Verbeeg
(Human
Behemoth)
FREQUENCY: Uncommon
FREQUENCY: Common ([Dungeon Level V])
FREQUENCY: Rare
([Cold Wilderness Mountains]: DMG, FF, MM2) <x>
FREQUENCY: Very
rare ([Cold Wilderness Forest]: DMG, FF, MM2, [Cold Wilderness Swamp]:
DMG, FF, MM2, [Cold Wilderness Plains]: DMG, FF, MM2)
FREQUENCY: Uncommon ([Temperate Wilderness
Hills]: DMG, FF, MM2)
FREQUENCY: Rare ([Temperate Wilderness
Mountains]: DMG, FF, MM2)
FREQUENCY: Very rare ([Temperate Wilderness
Forest]: DMG, FF, MM2, [Temperate Wilderness Swamp]: DMG, FF, MM2)
FREQUENCY: Very rare ([Temperate Wilderness
Plains]: DMG, FF, MM2)
FREQUENCY: Uncommon
([Tropical Wilderness Hills]: DMG, FF, MM2)
FREQUENCY: Rare
([Tropical Wilderness Mountains]: DMG, FF, MM2)
FREQUENCY: Very
rare ([Tropical Wilderness Forest]: DMG, FF, MM2, [Tropical Wilderness
Swamp]: DMG, FF, MM2)
FREQUENCY: Very
rare ([Tropical Wilderness Plains]: DMG, FF, MM2)
NO. APPEARING: 1-2, 1-6, or 5-30 (see below)
<1-2, 1-6, or 5-30 is confusing>
ARMOR CLASS: 4 or better
MOVE: 12" 18"
HIT DICE: 5+5
% IN LAIR: 30%
TREASURE TYPE: Individuals [K], [L], [M]
(x 5); in lair B (but 25% for magic)
NO. OF ATTACKS: 2 ~ 13
DAMAGE/ATTACK: By weapon type + strength
bonus
SPECIAL ATTACKS: Throw spears for 1-6
(+ strength bonus)
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average to very <8-12,
ie. 2d3-1>
ALIGNMENT: Neutral (evil)
SIZE: L (8 1/2' to 10' tall) <d4, perhaps
-- 1 = 8.5 || 2 = 9 || 3 = 9.5 || 4 = 10>
LEVEL/X.P. VALUE: V | 275 + 6
Verbeeg,
or human behemoths,
are a race of human
giants
inhabiting the same areas as
hill giants
and ogres (q.v).
An encounter with verbeeg is 30% likely
to be in conjunction with hill giants
(40%) or ogres (60%),
50% with 1-6 wandering creatures, <(Cold
Wilderness Mountains, Cold Wilderness Hills, Temperate Wilderness Mountains,
etc.)>
and 30% in the lair where a total of 5-30
verbeeg will be found,
and 20% with 1-2+ others.
<01-30 verbeeg = 5-30 verbeeg, in lair>
<31-00 verbeeg = 1-6 verbeeg>
<01-12 verbeeg with hill
giants> <use hill giant number appearing>
<13-30 verbeeg with ogres>
<use ogre number appearing>
<31-80 verbeeg with 1-6 wandering creatures>
<81-00 verbeeg with 1-2+ others>
<1-2+ = roll d2.
if 2, roll again, and add to total. if 1, no more rolls - you are done>
<others = roll d%
on above table, to see if hill giants, ogres, or wandering monsters. If
81-00, roll again>
<roll once for each
other>
Because verbeeg are intelligent,
they will typically command any hill giants
II ogres with whom they dwell.
Also,
if these giants have them,
they will wear protective materials to
improve their armor class, <WSG note>
i.e. hides and furs,
odd pieces of metal such as shields,
and so forth.
While verbeeg use clubs
&& spears typically,
those able to gain superior weaponry will
do so.
Verbeeg range in strength from 18/51 to
18/00.
To find the strength and appropriate bonus,
roll 1d10:
1-2 | 18/51-75 | +3 and 3" to throwing range |
3-6 | 18/76-90 | +4 and 4" to throwing range |
7-9 | 18/91-99 | +5 and 5" to throwing range |
0 | 18/00 | +6 and 6" to throwing range |
Thrown spears have normal range plus a
bonus range of 3" to 6".
Thus,
a verbeeg with 18/00 strength hurls the
spear up to 9" distance for 7-12 points of damage.
Each of these giants will have at least
3 spears when encountered.
In a lair of verbeeg there will always
be a leader of 18/00 strength and no fewer than 40 HP.
There will be 2 females for the leader
and 1 for each additional male.
Young verbeeg are about 50% of the total
population over 9.
All verbeeg encountered are likely (2%
per verbeeg) to have with them a shaman of either sex.
Verbeeg shamen can attain 7th level.
The tribal group is 90% unlikely to have
any magic item which they cannot understand or use.
Females are =equal= to males in combat.
Young are equal to bugbears
(50%) or goblins (50%) in fighting ability.
The lair will include
(d%) :
01-75 = wolves, 2-8
76-00 = worgs, 1-4
as guards.
In arctic climes,
01-25 = winter wolves, 1-3
26-00 = polar bears, 1-2
will be kept for this purpose.
<note format variation>
Verbeeg are unusually thin for their great
height.
Some have deformities which only add to
their rather fearsome aspect.
Notable verbeeg are usually rogues who
stalk humans (Jimmy Squarefoot and Jack-in-Irons
are but two).
They otherwise appear human. <find
an image to replace the one below>
Mr. Awesome wrote:
Was poking around and thought
of an old unanswered question...
Gary, I know where most
of the giants in the Monster Manuals come from, but where do the verbeeg
and cloud giants come from?
That is, what mythological
(or whatever) source material inspired them, if any?
You mean I messed one? Heh
The Verbeeg was inspired by French Canadians and Paul Bunyon...and you should be able to get the connection easily...
Cheers,
Gary
Quote:
Originally Posted by BOZ
hey gary, obscure question
that i've been looking to get an answer for awhile... might as well go
to the source.
did the verbeeg giantkin
appear anywhere before the Monster Manual II?
i've been looking and asking
but noone knows.
i know a good percentage
of MM2 monsters had previous appearances.
Sure!
As a matter of fact I made up the Verbeeg and used them in some of my campaign encounters, but they were not in print before MMII as I hadn't the time to do a modulE that included them. I had thought to have a mainly outdoor adventure in a woodland setting with the verbeeg being the lumberjacks, a really big one as their leader, and the lot of them pretty difficult to deal with on a rational basis.
Cheers,
Gary