VULTURE

Giant Vulture, Ordinary Vulture.

Carrion eaters of this sort are found in temperate to tropical regions.
Vultures have eyesight equal to that of any falcon, hawk, || eagle. <link=wsg:vision rules> <see: eyes of the eagle>
Thus,
they remain at a very great altitude,
searching the land beneath from a great vantage point.
At the sight of erratically moving, crippled, or fallen creatures,
any vultures present will swoop lower to determine if the creature is near dead || dead.
Helpless || dead creatures will be eaten by vultures.
A potential victim able to actually strike at a vulture will cause ordinary vultures to move out of attack range,
where they will wait for the victim to weaken past the point of resistance.
Giant specimens, however,
must actually be struck (a successful to-hit score) to drive them off to a safe distance. <move to giant vulture>

During the course of a melee in terrain where vultures are present,
the vultures will appear 7-12 rounds after a creature is felled,
whether it is unconscious, killed, or magically sleeping or held.
If combatants are not within 20 feet of the creatures,
the vultures attracted to the scene will alight and begin pecking at the victim,
with 1-6 attacking each round.
Note that game killed will not attract vultures if removed quickly and kept in the presence of active,
obviously healthy beings.

<above text could be reproduced, below>
 
 

Giant Vulture

FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Plains], [Tropical Wilderness Desert])
<check the above>
NO. APPEARING: 2-12
ARMOR CLASS: 7
MOVE: 3" / 24" (MC: [D])
HIT DICE: 2+1
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: L (12' + wingspread)
LEVEL/X.P. VALUE: II | 85 + 3
 
 

Ordinary Vulture

FREQUENCY: Common

FREQUENCY: Common ([Temperate Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized Forest])
FREQUENCY: Common ([Temperate Civilized Swamp], [Temperate Civilized Plains], [Temperate Civilized Desert])
FREQUENCY: Common ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Swamp])
FREQUENCY: Common ([Temperate Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY: Uncommon ([Temperate Wilderness Forest])
FREQUENCY: Very rare ([Temperate Wilderness Desert]) <?>

FREQUENCY: Common ([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical Civilized Swamp], [Tropical Civilized Desert])
FREQUENCY: Uncommon ([Tropical Civilized Forest], [Tropical Civilized Plains])
FREQUENCY: Common ([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Swamp],
FREQUENCY: Common ([Tropical Wilderness Desert])
FREQUENCY: Uncommon ([Tropical Wilderness Forest])

NO. APPEARING: 4-24
ARMOR CLASS: 7
MOVE: 3" / 27" (MC: E)
HIT DICE: 1+1
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 18
DAMAGE/ATTACK: 1-2
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M (5' - 6' + wingspread)
LEVEL/X.P. VALUE: I | 20 + 2

SAVES: 14.15.16.17.17
 

by Lenard Lakofka
 

<note: seems to be a typo in the MM2 .... I reversed the XP values, and updated giant vulture to II | 85 + 3>
<check this>

<suggested default species: lappet-faced vulture (Nubian vulture), following lappet @ D105.31>



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