Gem Cutter (2, DEX-2):


 
 
2 slots
-
Income: 100*
-
DEX-2 **
Artisans & Craftsmen
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Gems
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Jeweller/Gemcutter (DMG)
Proficiencies
-
-
-
DSG

* Cost does not include all remuneration or special fees.
Add 10% of the usual cost of items handled or made by these hirelings on a per lob basis,
i.e. an armorer makes a suit of plate mail which has a normal cost of 400 gold pieces,
so 10% of that sum (40 g.p.) is added to
the costs of maintaining the blacksmith.

A character with this proficiency can finish the
rough gems that are discovered through mining at a rate of 1d10
stones per day. A gem cutter derives no benefit from the assistance
of nonproficient characters. Every gem-cutter must work
with a good light source, and needs an assortment of chisels,
small hammers, and specially hardened blades.

Gem Cutter, Equipment: This character needs a collection of finely tooled chisels, hammers, and vises.
Good light sources are also important.
Most gem cutters keep sturdy safes or strongboxes to protect their valuable materials.
Cost: 2,225 gp
Space: 15' x 15'
 

Jeweler-Gemcutter (DMG)



This profession allows the character to have rapid and accurate appraisal of any precious metal,

gem material, or piece of jewelry
(except those which you, as DM, specifically designate as “heretofore unknown”).
In addition, the jeweler-gemcutter can set stones in various things (sword hilts, flagons, or whatever)

Making Jewelry: or fashion jewelry from gem material and precious metals. <T1 gives a simple method: a fee double the value of the materials, which is the value of the finished jewelry>
A simple ring will take a week, a bracelet with sculpting two weeks (with stones set, three);
while a crown might require a full year of work.

Increasing the Value of Jewelry: Basically, the work merely adds either splendor to the PCs personage by the display,
or the total value of the materials can be increased by from 10% to 40%,
depending on the skill of the individual doing the work.

Increasing the Value of Gemstones: Likewise, as a gemcutter, the individual might well increase the value of a rough or poorly cut stone
(those under 5,000 gold piece base value),
or the stone might be ruined in the process.
Note that jeweler-gemcutters cannot be held responsible for damage.
Both functions are shown below:
Jeweler Skill Level -
01-20 fair -- 10% increase 90% likely
21-50 good -- 20% increase 50% likely, + 10% otherwise
51 -75 superior -- 30% increase 60% likely, + 10% otherwise
76-90 excellent -- 40% increase 70% likely, + 10% otherwise
91-00 masterful -- 40% increase 60% likely, +20% otherwise

Gemcutter Skill Level* -
01-30 shaky -- d12, one roll, 1 improves, 10-12 ruins stone
31-60 fair -- d12, one roll, 1-2 improves, 12 ruins
61-90 good -- d12, one roll, 1-3 improves, 12 ruins
91-00 superb -- d20, 1-5 improves, 20 ruins stone

* Roll for this separately after determination of jeweler skill level.
 
 

Important: Players should never know the skill levels of jeweler-gemcutters!

COST: 100 gp / mo.
(Cost does not incl. all renumeration or special fees.
Add 10% of the usu. cost of items handled or made by these hirelings on a per
job basis, i.e. an armorer makes a suit of plate mail which has a normal
cost of 400 gp, so 10% of that suit (40 gp) is added to
the costs of maintaining the armorer.)

The Jeweler (terrain: city, levels: any) (REF3.75)
 

Finishing Stones +

<For simplicity's sake, it is best to assume that the Gemcutter skill subsumes the Jeweler skill>

<Note that the DSG provides two methods for the advancement of NPC artisans. If the level-based method is chosen (not recommended in most cases), it might be possible to correlate proficiency with Jeweler Skill Level. To convert a proficiency to a percentage, get the base ability, apply the ability modifier, apply slots gained from level advancement, multiply by 5, and subtract 10. For example, a level 1 Jeweler with 6 slots (2 spent on weapon, 2 spent on the proficiency, and 2 spent on increasing the proficiency) and a 15 DEX would be 65%: Superior.>