Giant Vulture, Ordinary Vulture.
Carrion eaters of this sort are found in
temperate
to tropical regions.
Vultures have eyesight equal to that of
any falcon, hawk, || eagle.
<link=wsg:vision rules> <see: eyes
of the eagle>
Thus,
they remain at a very great altitude,
searching the land beneath from a great
vantage point.
At the sight of erratically moving, crippled,
or fallen creatures,
any vultures present will swoop lower
to determine if the creature is near dead || dead.
Helpless || dead creatures will be eaten
by vultures.
A potential victim able to actually strike
at a vulture will cause ordinary vultures to move out of attack range,
where they will wait for the victim to
weaken past the point of resistance.
Giant specimens, however,
must actually be struck (a successful
to-hit score) to drive them off to a safe distance.
<move to giant vulture>
During the course of a melee
in terrain where vultures are present,
the vultures will appear 7-12 rounds
after a creature is felled,
whether it is unconscious, killed, or
magically sleeping or held.
If combatants are not within 20 feet of
the creatures,
the vultures attracted to the scene will
alight and begin pecking at the victim,
with 1-6 attacking each round.
Note that game killed will not attract
vultures if removed quickly and kept in the presence of active,
obviously healthy beings.
<above text could be reproduced, below>
FREQUENCY: Very rare
([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate
Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical
Wilderness Hills], [Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Plains], [Tropical
Wilderness Desert])
<check the above>
NO. APPEARING: 2-12
ARMOR CLASS: 7
MOVE: 3" / 24" (MC:
[D])
HIT DICE: 2+1
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS:
1
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS:
Nil
SPECIAL DEFENSES:
Nil
MAGIC RESISTANCE:
Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE:
L (12' + wingspread)
LEVEL/X.P. VALUE:
II | 85 + 3
FREQUENCY: Common
FREQUENCY: Common ([Temperate Civilized
Mountains], [Temperate Civilized Hills], [Temperate Civilized Forest])
FREQUENCY: Common ([Temperate Civilized
Swamp], [Temperate Civilized Plains], [Temperate Civilized Desert])
FREQUENCY: Common ([Temperate Wilderness
Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Swamp])
FREQUENCY: Common ([Temperate Wilderness
Plains], [Temperate Wilderness Desert])
FREQUENCY: Uncommon ([Temperate Wilderness
Forest])
FREQUENCY: Very rare ([Temperate Wilderness
Desert]) <?>
FREQUENCY: Common
([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical
Civilized Swamp], [Tropical Civilized Desert])
FREQUENCY: Uncommon
([Tropical Civilized Forest], [Tropical Civilized Plains])
FREQUENCY: Common
([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical
Wilderness Swamp],
FREQUENCY: Common
([Tropical Wilderness Desert])
FREQUENCY: Uncommon
([Tropical Wilderness Forest])
NO. APPEARING: 4-24
ARMOR CLASS: 7
MOVE: 3" / 27" (MC: E)
HIT DICE: 1+1
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 18
DAMAGE/ATTACK: 1-2
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M (5' - 6' + wingspread)
LEVEL/X.P. VALUE: I | 20 + 2
SAVES: 14.15.16.17.17
by Lenard Lakofka
<note: seems to be a typo
in the MM2 .... I reversed the XP values, and updated
giant vulture to II | 85 + 3>
<check this>
<suggested default species:
lappet-faced vulture (Nubian
vulture), following lappet @ D105.31>
-
<d>