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Effect: This spell is used to forecast the general fortunes of some major undertaking and determine auspicious && inauspicious events.
When the spell is CAST, the
shukenja
calls upon a deity to grant him some sign
regarding
the proposed action. Although
the physical aspect of the casting takes very little
time,
the shukenja must remain in one place
and observe the natural
{events} around him for
the entire casting time. At the end of this
time,
he
sees some omen--a
flight of birds, the appearance of an animal, the fall
of a leaf, etc., that indicates
the general fortunes of the undertaking planned.
This spell
is commonly used before starting a Dangerous
Journey,
engaging in a major
battle,
or attempting some notable
feat. <alt: dj>
The outcome of the spell is determined by two<2> factors.
* First,
the DM should consider the proposed action against info that only he knows.
For example, the characters are about to leave a village to punish a group
of bandits.
The omen spell is CAST to determine if this is an auspicious time
to go.
The DM knows that the village will be attacked by bandits
that night,
so the result would be an ill omen (since the characters would not encounter
the bandits in the surrounding
mountains).
* In situations where the DM has no info on which to base his judgement, 1d10 should be rolled and Table 63: Divination Results consulted.
Die Result | Result |
1-2 | Ill omen --
the characters should not undertake the task this day. If this advice is ignored, all the characters will suffer a -1 on "to hit" and saving throw rolls for the REST of the day. Their chance for encounters will be doubled and a -10% reaction modifier is applied for all encounters. |
3-4 | Great danger exists --
The chance for encounters is doubled for the day and a -10% reaction modifier applies to all encounters. Adversaries have a +1 applied to their chance to hit. |
5-7 | Neutral omen --
no special modifiers apply. |
8-9 | Favorable omen --
The characters will be able to travel half again their normal travelling rate that day. Opponents will have a -1 on their chance to hit the character's that day. |
10 | Auspicious omen --
All the effects of a favorable omen apply. In +addition+, the characters gain a +1 on their saves made that day. |
However,
omens are infrequent
events and interpreting them
is difficult.
Due to the strain that this
places on the caster, it can only be used once per week.
Wu
Jen.MC:
This spell is identical to the first-level shukenja
spell, omen,
except that the wu jen must
burn paper strips written with mystical characters
to the four directions as material components for the spell. <use a
"Chinese font", here>