45. CAVERN OF THE MYSTICAL STONE.
    CAVERNS OF QUASQUETON +

This ante-chamber is
the resting place for a large, glowing chunk of rock which
appears to be mica. The stone radiates magick strongly.

The stone rests permanently in its place and is not removable.
Although chips can easily be broken off the rock by
hand, only 1 chip at a time may be broken away; until
anything is done with it, the rest of the rock will remain impervious
to breaking.

Once a chip is removed, its glow will begin to fade, and after
3 rounds (3 minutes) it will be a normal piece of mica
with no magickal properties (as will be the case if it is removed
from this room). The chip's magical properties are manifested
only if it is consumed (or placed in the mouth) by any
character before 3 rounds have passed after breaking
off from the chunk. The magical effects are highly variable
and each individual can only be once affected—even if a
future return to the rock is made at a later time. If any character
places a chip within his or her mouth, a 20-sided die is
rolled to determine the effect according to the following table:

1. Immediately teleports the character and his gear to the
webbed cave (room 42)

2. Immediately blinds the character for 1-6 hours of game
time (no combat, must be led by other adventurers)

3. Raises STR rating permanently by 1 point

4. Raises CHA rating permanently by 1 point

5. Raises WIS rating permanently by 1 point

6. Raises INT rating permanently by 1 point

7. Raises DEX rating permanently by 1 point

8. Lowers STR rating permanently by 1 point

9. Lowers CHA rating permanently by 1 point

10. Lowers INT rating permanently by 1 point

11. Cures all damage on one character

12. Causes invisibility for 1 -6 hours of Game Time (subject to
normal restrictions)

13. Poison (saving throw at +1)

14. Makes a 500 g.p. gem (pearl) appear in character's hand (20 pp)

15. Gives a permanent +1 to any single weapon carried by
character (if more than 1 NOW carried, roll randomly to
determine which)

16. Heals all lost HP of character (if any)

17. Causes idiocy for 1-4 hours (unable to function intelligently
or fight, must be led by other adventurers)

18. Gives a special one-time bonus of 1-6 HP to the
character (these are the 1st ones lost the next time damage
or injury is taken)


19. Gives a curse: the character will sleep for 72 hours
straight each month, beginning 1 day before and
ending 1 day after each new moon (can only be removed
by a remove curse spell)

20. Has no effect
 

Monster: --
 
Treasure:  --

Trick:  --
 

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