These 2 large wooden doors
open into
what is obviously a stable. Various animals are in stalls along all 4 walls. 10 feet overhead is a hay loft filled with hay. There appears to be only 1 entrance. |
There is, indeed, only 1 way in or out
of the stables. Inside the various stalls
are
6 oxen, 11 medium
horses, and 2 light horses.
2 young hobgoblins
are hidden in the
stalls working. If attacked, they defend
themselves with the tools they are working
with. One hobgoblin has a pitchfork
(D 1-6); the other hobgoblin is working
with
a shovel (D1-4). If given a chance, the
hobgoblin
will sound the alarm by clanging
on a
fire gong.
The alarm, however, is near the
door.
1 turn after the alarm is rung 6-30
hobgoblins come rushing out the door to
room 8b. There
is no treasure in the stables
besides the animals and their gear
(including
3 small wagons). <Movement
in Land-Based Vehicles, WSG>
Oxen (6): AC 7; MV 15"; HD 4; hp 20;
#AT 1: D-14
THACO 15
XP 190
Medium
horses (11): AC 7; MV 18";
HD 2+2; hp 11 each; #AT 3; D 1-6/1-6/1-3
THACO 16
XP 68 each
Light horses
(2): AC 7; MV 24"; HD 2; hp 9 each;
#AT 2; D 1-4/1-4
THACO 16
XP 38 each
Young hobgoblins
(2): AC 10; MV 9"; HD 1;
hp 4 each; #AT 1; D 1-6 or 1-4
THACO 19
XP 14 each
This door
has a covered spy-hole at eye
level. The door appears to be locked from the inside and there is no exterior keyhole. |
This door
is the only entrance to the gatehouse.
It has been padlocked and barred
from the inside. The door opens to a flight
of stairs leading up. If the party makes
too
much noise checking out the locked door,
a
hobgoblin
from 8a will investigate. 1st he
will ask "What's the pass word?" in hobgoblin.
There is none so any guess will be
wrong. Then he will peek out through the
spy-hole. If the party attempts to break
down the door, he will raise the alarm.
>>8.