ZYGOM

Penis Mushrooms: http://gothridgemanor.blogspot.ca/2009/05/monster-manual-ii.html

FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level III])

FREQUENCY: Rare ([Temperate Civilized Mountains])
FREQUENCY: Very rare ([Temperate Civilized Hills], [Temperate Civilized Forest], [Temperate Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical Civilized Forest], [Tropical Civilized Swamp], [Tropical Civilized Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness Plains])

NO. APPEARING: 1-3
ARMOR CLASS: 8
MOVE: 1" (or host - see below)
HIT DICE: 3 (host's - see below)
% IN LAIR: 50%
TREASURE TYPE: By host type and/or incidental
NO. OF ATTACKS: By host type
DAMAGE/ATTACK: By host
SPECIAL ATTACKS: Milky glue
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Unratable
ALIGNMENT: Neutral (evil)
SIZE: By host size (1/6' - 1/4' per growth)
LEVEL/X.P. VALUE: III | 85 + 4, plus XP for host

SAVES: <quantify that which is unratable>

Zygoms are small individual fungoid growths which consist of a short, thin stem with an ovoid cap.
1 or 2 dozen such growths are joined by a <n> rhizome structure to form a singular communal creature, a zygom.
<rhizome: therefore, in theory, the zygom is 2 creatures --> a plant ++ a fungus>
Although able to exist in earth, zygoms perfer to infest living flesh and nourish themselves on the host’s blood && tissue.
This infestation controls the host creature by brain && nerve connections.
It leads to death in 1-8 weeks, depending on the size && CON of the host creature.
The zygom remains until the whole of the dead body is consumed and then
moves on. As host creatures are controlled, they move, attack, and defend
according to the dictates of the possessing zygoms. Infestation is typically
on head, neck, and back (spinal) areas. Typical host creatures are: ants
(giant), rats (giant), osquips, and occasionally small humanoids.

Milky glue: Whenever a colony of zygoms comes into rough contact with any creature,
there is a 1 in 6 chance that the pale blue ”milk“ of a broken cap will stick fast to
the creature. This milk is extremely sticky, and it has the power to glue
materialstogetherfor 2-5 days before the substance drys and crumbles. If
glued to flesh, a colony of zygom spores will infect the creature and begin
growth by the time the glue powders, allowing the zygoms to infest and
control the host. Only a cure disease will remove infestation. Zygom glue
can be otherwise embarassing, for it will stick weapons to targets, creatures
to creatures, etc.

MR: As zygoms have fungoid intelligence which is totally alien to humans, <alien font>
no magic affecting the mind-beguiling, charming, dominating, holding, hypnotizing, etc., will affect them.

<
Theory: roll d8, apply -1 if size S.

Then, apply the CON modifier:
CON Weeks
3-5 -1
10-12 +1
13-15 +2
16-17 +3
18 +4

The final number must be between 1 and 8, inclusive.
>