Glowing embers heaped in a pit seem to
have driven the subterranean
chill and dampness from this chamber. The place also <est. effective temperatures> has a table <trestle table> made from crude planks, a few stools and chairs, and 2 tiers of unmade bunks. |
The off-duty guards assigned to area
34 live here—2 humans
at night, and 4 goblins during the day.
They spend most of their
time dozing or gambling,
but they quickly respond to any fighting
in area 34. It takes
them 2 rounds to gather their gear and join
any battle there.
Human Guards
(2): AC 4 or 5 <chain mail>; MV 9”;
HD 1; hp 4 each; #AT
1; D 2–8 (broadsword)
or 1–6 (short bow). Each guard
carries a
shield (AC 4) but cannot use it while wielding
a shortbow (AC
drops to 5). <medium shield, buckler>
<broadsword
specialist: #AT 3/2, +1 hit, +2 damage>
<short bow
specialist:>
<XP: 88 total>
Goblins (4): AC 6; MV 6”; HD 1–1; hp 3
each <2 each>; #AT 1; D 1–6
(spear),
1–6 (short sword), or 1–4 (sling).
<-1 damage>
<short sword, short sword, baselard,
cinquedea>
<THACO 20>
<XP: 48 total>
The guards’ personal treasures are kept
in areas 6 or 30 of the
guardhouse. Here, they have only their
fighting gear and a few
sets of knucklebones.
>>37.