(Necromantic - Conjuration)
(Necromantic/Conjuration)


L^: c2, sh2
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R#: Touch
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D^: 1 round +1/level
C^: v.s.m
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CT: 4s
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S^: None
A^: One person
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Effect: The recipient of this spell gains the benefit of a bless spell and a special benison of 1-8 hit points.

The [bless] lasts as long as the aid spell, as do the hit points thus gained.
The aid allows a character to actually have more hit points than the character's full normal total.
The  added hit points last only for the duration of the aid spell.
Any damage taken by the recipient while the aid spell is in effect is taken off the 1-8 additional hit points before regular ones are lost.
Hit points bestowed by an aid spell and then lost cannot be regained by curative magic.

Example: A Veteran (F1) has 8 HP,
takes 2 points of damage,
and then receives and aid spell which gives 6 additional hit points.
The fighter now has 12 hit points,
6 of which are temporary.
If he is then hit for 7 points of damage,
1 regular point and all 6 of the temporary points are lost.

<area = 1 person. should that be creature?>

MC: The material components of this spell are a tiny strip of white cloth with a sticky substance (such as tree sap) on the ends, plus the cleric's holy symbol.

Shukenja: The recipient of this spell gains the benefit of the bless spell plus 1-8 additional hit points.

These
additional hit points may exceed the character's normal total and are the first lost in combat (those extra hit
points so lost may not be regained by curative magic).

Shukenja.MC: A strip of white cloth inscribed with the recipient's name, coated
with a sticky substance on both ends, plus the shukenja's holy symbol.
 
 







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