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Invisibility to Undead
(Abjuration)


L^: c1, mu2
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R#: Touch (mu: 0)
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D^: 6r (mu: 1r*l)
C^: v.s.m
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CT: 4s (mu: 2s)
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S^: Neg. (mu: Special)
A^: One individual (mu: One creature)
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psionic encounter: 25%
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!##

Effect: This spell is quite similar to sanctuary,
but only affects undead of 4 or fewer HD.

A saving throw versus spell is made for each type of undead within 30 feet of the caster,
and if failed,
all undead of that type will ignore the caster completely for the duration of the spell.
(Note that this negates subsequent attempts by the caster to turn those undead.)
However, if the saving throw succeeds,
all undead of that type will attack the spell caster in preference to any other possible targets.

The effect of this spell ends if the caster attacks or attempts to cast any other spell.
If the caster is of neutral morals (with respect to good and evil), the undead save at -2.

MC: The cleric's {holy symbol}.
 

Effect.MU: By means of this
spell, the caster or a single creature touched
during spell-casting is made invisible to
undead.

Despite any sounds made by or activities
of the protected creature, undead will not
sense the creature's presence. A protected
creature who successfully attacks an undead is
instantly revealed to that undead only, and
cannot be hidden again except by application
of another spell. Accidental contact between
an undead and a protected creature (even if
damage to either creature results) will not
reveal the protected creature. Protected creatures
cannot turn undead.

Wraiths and more powerful undead are
allowed a saving throw against this spell; if successful,
they will be unaffected. Note that a
powerful undead free of the spell's effects can
urge lesser undead to attack a protected creature,
but cannot make them see it.
Note that this spell has some important differences
from the first-level clerical invisibility to
undead (see UNEARTHED ARCANA rulebook).

MC: The material components of this spell are a piece of bone,
a pinch of powdered silver, and an eyelash.

MU Version: By Ed Greenwood, from REF5 Lords of Darkness
 
 







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