BATTLESYSTEM:
Advanced Scenario


- - - - -
Scenario Book - - - BATTLESYSTEM

Advanced Game Scenario
Battle of Merrell's Crossing

The main force of the monster army has come to
the fore. The initial skirmishes are over; now the fate
of civilization will be determined by a single battle.
General Garrock, the King's own field commander,
has assumed command of the forces of good, and has
established his major line of defense along the banks
of the winding Merrell River.

At this point the water is shallow enough to allow
many crossings. General Garrock holds his forces a
little back from the river. The evil warrior Black
Derek is in command of the monster army. He is sure
to press his attack harshly, showing no mercy.

A force of elite elven warriors has arrived to bolster
the General's line, but the monsters are rumored to
have a force of trolls--even the stoutest warrior
trembles at the thought of such powerful evil.

Use the accompanying map to set up the terrain on
the battlefield. The Landforce (Good) sets up first, in
the area indicated on the map, and then the forces of
the Main Body (Evil) are placed on the map. Units
may be set up in any allowable formation. Spells may
be cast before the actual battle begins. Be sure to keep
track of duration of all precast spells.

If space is avail., the battlefield may be
extended 12" to the north. This is esp. useful
if the Optional Rule, below, is used.

The battle ends in a victory for the Landforce if all
enemy figures are killed or routed off the field. The
battle ends in a victory for the Main Body if all
enemy figures are killed or routed off the field and if
the Main Body has at least 30 figures left. Any other
result is a draw.

All BATTLESYSTEM rules from the Basic,
Intermediate, and Advanced Games are used in this
battle.

Special Rule 1: Two figures can shoot missiles or
fight in melee through each of the four walls of the
Hut. This represents the effects of arrowslits and
other apertures in the walls. Figures places in the hut
have "hard cover" (-4 to AC).

Special Rule 2: The Main Body automatically
receives init. on the first Game ROund.

Special Rule 3: The special Elite unit optional rule
(2.11) is used in this scenario.

Optional Rule: If you are playing the three
scenarios as a campaing, all forces which survive the
Basic and Intermediate Scenario can be added to the
armies, making a much larger battle. Treat the forces
from the earlier scenarios as Brigades.

Alternately, all the forces from the three scenarios
can be brought together to fight one huge battle if
desired.

<^check if there is a problem with the statblocks: they need to be standardized^>
 

ARMY NAME: Main body
PLAYER NAME: Advanced scenario

NAME = Black Derek
CLASS/LEVEL = F 14
COMMAND RANK = Army
S = 16
I = 15
W = 14
D = 10
C = 11
CH = 18
MR % = 0
AC = -2
CB = +2
RACE = Human
PPD = 2
P/P = 3
RSW = 4
BW = 3
SP = 5
HD = 14
CR = 19"
HP = 90
MV = 9"
THACO = 6
AR = 21
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Halberd +2 (1d10+3 / 2d6+3)
SPECIAL ABILITIES AND LIMITATIONS = Ring of protection +3
 

ARMY NAME = Main Body
PLAYER NAME = Advanced Scenario

NAME = Dire -- hand
CLASS/LEVEL = -
COMMAND RANK = Hero
S = -
I = -
W = -
D = -
C = -
CH = -
MR % = 0
AC = 0
CB = /
RACE = Stone giant
PPD = 8
P/P = 9
RSW = 10
BW = 9
SP = 11
HD = 9'
CR = /
HP = 41
MV = 12"
THACO = 12
AR = 27
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = 3d6
SPECIAL ABILITIES AND LIMITATIONS = Hurl rocks; range 10/20/30", dmg 3d10
 

ARMY NAME = Main Body
PLAYER NAME = Advanced Scenario

NAME = Carinol Bloodgrun
CLASS/LEVEL = C 8
COMMAND RANK = Dep. Army
S = 12
I = 13
W = 15
D = 9
C = 14
CH = 17
MR % = 0
AC = 2
CB = +2
RACE = Human
PPD = 7
P/P = 10
RSW = 11
BW = 13
SP = 12
HD = 8
CR = 13"
HP = 34
Mv = 9"
THACO = 14
AR = 29
THACO/AR MODIFIERS =
WEAPON/DAMAGE/#AT = Mace +2 1d6+3/1d6+2
SPECIAL ABILITIES AND LIMITATIONS = Spells by level:
4 - Cure serious wounds (x2)
3 - Prayer; disp. magic (x2)
2 - Spir. hammer, silence 15'; hold person
1 - Det. magic; bless; cure lt. wounds
 

ARMY NAME = Main Body
PLAYER NAME = Advanced Scenario

NAME = Stone-fist
CLASS/LEVEL = /
COMMAND RANK = Hero
S = -
I = -
W = -
D = -
C = -
CH = -
MR % = 0
AC = 0
CB = /
RACE = Stone giant
PPD = 8
P/P = 9
RSW = 10
BW = 9
SP = 11
HD = 9
CR = /
HP = 43
MV = 12"
THACO = 12
AR = 27
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = 3d6
SPECIAL ABILITIES AND LIMITATIONS = Hurl rocks; range 10/20/30", dmg 3d10
 
 
 
 

ARMY NAME: Landforce
PLAYER NAME: Advanced Scenario

NAME = Garrock
CLASS/LEVEL = F 15
COMMAND RANK = Army
S = 17
I = 10
W = 12
D = 9
C = 11
CH = 17
MR % = 0
RACE = Human
PPD = 4
P/P = 5
RSW = 6
BW = 4
SP = 7
HD = 15
HP = 62
AC = -2 <full plate +3?>
THACO = 3
CB = +2
CR = 19"
MV = 9"
AR = 18
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = 2 Handed sword +2, 1d10+3/3d6+3, 2 Att./Round
SPECIAL ABILITIES AND LIMITATIONS = -
 

ARMY NAME: Landforce
PLAYER NAME: Advanced Scenario

NAME = Mareth Harowll
CLASS/LEVEL = C 12
COMMAND RANK = Dep. Army
S = 9
I = 12
W = 17
D = 13
C = 10
CH = 16
MR % = 0
RACE = Human
PPD = 6
P/P = 9
RSW = 10
BW = 12
SP = 11
HD = 12
HP = 41
AC = 2
THACO = 13
CB = +1
CR = 14"
MV = 9"
AR = 28
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Mace +1 (1d6+2/1d6+1) <footman's?>
SPECIAL ABILITIES AND LIMITATIONS =
Spells by level:
6 - Blade barrier (x2)
5 - Cure crit. wound; insect plague
4 - Cure serious wounds (x3)
3 - Prayer (x3), Disp. magic (x2)
2 - Silence 15'; hold pers. (x4), spir. ham.
1 - Det. mag. (x3), bless (x3)
 

ARMY NAME: Landforce
PLAYER NAME: Advanced Scenario

NAME = Kint Leafholder
CLASS/LEVEL = F/MU 7/7
COMMAND RANK = Unit
S = 15
I = 14
W = 10
D = 15
C = 9
CH = 14
MR % = 0
RACE = Elf <subrace=wood elf?>
PPD = 10
P/P = 11
RSW = 9
BW = 12
SP = 10
HD = 7
HP = 22
AC = 3
THACO = 10
CB = 0
CR = 14"
MV = 12"
AR = 25
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Longsword +3 (1d8+3/1d12+3)
SPECIAL ABILITIES AND LIMITATIONS =
Spells by level:
4 - Dig
3 - Fireball; haste
2 - Invisibility; web; det. invis.
1 - Magic missile (x2); det. magic, jump
 

ARMY NAME: Landforce
PLAYER NAME: Advanced Scenario

NAME = Gysseriol Wyn
CLASS/LEVEL = MU 10
COMMAND RANK = Hero
S = 8
I = 18
W = 12
D = 13
C = 9
CH = 7
MR % = 0
RACE = Human
PPD = 13
P/P = 11
RSW = 9
BW = 13
SP = 10
HD = 10
HP = 21
AC = 6
THACO = 20 <?>
CB = /
CR = /
MV = 12"
AR = 35
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Dagger
SPECIAL ABILITIES AND LIMITATIONS =
Spells by level;
5 - Cloudkill; trans. rock to mud
4 - Fear; ice storm
3 - Fly; fireball (x2)
2 - Invis.; web; det. invis. (x2)
1 - Magic missile (x2); sleep (x2)
 

ARMY NAME: Army du' Lairn
PLAYER NAME: Intermediate Scenario

NAME = Grange Harrack
CLASS/LEVEL = F 10
COMMAND RANK = Army
S = 16
I = 10
W = 11
D = 9
C = 14
CH = 17
MR % = 0
RACE = Human
PPD = 8
P/P = 9
RSW = 10
BW = 9
SP = 11
HD = 10
HP = 48
AC = 0
THACO = 8
CB = +2
CR = 16"
MV = 15"
AR = 23
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = 2 Handed sword +4 (1d10+5/3d6+5)
SPECIAL ABILITIES AND LIMITATIONS = Mounted on heavy warhorse

Army Roster Sheet
PLAYER NAME: Advanced Scenario
ARMY: Landforce
BRIGADE: -

UNIT NAME: First Elven Foot
UNIT TYPE: Elite archers/sword
AC: 4
#FIG: 18
UNIT COMMANDER/DEPUTY: Kint leafholder
HD/fig: 30
RATIO: 10:1
LEVEL/RACE/CLASS: 3 Elven F/MU
MV: 9"
SIZE: M
MR%: 0
PPD: 13
P/P: 13
RSW: 11
BW: 15
SP: 12
AR: 17
    AR Modifiers: -
ML: 16
    ML Modifiers: -
DL: 15
    Wpn/Dmg: Longsword (1d8/1d12)
SPECIAL ABILITIES AND LIMITATIONS:
Range 7"/14"/21"
Spells by level:
2 - Invisibility
1 - Magic missile (x2)
 

Army Roster Sheet
PLAYER NAME: Advanced Scenario
ARMY: Landforce
BRIGADE: -

UNIT NAME: Garrock's Riders
UNIT TYPE: Regular Cavalry
AC: 7
#FIG: 16
UNIT COMMANDER/DEPUTY: Darran Wander -- CR 14"
HD/fig: 20
RATIO: 10:1
LEVEL/RACE/CLASS: 1 Human fighter / Lightwarhorse
MV: 24"
SIZE: M
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 20
    AR Modifiers: -
ML: 13
    ML Modifiers: -
DL: 14
    Wpn/Dmg: Longsword (1d8/1d12)
SPECIAL ABILITIES AND LIMITATIONS:
 

Army Roster Sheet
PLAYER NAME: Advanced Scenario
ARMY: Landforce
BRIGADE: -

UNIT NAME: Second Legion
UNIT TYPE: Regular Swordsmen
AC: 5
#FIG: 24
UNIT COMMANDER/DEPUTY: Zonnack Kallah - CR 12"
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: 1 Human fighter (F1)
MV: 9"
SIZE: M
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 20
    AR Modifiers: -
ML: 12
    ML Modifiers: -
DL: 13
    Wpn/Dmg: Longsword (1d8/1d12)
SPECIAL ABILITIES AND LIMITATIONS:
 

Army Roster Sheet
PLAYER NAME: Advanced Scenario
ARMY: Landforce
BRIGADE: -

UNIT NAME: First tallfellow
UNIT TYPE: Regular halfling
AC: 3
#FIG: 20
UNIT COMMANDER/DEPUTY: Garn Tallfellow -- CR 13"
HD/fig: 20
RATIO: 10:1
LEVEL/RACE/CLASS: 2 Halfling fighter (F2)
MV: 6"
SIZE: S
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 20
    AR Modifiers: -
ML: 13
    ML Modifiers: -
DL: 14
    Wpn/Dmg: Sword (1d6/1d8)
SPECIAL ABILITIES AND LIMITATIONS: -
 
 
 
 
 
 
 



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ARMY NAME:
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COMMAND RANK =
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I =
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RACE =
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WEAPON/DAMAGE/#AT =
SPECIAL ABILITIES AND LIMITATIONS =

Army Roster Sheet
PLAYER NAME:
ARMY:
BRIGADE:

UNIT NAME:
UNIT TYPE:
AC:
#FIG:
UNIT COMMANDER/DEPUTY:
HD/fig:
RATIO:
LEVEL/RACE/CLASS:
MV:
SIZE:
MR%:
PPD:
P/P:
RSW:
BW:
SP:
AR:
    AR Modifiers:
ML:
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DL:
    Wpn/Dmg:
SPECIAL ABILITIES AND LIMITATIONS: