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Withdraw
(Alteration)


L^: c2, sh2
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R#: 0
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D^: S
C^: v.s.m
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CT: 3s
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S^: None
A^: The caster
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!@@
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Effect: By means of a withdraw spell, the cleric effectively
alters the flow of time with regard to himself or herself.

While but 1 segment of time passes for those not affected by the spell, the
cleric is able to spend 1 round of time in contemplation. The base
spell duration is 2 segments (2 rounds, from the cleric’s point of view),
and the cleric adds 1 additional increment of time for each level of experience
he or she possesses. Thus, at the 5th level of experience,
the spell caster could spend up to 6 rounds cogitating on some matter
while but 6 segments of time passed for all others. (The DM must allow
the spell caster 1 minute of real time per segment to ponder some
problem or question. No discussion with non-affected characters is
permitted.) Note that while affected by the withdraw spell, the cleric
can perform only these particular acts: the casting of an augury spell,
any curing or healing spells, or any informational spells - and all
such spells can only be cast upon the cleric himself or herself. The
casting of any of these spells in a different fashion (e.g., a cure light wounds bestowed upon a companion)
will cause the magic of the withdraw spell to cease. Similarly, the cleric who is affected by the
withdraw spell cannot walk or run, become invisible, or otherwise engage
in actions other than thinking, reading, and the like. The withdrawn
cleric can be affected by the actions of others while under the
influence of this spell, and any attack upon the cleric which succeeds
will break the spell.

MC: <not mentioned>
 

Shukenja: The withdraw spell allows the shukenja to alter the flow of time for the shukenja only, so that 1 segment of external time equals 1 round for the shukenja.
The duration is 2 (external) segments + 1 segment per level of
the caster (2 rounds + 1 round from the caster's point-of-view). While withdrawn, the shukenja may read, think,
meditate, cast informational spells such as augury, or curative spells on himself only. Other actions, including
walking, becoming invisible, or curing others ruin the spell.

Shukenja.MC:The material component is a small scroll of rice paper.
 

Q: The second-level cleric spell withdraw
can be negated by certain uses
of other spells while it is in effect. Is
the withdraw negated as soon as the
caster begins reciting the unauthorized
spell, or as soon as it is complete?
Also, does this ruin the
unauthorized spell or not?

A: According to the spell description, the
caster is unable to perform any actions
except those specified while a withdraw is
in effect. The restriction applies to casting
one of the spells normally permitted on
someone other than the caster. The example
given is cure light wounds, a touch-delivered
spell. The cleric is permitted to
cast this spell while the withdraw is in
effect. But, if he then chooses to deliver
the curing to anyone save himself, the
withdraw effect ends. It is the use of the
indicated spells which is restricted, not the
actual casting; therefore, the withdraw
ends after the casting is complete in any
case, and sometimes still later, in the case
of a touch-delivered spell. The spell which
caused the withdraw to end takes effect
normally, and is not ruined.
(117.32)
 
 






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