Listed below are the statistics and crucial
information concerning the 9 slave lords
of the Inner Council. In addition to these
nine, there are a number of minor slave
lords who handle important operations in
the field. However, these 9 decide all
matters of policy.
When the slave lords are encountered at
the docks, spells, magickal items, and
hit
points listed
in parentheses are not available
to them.
EANWULF
Human 10th
level fighter (Lord). neutral
evil
Str 18/25
Dex 15 Con 16
Int 15
Wis 12 Cha 18
Hit Points: 90 Armor Class: -1
Abilities: 3/2 attacks per round
+3 damage bonus for Strength
Equipment: scimitar
+2, chain mail +2,
<large>
shield +2, heavy crossbow,
throwing
axe.
THACO
XP
NERELAS
Human 11th
level assassin (Senior Assassin),
neutral evil
Str 16
Dex 17 Con 13
Int 14
Wis 17 Cha 15
Hit Points: 58 AC: 2
Abilities: backstab
x4, move silently 75%,
hide in shadows
61%
Equipment: longsword
+1, dagger + 1 (poisoned
with insinuative
poison, 35 hp
damage if save
vs. poison is failed, no
additional damage for successful save),
leather
armor +1 , potion of invisibility
THACO
XP
-
STALMAN KLIM
Human 11th
level cleric (High Priest), neutral
evil
Str 15
Dex 17 Con 13
Int 14
Wis 17 Cha 11
Hit Points: (52) 31 Armor Class: 3
Abilities: +3 on saving throw vs. mental
attacks
Equipment: footman's
mace +2, bracers of
defense
AC 6, (ring of spell storing
with
word
of recall)
Spells: detect
good, light, penetrate
disguise,
resist
fire, slow poison, meld
into
stone,
negative
plane protection,
protection
from
good 10’ radius, flame strike,
blade
barrier, cure liaht wounds,
sanctuary,
chant, silence
15’ radius, continual
light,
feign death, tongues,
divination,
true seeing
THACO
XP
-
AJAKSTU
Human 9th
level magic-user (Sorcerer), lawful
evil
Str 13
Dex 17 Con 11
Int 18
Wis 10 Cha 14
Hit Points: 32 AC 5
Equipment: dagger
+1, cloak of protection
+2, staff
of power (3 charges), crystal
ball
with clairaudience, ring of
spell storing
holding dispel
magick, shocking
grasp,
wall of force (all level 9) <x>
Spells: armor,
identity, magic
missile, taunt,
ESP, irritation,
scare, blink,
fireball,
slow, Evards
black tentacles, cone of
cold,
polymorph self
THACO
XP
EDRALVE
Drow 5th
level fighter/4th level cleric (Swashbuckler/Curate),
chaotic
evil
Str 9
Dex 16 Con 17
Int 17
Wis 11 Cha 17
Hit Points: 20 AC: 5
Abilities: +2 saving throw vs. magic, 40%
magic resistance,
dancing lights, faerie
fire,
darkness 15’ radius, detect
magick,
know
alignment, levitate-, clairvoyance,
detect lie,
suggestion, dispel
magic (all
usable once per day); -2
to hit, +2 to be
hit, and AC 7 in
bright daylight
Equipment: black
leather armor, black
shield, ring
of warmth
Spells: cause
fear, detect good, resist
cold,
chant, spiritual
hammer, blindness, dispel
magic,
giant insect, silence
15’
radius
THACO
XP
BROTHER MILERJOI
Human 9th level monk
(as in Oriental
Adventures), lawful
evil
Str 15
Dex 15 Con 13
Int 14
Wis 15 Cha 11
Hit Points: 35 AC: 3
Abilities: +4 points of damage
with
weapon;
Martial arts; #AT 2, D 2d6 + 1;
Special maneuvers: missile
deflection,
fall,
flying kick, circle
kick; move
silently 70%,
hide in shadows 56%, Surprise
18%, ESP resistance 80%; immune
to haste, slow; feign
death, heal 4-7
points/day, reduce magical damage to 0
on successful save (half damage if save
is
failed) 9 times per day, 50% immune
to charm, hypnosis, and suggestion.
Armor Class: 3
Equipment: dagger
THACO
XP
THEG NARLOT
Half-orc
7th level fighter/7th level assassin,
(Champion/Cutthroat)
lawful evil
Str 17
Dex 12 Con 17
Int 16
Wis 12 Cha 7
Hit Points: (53) 35 Armor Class: 7
Abilities: #AT 312. +I to hit and damage,
backstab x3,
move silently 55%. hide
in
shadows 43%
Equipment: leather
armor, longsword (poisoned,
save vs. poison +4 or 15 hit
points of damage in 2-5 rounds, full
damage on first hit and half damage on
second hit, no additional damage on any
hit thereafter. Theg can recoat the sword
in 1 round from supply on belt), 5 daggers
THACO
XP
LAMONSTEN THE
LAZY
Human 8th
level illusionist (Apparitionist)
lawful evil
Str 7
Dex 17 Con 15
Int 16
Wis 10 Cha 12
Hit Points: 21" AC: 7
Equipment: dagger
+1, cloak of displacement
Spells: detect
invisibility, hypnotism,
phantasmal
force, detect magic, dispel
illusion,
improved invisibility, hypnotic
pattern,
invisibility, fear
THACO
XP
SLIPPERY KETA
Human 10th
level thief (Master Thief), neutral
evil
Str 10
Dex 18 Con 12
Int 15
Wis 13 Cha 16
Hit Points: 30 AC: 3
Abilities: backstab
x4, move silently 88%.
hide in shadows
73%
Equipment: longsword,
leather armor +2,
gauntlets
of swimming and climbing
THACO
XP