Endure Cold
/ Endure Heat
(Alteration)
(Reversible)

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Effect: The recipient of this spell
is provided with
protection from normal extremes of cold
or heat (depending on which
application is used).
He or she can stand unclothed in temperatures
as low as -30° F. or as high as 130°
F. (depending on application) with
no ill effect. A temperature extreme beyond
either of those limits will
cause 1 hit point of exposure damage per
hour for every single degree
above or below those limits. (Without
the benefit of protection such as
this, exposure damage is 1 hit point per
turn for each degree of temperature.)
The spell will last for the prescribed
duration, or until the recipient
is affected by any form of magical cold
(including white dragon breath)
or magical heat. The cancellation of the
spell will occur regardless
of which application was used and regardless
of which type
of magical effect hits the character (e.g.,
endure
cold will be cancelled
by magical heat or fire as well as by
magical cold). The recipient of the
spell will not suffer damage from the
magical heat or cold during the
round in which the spell is broken, but
will be vulnerable to all such attacks
starting on the following round. The spell
will be cancelled instantly
if either resist
fire or [resist cold] is cast upon the recipient.
- by Lenard Lakofka, from Beefing Up The
Cleric (Dragon #58)
Endure Heat or Cold is a useful spell,
although
120° F. is a little low; perhaps 140°
would be more in line with the -20° lower
extreme. If you wore clothes, would that extend
the range further? How much damage
does one take without the spell, with or without
clothes?
Will Hettchen
(Dragon #61)
Endure Heat and Cold can have limits
changed if you wish them changed. I don’t
feel clothing affects the spell at all. If you are
hit by a damage spell, the Endure spells afford
no protection whatsoever — that is what Resist
Fire and Resist Cold are for.
Lenard Lakofka
(Dragon #61)