3. The Killer Mimic’s Lair
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The entrance to this 40 foot x 40 foot x 20
foot high room is on the north wall.
There are 2 doors across the room on
the south wall, one to the west, the other
to the east. Also near the south wall is a
bulging wooden chest.

The door on the east side of the south wall
is false. The chest is really part of a killer
mimic that is lying on the floor awaiting
prey. The 1st character to step 10 feet into
the marked AREA will be stuck FAST, unable to
MOVE his or her feet. The mimic will then
attack the trapped victim by extending
blobs of its own form and using them as
sticky bludgeons. The creature will not
reveal how much of the floor is actually part
of itself. Therefore any character moving
over the marked area to help the 1st victim
will also become stuck to the floor. If the
mimic rolls 4 over the number it needs to
hit, the monster has successfully disabled its
victim’s weapon arm, preventing attacks by
that character. The only way to free the
glued party members is to SLAY the mimic.
Beneath the creature are 300 gp
4 topaz gems (500 gp each), 
<400, 500, 500, 500>
and a ring of warmth.

Killer mimic: AC 7; MV 3”; HD 9; hp 43:
#AT 1; D 3-12; SA glue
THACO 12
XP 1816

>>4.