undead skeleton, zombie, ghoul, ghost || mummy.
<1.5: Include some undead from FF, etc.>

<Note: although ghosts do not have bones per se, the above is probably a reference to the bones of the person in life.>