26. Jebli Barracks
This section is all jebli barracks. Those
jebli currently at home in their barracks
respond to any sounded alarm by donning
their armor and grabbing their weapons
while a runner goes to report to the bugbear
squad leaders. They will be ready to
respond to the alarm in 12 rounds and follow
the direction of their leaders as the DM
sees fit.

26a. Snarlers’ Barracks
The door to this room has a dog’s skull
tacked to it. This is the Snarlers' squad barracks
room. The door is locked from the <Open Locks, PH>
inside. The Snarlers have just gotten off
duty and most are sleeping without their
armor. There are 12 jebli here. 2 are
playing mumbledy-peg with a knife and the
hand of a 3rd jebli who has fallen asleep
at a <small> table. If the party alerts this room by
making too much noise, the jebli will be
awake with their weapons drawn and 4
slingers will be kneeling behind over-turned
beds when the party enters. The goblins
have a total of 41 cp, 9 sp, and 6 gp.

Jebli (12): AC 10; MV 12”; HD 1; hp 4
each; #AT 1; D 1-6 by xiphos or 2-5 by sling bullet
THACO 19
XP 8 x 14, 4 x 18 (total 184)


26b. Bone-crackers' Barracks
This room is barracks for the Bone-crackers
squad. It is empty at present as
they are on duty.

26c. Ear-biters' Barracks
A dried ass’s ear with a chunk torn out of
it is tacked to this door. There is shouting
and cursing coming from this room. The 12
jebli in this room are crowded around the
center of the room watching a 2-foot-long
lizard tied to a table leg squirm in pain,
for several darts protrude from its back and
1 foot has been cut off. These horrible
creatures are betting on how long it will take
for the lizard to die. 1 jebli is teasing
2 starving..rats in a cage and eyeing a
slave who is bound and gagged and lying on
one of the beds. There are 67 cp, 17 sp, and
13 gp on the floor in front of the jebli.

Jebli (12): AC 6; MV 6”; HD 1; hp 4
each; #AT 1; D 1-6 by short sword
THACO 19
XP 14 each (168 total)



2 Rats: AC 7; MV 15”; HD 1/4; hp 2;

#AT 1; D 1
THACO 20n1
XP 3

>>27.