The ringing tones of metal striking stone
(or other metal) make
the walls and the air sing here. The stench of smoke and sweat accompanies the noise. <odor detection, DSG> |
Teams of quarry workers labor at these locations
day and night,
chiseling stone
from the rock. Most of the walls in these areas are
freshly dug and free of luminous fungi,
leaving them dark. Brubgrok
has ordered these areas lit with iron
lamps similar to those
in the guardhouse;
the lamps have been driven into cracks in the
walls.
During daylight, 15 humans work here in
teams of 2 or 3.
Each tunnel contains 1 team, chiseling
and prying stone from the
rock faces. Each digging area also has
a mule hitched to a cart or
sledge that the workers slowly load with
stone.
These human workers are free citizens from
Darkshelf and do NOT
fight unless forced to defend themselves.
If confronted with proof
of slaving, they set down their tools and
walk back to the village.
If pressed, they agree to guard any captives
taken by the PC or escort rescued slaves
to Darkshelf.
At night, 25 goblin diggers work here in
teams of 2 to
5. Each tunnel contains one team along
with a mules. The goblins
attack any strangers who are not escorted
by Brubgrok or
Glyrthiel.
Human Workers
(15): AC 8; MV 12”; HD 1; hp 5 each; #AT 1;
D 1–6 (improvised weapon).
Goblins
(25): AC 6; MV 6”; HD 1–1; hp 3 <2> each; #AT 1; D 2–5
(horseman’s
pick), 1–6 (short sword),
or 1–4 (sling). <-1 damage>
<3 short swords>
<3 gladius>
<3 xiphos>
<3 baselard>
<3 cinquedea>
<3 katzbalger>
<4 model 1832 foot artillery sword>
<3 short sword>
<THACO 20>
<XP: 300 total>
>>40.