VARRDIG (Fluid Brute) ( Snowman )

(left = varrdig)

FREQUENCY: {Uncommon: Elemental Plane of Water}

FREQUENCY: Very rare ([Cold Civilized Swamp]), ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Freshwater Surface])
FREQUENCY: Very rare ([Cold Saltwater Surface])

FREQUENCY: Very rare ([Temperate Civilized Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Freshwater Surface])
FREQUENCY: Very rare ([Temperate Saltwater Surface])

FREQUENCY: Very rare ([Tropical Civilized Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Freshwater Surface])
FREQUENCY: Very rare ([Tropical Saltwater Surface])

FREQUENCY: Very rare ([Dungeon Level VI])

NO. APPEARING: 1-3 {2-5}
ARMOR CLASS: 5
MOVE: 6" // 18"
HIT DICE: 4
% IN LAIR: Nil {10%}
TREASURE TYPE: Nil {1/2 x [F]}
NO. OF ATTACKS: 2 (1) ~ 15
DAMAGE/ATTACK: 1-4/1-4 {2-16}
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +1 or better weapon to hit; immune to water-based spells
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi to average
ALIGNMENT: Neutral evil
SIZE: M
LEVEL/X.P. VALUE: IV | 650 + 8
    {Statistics in curly brackets are for the Elemental Plane of Water.} <>

The varrdig,
or fluid brute,
is a creature from the Elemental Plane of Water.
A varrdig can appear as a pool of water, <*UA*: water cube?>
a fountain,
or as part of a greater body of water,
although in the latter case its greenish tinge tends to make it noticeable if the observer is careful.
Its actual form is that of a globular,
jelly-like blob.
It is translucent and a lower fringe of small,
clawed legs and pipe-like protrusions radiate from its middle.
These flexible hoses provide propulsion by jetting water when the creature is in its element.
Otherwise,
a varrdig uses these jets of fluid to attack with,
because the water force is considerable for up to 6 feet with a 1 in 6 chance of blinding the victim for 1-4 rounds.
A helpless opponent will be drowned in a single round as the varrdig thrusts a tube into its nostril.
In water,
the attack is by rapid propulsion of the body into contact with its opponent.

No water-based/affecting spell will work against a varrdig or within 30 feet of one.
The spell will fail,
even if previously CAST and permanent.
The spells included are:
create water, part water, ice storm, <>purify...drink<>, purify water, wall of ice, create...water, obscurement, airy water, lower water, water breathing.
Magic items are not affected.

It is possible for several varrdig to combine to form an entity which resembles a snowman in form..
The joint ambulatory appendages move the thing along smoothly.
The midbody portion houses the sensory organs (if any do exist) as evidenced by odd outgrowths of cilia and stalks,
and the upper portion sprouts 3-6 tubes which can shoots water streams out to 10' with a damage factor of 1-6 points.

Grue, Elemental +