In this room are 3 large, doglike creatures
and 5 gnolls with buckets of bloody meat. |
As soon as the gnolls
see the adventurers,
they throw pieces of meat among them,
and
the hyenadons
immediately charge<> the
party and attacks. They are +2 to hit the
1st melee round because of their charge.
The 5 gnolls
use their <great> bows as long
as
possible, concentrating on the spellcasters
if
possible. When the party begins to break
through the hyenadons,
1 or 2 gnolls
advance with <long>
swords. When all the hyenadons
are dead, the rest of the bowmen draw
their <long>
swords and melee.
Each gnoll
has 10 gp and 5 ep.
The 4th
gnoll is wearing a ring
of free action.
Hyenadons:
AC 7; MV 12"; HD 5; hp 33 each;
#AT 1; D 3-12
THACO 15
XP 255
Gnolls: AC
5; MV 9"; HD 2; hp 10 each;
#AT 1; D 1-6 <great>
bow, 1-8 <long> swords
THACO 16
XP 48
>>5.