The tunnel opens into a
large natural
cavern. In the southeast corner of the cavern are a number of black-skinned olvenfolk leading slaves who are carrying packs. |
This cavern serves as a trading station
for
drow (black
elf) caravans that TRADE with
the hill fort.
The drow caravans come from
deeper inside
the earth.
All the weapons
and armor carried by the
Drow are
of special manufacture and do not
radiate magick. If exposed to sunlight
they
lose their magickal properties immediately
and corrode within 2 weeks.
<Drow>
Merchant (Curate/Hero):
AC 1;
MV 12"; hp 18; #AT 1 or spells; D 4-9 (d6+3)
by <footman's mace +2>
Spells: cure
Iight wounds (x2), detect magic,
hold person,
speak with animals
Equipment: <drow>
chain mail +3, <footman's>
mace +2
<iron nails>
THACO 15
Saves 9.12.13.15.14
XP 919
<Drow>
Guard Leader (Hero); AC 1;
MV 12"; hp 21; #AT 2; D 6-11 (d6+2+3) by
<cinquedea>
Equipment: <drow>
chain mail +2, small shield
+1,
dagger
+1, cinquedea +2
<double short sword specialization>
THACO 12
XP 445
<# of guards not specified>
<1 guard per 2 PCs?>
<Drow>
Guards (Warriors): AC 3; MV 12";
hp 10; #AT 1; D 4-9 (1-6+1+2) by model
1832 foot artillery sword +1
Equipment: <drow>
chain mail +1, model 1832 foot
artillery sword +1,
2 poisoned..javelins
(save vs. poison or die)
<short sword specialization>
THACO 17 (short sword)
THACO 19 (javelin)
XP 205
Spells (all drow): dancing
lights, darkness,
faerie
fire
>>39.