(left = varrdig)
FREQUENCY: {Uncommon: Elemental Plane of Water}
FREQUENCY: Very rare ([Cold Civilized Swamp]),
([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Freshwater
Surface])
FREQUENCY: Very rare ([Cold Saltwater
Surface])
FREQUENCY: Very rare ([Temperate Civilized
Swamp])
FREQUENCY: Very rare ([Temperate Wilderness
Swamp])
FREQUENCY: Very rare ([Temperate Freshwater
Surface])
FREQUENCY: Very rare ([Temperate Saltwater
Surface])
FREQUENCY: Very rare ([Tropical Civilized
Swamp])
FREQUENCY: Very rare ([Tropical Wilderness
Swamp])
FREQUENCY: Very rare ([Tropical Freshwater
Surface])
FREQUENCY: Very rare ([Tropical Saltwater
Surface])
FREQUENCY: Very rare ([Dungeon Level VI])
NO. APPEARING: 1-3 {2-5}
ARMOR CLASS: 5
MOVE: 6" // 18"
HIT DICE: 4
% IN LAIR: Nil {10%}
TREASURE TYPE: Nil {1/2 x [F]}
NO. OF ATTACKS: 2 (1) ~ 15
DAMAGE/ATTACK: 1-4/1-4 {2-16}
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +1 or better
weapon to hit; immune to water-based spells
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi to average
ALIGNMENT: Neutral evil
SIZE: M
LEVEL/X.P. VALUE: IV | 650 + 8
{Statistics in curly
brackets are for the Elemental Plane of Water.} <>
The varrdig,
or fluid brute,
is a creature from the Elemental
Plane of Water.
A varrdig can appear as a pool of water,
<*UA*: water cube?>
a fountain,
or as part of a greater body of water,
although in the latter case its greenish
tinge tends to make it noticeable if the observer is careful.
Its actual form is that of a globular,
jelly-like blob.
It is translucent and a lower fringe of
small,
clawed legs and pipe-like protrusions
radiate from its middle.
These flexible hoses provide propulsion
by jetting water when the creature is in its element.
Otherwise,
a varrdig uses these jets of fluid to
attack with,
because the water force is considerable
for up to 6 feet with a 1 in 6 chance of blinding
the victim for 1-4 rounds.
A helpless opponent will be drowned in
a single round as the varrdig thrusts a tube into its nostril.
In water,
the attack is by rapid propulsion of the
body into contact with its opponent.
No water-based/affecting spell will work
against a varrdig or within 30 feet of one.
The spell will fail,
even if previously CAST and permanent.
The spells included are:
create
water, part water,
ice
storm, <>purify...drink<>,
purify water, wall
of ice,
create...water,
obscurement,
airy
water,
lower water, water breathing.
Magic items are not affected.
It is possible for several varrdig to combine
to form an entity which resembles a snowman in form..
The joint ambulatory appendages move the
thing along smoothly.
The midbody portion houses the sensory
organs (if any do exist) as evidenced by odd outgrowths of cilia
and stalks,
and the upper portion sprouts 3-6 tubes
which can shoots water streams out to 10' with a damage factor of 1-6 points.