4. Hyenadon feeding time




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In this room are 3 large, doglike creatures
and 5 gnolls with buckets of 
bloody meat

As soon as the gnolls see the adventurers,
they throw pieces of meat among them, and
the hyenadons immediately charge<> the
party and attacks. They are +2 to hit the
1st melee round because of their charge.

The 5 gnolls use their <great> bows as long as
possible, concentrating on the spellcasters if
possible. When the party begins to break
through the hyenadons, 1 or 2 gnolls
advance with <long> swords. When all the hyenadons
are dead, the rest of the bowmen draw
their <long> swords and melee.

Each gnoll has 10 gp and 5 ep. The 4th
gnoll is wearing a ring of free action.

Hyenadons: AC 7; MV 12"; HD 5; hp 33 each;
#AT 1; D 3-12
THACO 15
XP 255

Gnolls: AC 5; MV 9"; HD 2; hp 10 each;
#AT 1; D 1-6 <great> bow, 1-8 <long> swords
THACO 16
XP 48

>>5.