This ante-chamber is
the resting place for a large,
glowing chunk of rock which
appears to be mica. The stone radiates
magick strongly.
The stone rests permanently in its place
and is not removable.
Although chips can easily be broken off
the rock by
hand, only 1 chip at a time may be broken
away; until
anything is done with it, the rest of the
rock will remain impervious
to breaking.
Once a chip is removed, its glow will begin
to fade, and after
3 rounds (3 minutes) it will be a normal
piece of mica
with no magickal properties (as will be
the case if it is removed
from this room). The chip's magical properties
are manifested
only if it is consumed (or placed in the
mouth) by any
character before 3 rounds have passed after
breaking
off from the chunk. The magical effects
are highly variable
and each individual can only be once affected—even
if a
future return to the rock is made at a
later time. If any character
places a chip within his or her mouth,
a 20-sided die is
rolled to determine the effect according
to the following table:
1. Immediately teleports
the character and his gear to the
webbed cave (room 42)
2. Immediately blinds the character for
1-6 hours of game
time (no combat, must
be led by other adventurers)
3. Raises STR rating permanently by 1 point
4. Raises CHA rating permanently by 1 point
5. Raises WIS rating permanently by 1 point
6. Raises INT rating permanently by 1 point
7. Raises DEX rating permanently by 1 point
8. Lowers STR rating permanently by 1 point
9. Lowers CHA rating permanently by 1 point
10. Lowers INT rating permanently by 1 point
11. Cures all damage on one character
12. Causes invisibility
for 1 -6 hours of Game Time (subject to
normal restrictions)
13. Poison (saving throw at +1)
14. Makes a 500 g.p. gem (pearl) appear in character's hand (20 pp)
15. Gives a permanent +1 to any single weapon
carried by
character (if more than 1 NOW carried,
roll randomly to
determine which)
16. Heals all lost HP of character (if any)
17. Causes idiocy for 1-4 hours (unable
to function intelligently
or fight, must be led by other adventurers)
18. Gives a special one-time bonus of 1-6
HP to the
character (these are the 1st ones lost
the next time damage
or injury is taken)
19. Gives a curse: the character will sleep
for 72 hours
straight each month, beginning 1 day before
and
ending 1 day after each new moon (can only
be removed
by a remove
curse spell)
20. Has no effect
Monster: --
Treasure: --
Trick: --
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