As with area 18,
this chamber has windows covered with translucent
parchment, and the same rules for cutting
and peeking apply.
The stench of sweat, unwashed bedding,
and half-eaten food
hangs heavy in this room. The only light comes from a faint glow from the fireplace, which contains a few smoldering embers, and whatever filters in through the windows. The room has no furnishings, just a low
dais blanketed in greasy-looking
|
Brubgrok uses this chamber to relax and
act like an orc once in a
while. Posing as the industrious Bazili
Erak is a drain on him. Brubgrok
is present only about 1/3 of the time (roll
1d6; Brubgrok is
here on a 1–2). The rest of the time,
he is out supervising activities
around the guardhouse and quarry or leading
patrols.
Brubgrok (half-orc
swordsman): AC 2; MV 6”; HD 3; hp 18;
#AT 1 (+2 melee due to Strength and magic
sword); D 5–12 (long
sword
+1 plus Strength) or 4–9 (long bow
plus Strength).
<long sword specialist>
<base THACO 18>
<182>
In a fight, Brubgrok tries to eliminate
the most dangerous opponent
1st, then mop up the survivors. If he has
allies in a fight, Brubgrok
spends at least a few rounds firing arrows
at opposing spellcasters
before closing to melee.
Like his elf
assistant, Brubgrok pays attention to noises on the upper
level when he is in his room. If the guards
at areas 17 or 22
begin dealing with a situation, the half-orc
joins the effort after 2
or 3 rounds. He immediately responds to
any trouble at areas
18<?>, 20,
or 21.
>>20.