This large, 2-storied
building is constructed
of oak and limestone. Above the door is a wooden sign with a painting of a knight in gleaming white armor on a white stallion, with a pennon on his lance trailing in the wind. The inn is open for business, and the sounds of people eating and drinking come from within. <Effects of Alcohol and Drugs, DMG> |
The bartender's various
clues refer to the
bawdy house (area
13) in the Thieves' Quarter
and to the sage and
his books (area 29) in
the Official Quarter.
He will actively
encourage bribes
if possible.
>>15.