13. House of Ill Repute: 
Sign of the Rose

-
This building is constructed of wood and
is badly in need of paint. Above the door
is a painted cluster of red roses. All is 
quiet within. 

Inside the doorway is a small room with a
corridor visible beyond. The madam
reclines upon a couch and sips from a small
goblet. Other comfortable furniture is
<altar, pegs, bench, cupboard>

arranged along the walls, and upon a polished
wooden table near the couch sit several
full decanters containing various colors
of liquids.

The madam will languidly welcome the
party and make praising remarks about the
robustness of the fighters or the handsomeness
of the clerics. She will wave toward the
hallway and announce that they may go
and choose what room they will--all her
girls are presently unoccupied. When the
characters check, they discover most of the
rooms to be normal bawdyhouse rooms,
each containing a large bed, other furniture,
<eg. hamper, fountain, shelf>
and a young, pretty, half-dressed woman.

One room, however, is empty of women,
and under the bed is a trap door entrance to
a secret passage leading to the catacombs.
The passage resembles a section of the city's
sewer system.

The madam is an active supporter of the
slave lords, keeping the room with the
secret passage unoccupied at all times. The
passage is maintained as a private entrance
and exit for the Nine. One is sometimes
spotted going in but not coming out, which
is what the bartender at the Sign of the
White Knight alludes to in one of his pieces
of information. The madam will notify the
slave lords via messenger if any "customers"
happen to discover the room's secret; she
will investigate if any are gone for too long.

>>14.