BATTLESYSTEM:
Advanced Scenario
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Scenario Book | - | - | - | BATTLESYSTEM |
Advanced Game Scenario
Battle of Merrell's Crossing
The main force of the monster army has
come to
the fore. The initial skirmishes are over;
now the fate
of civilization will be determined by
a single battle.
General Garrock, the King's own field
commander,
has assumed command of the forces of good,
and has
established his major line of defense
along the banks
of the winding Merrell River.
At this point the water is shallow enough
to allow
many crossings. General Garrock holds
his forces a
little back from the river. The evil warrior
Black
Derek is in command of the monster army.
He is sure
to press his attack harshly, showing no
mercy.
A force of elite elven warriors has arrived
to bolster
the General's line, but the monsters are
rumored to
have a force of trolls--even the stoutest
warrior
trembles at the thought of such powerful
evil.
Use the accompanying map to set up the
terrain on
the battlefield. The Landforce (Good)
sets up first, in
the area indicated on the map, and then
the forces of
the Main Body (Evil) are placed on the
map. Units
may be set up in any allowable formation.
Spells may
be cast before the actual battle begins.
Be sure to keep
track of duration of all precast spells.
If space is avail., the battlefield may
be
extended 12" to the north. This is esp.
useful
if the Optional Rule, below, is used.
The battle ends in a victory for the Landforce
if all
enemy figures are killed or routed off
the field. The
battle ends in a victory for the Main
Body if all
enemy figures are killed or routed off
the field and if
the Main Body has at least 30 figures
left. Any other
result is a draw.
All BATTLESYSTEM rules from the Basic,
Intermediate, and Advanced Games are used
in this
battle.
Special Rule 1: Two figures can
shoot missiles or
fight in melee through each of the four
walls of the
Hut. This represents the effects of arrowslits
and
other apertures in the walls. Figures
places in the hut
have "hard cover" (-4 to AC).
Special Rule 2: The Main Body automatically
receives init. on the first Game ROund.
Special Rule 3: The special Elite
unit optional rule
(2.11) is used in this scenario.
Optional Rule: If you are playing
the three
scenarios as a campaing, all forces which
survive the
Basic and Intermediate Scenario can be
added to the
armies, making a much larger battle. Treat
the forces
from the earlier scenarios as Brigades.
Alternately, all the forces from the three
scenarios
can be brought together to fight one huge
battle if
desired.
<^check if there is a problem with the
statblocks: they need to be standardized^>
ARMY NAME: Main body
PLAYER NAME: Advanced
scenario
NAME = Black Derek
CLASS/LEVEL = F
14
COMMAND RANK = Army
S = 16
I = 15
W = 14
D = 10
C = 11
CH = 18
MR % = 0
AC = -2
CB = +2
RACE = Human
PPD = 2
P/P = 3
RSW = 4
BW = 3
SP = 5
HD = 14
CR = 19"
HP = 90
MV = 9"
THACO = 6
AR = 21
THACO/AR MODIFIERS
= -
WEAPON/DAMAGE/#AT
= Halberd +2 (1d10+3 / 2d6+3)
SPECIAL ABILITIES
AND LIMITATIONS = Ring of protection +3
ARMY NAME = Main
Body
PLAYER NAME = Advanced
Scenario
NAME = Dire -- hand
CLASS/LEVEL = -
COMMAND RANK = Hero
S = -
I = -
W = -
D = -
C = -
CH = -
MR % = 0
AC = 0
CB = /
RACE = Stone giant
PPD = 8
P/P = 9
RSW = 10
BW = 9
SP = 11
HD = 9'
CR = /
HP = 41
MV = 12"
THACO = 12
AR = 27
THACO/AR MODIFIERS
= -
WEAPON/DAMAGE/#AT
= 3d6
SPECIAL ABILITIES
AND LIMITATIONS = Hurl rocks; range 10/20/30", dmg 3d10
ARMY NAME = Main
Body
PLAYER NAME = Advanced
Scenario
NAME = Carinol Bloodgrun
CLASS/LEVEL = C
8
COMMAND RANK = Dep.
Army
S = 12
I = 13
W = 15
D = 9
C = 14
CH = 17
MR % = 0
AC = 2
CB = +2
RACE = Human
PPD = 7
P/P = 10
RSW = 11
BW = 13
SP = 12
HD = 8
CR = 13"
HP = 34
Mv = 9"
THACO = 14
AR = 29
THACO/AR MODIFIERS
=
WEAPON/DAMAGE/#AT
= Mace +2 1d6+3/1d6+2
SPECIAL ABILITIES
AND LIMITATIONS = Spells by level:
4 - Cure
serious wounds (x2)
3 - Prayer; disp.
magic (x2)
2 - Spir. hammer,
silence 15'; hold person
1 - Det. magic;
bless; cure lt. wounds
ARMY NAME = Main
Body
PLAYER NAME = Advanced
Scenario
NAME = Stone-fist
CLASS/LEVEL = /
COMMAND RANK = Hero
S = -
I = -
W = -
D = -
C = -
CH = -
MR % = 0
AC = 0
CB = /
RACE = Stone giant
PPD = 8
P/P = 9
RSW = 10
BW = 9
SP = 11
HD = 9
CR = /
HP = 43
MV = 12"
THACO = 12
AR = 27
THACO/AR MODIFIERS
= -
WEAPON/DAMAGE/#AT
= 3d6
SPECIAL ABILITIES
AND LIMITATIONS = Hurl rocks; range 10/20/30", dmg 3d10
ARMY NAME: Landforce
PLAYER NAME: Advanced Scenario
NAME = Garrock
CLASS/LEVEL = F 15
COMMAND RANK = Army
S = 17
I = 10
W = 12
D = 9
C = 11
CH = 17
MR % = 0
RACE = Human
PPD = 4
P/P = 5
RSW = 6
BW = 4
SP = 7
HD = 15
HP = 62
AC = -2 <full plate +3?>
THACO = 3
CB = +2
CR = 19"
MV = 9"
AR = 18
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = 2 Handed sword +2,
1d10+3/3d6+3, 2 Att./Round
SPECIAL ABILITIES AND LIMITATIONS = -
ARMY NAME: Landforce
PLAYER NAME: Advanced Scenario
NAME = Mareth Harowll
CLASS/LEVEL = C 12
COMMAND RANK = Dep. Army
S = 9
I = 12
W = 17
D = 13
C = 10
CH = 16
MR % = 0
RACE = Human
PPD = 6
P/P = 9
RSW = 10
BW = 12
SP = 11
HD = 12
HP = 41
AC = 2
THACO = 13
CB = +1
CR = 14"
MV = 9"
AR = 28
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Mace +1 (1d6+2/1d6+1)
<footman's?>
SPECIAL ABILITIES AND LIMITATIONS =
Spells by level:
6 - Blade barrier (x2)
5 - Cure crit. wound; insect plague
4 - Cure serious wounds (x3)
3 - Prayer (x3), Disp. magic (x2)
2 - Silence 15'; hold pers. (x4), spir.
ham.
1 - Det.
mag. (x3), bless (x3)
ARMY NAME: Landforce
PLAYER NAME: Advanced Scenario
NAME = Kint Leafholder
CLASS/LEVEL = F/MU 7/7
COMMAND RANK = Unit
S = 15
I = 14
W = 10
D = 15
C = 9
CH = 14
MR % = 0
RACE = Elf <subrace=wood elf?>
PPD = 10
P/P = 11
RSW = 9
BW = 12
SP = 10
HD = 7
HP = 22
AC = 3
THACO = 10
CB = 0
CR = 14"
MV = 12"
AR = 25
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Longsword +3 (1d8+3/1d12+3)
SPECIAL ABILITIES AND LIMITATIONS =
Spells by level:
4 - Dig
3 - Fireball; haste
2 - Invisibility; web; det. invis.
1 - Magic missile (x2); det. magic, jump
ARMY NAME: Landforce
PLAYER NAME: Advanced Scenario
NAME = Gysseriol Wyn
CLASS/LEVEL = MU 10
COMMAND RANK = Hero
S = 8
I = 18
W = 12
D = 13
C = 9
CH = 7
MR % = 0
RACE = Human
PPD = 13
P/P = 11
RSW = 9
BW = 13
SP = 10
HD = 10
HP = 21
AC = 6
THACO = 20 <?>
CB = /
CR = /
MV = 12"
AR = 35
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Dagger
SPECIAL ABILITIES AND LIMITATIONS =
Spells by level;
5 - Cloudkill; trans. rock to mud
4 - Fear; ice storm
3 - Fly; fireball (x2)
2 - Invis.; web; det. invis. (x2)
1 - Magic
missile (x2); sleep (x2)
ARMY NAME: Army du' Lairn
PLAYER NAME: Intermediate Scenario
NAME = Grange Harrack
CLASS/LEVEL = F 10
COMMAND RANK = Army
S = 16
I = 10
W = 11
D = 9
C = 14
CH = 17
MR % = 0
RACE = Human
PPD = 8
P/P = 9
RSW = 10
BW = 9
SP = 11
HD = 10
HP = 48
AC = 0
THACO = 8
CB = +2
CR = 16"
MV = 15"
AR = 23
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = 2 Handed sword +4
(1d10+5/3d6+5)
SPECIAL ABILITIES AND LIMITATIONS = Mounted
on heavy warhorse
Army Roster Sheet
PLAYER NAME: Advanced Scenario
ARMY: Landforce
BRIGADE: -
UNIT NAME: First Elven Foot
UNIT TYPE: Elite archers/sword
AC: 4
#FIG: 18
UNIT COMMANDER/DEPUTY: Kint leafholder
HD/fig: 30
RATIO: 10:1
LEVEL/RACE/CLASS: 3 Elven F/MU
MV: 9"
SIZE: M
MR%: 0
PPD: 13
P/P: 13
RSW: 11
BW: 15
SP: 12
AR: 17
AR Modifiers: -
ML: 16
ML Modifiers: -
DL: 15
Wpn/Dmg: Longsword (1d8/1d12)
SPECIAL ABILITIES AND LIMITATIONS:
Range 7"/14"/21"
Spells by level:
2 - Invisibility
1 - Magic missile (x2)
Army Roster Sheet
PLAYER NAME: Advanced Scenario
ARMY: Landforce
BRIGADE: -
UNIT NAME: Garrock's Riders
UNIT TYPE: Regular Cavalry
AC: 7
#FIG: 16
UNIT COMMANDER/DEPUTY: Darran Wander -- CR 14"
HD/fig: 20
RATIO: 10:1
LEVEL/RACE/CLASS: 1 Human fighter / Lightwarhorse
MV: 24"
SIZE: M
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 20
AR Modifiers: -
ML: 13
ML Modifiers: -
DL: 14
Wpn/Dmg: Longsword (1d8/1d12)
SPECIAL ABILITIES AND LIMITATIONS:
Army Roster Sheet
PLAYER NAME: Advanced Scenario
ARMY: Landforce
BRIGADE: -
UNIT NAME: Second Legion
UNIT TYPE: Regular Swordsmen
AC: 5
#FIG: 24
UNIT COMMANDER/DEPUTY: Zonnack Kallah - CR 12"
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: 1 Human fighter (F1)
MV: 9"
SIZE: M
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 20
AR Modifiers: -
ML: 12
ML Modifiers: -
DL: 13
Wpn/Dmg: Longsword (1d8/1d12)
SPECIAL ABILITIES AND LIMITATIONS:
Army Roster Sheet
PLAYER NAME: Advanced Scenario
ARMY: Landforce
BRIGADE: -
UNIT NAME: First tallfellow
UNIT TYPE: Regular halfling
AC: 3
#FIG: 20
UNIT COMMANDER/DEPUTY: Garn Tallfellow -- CR 13"
HD/fig: 20
RATIO: 10:1
LEVEL/RACE/CLASS: 2 Halfling fighter (F2)
MV: 6"
SIZE: S
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 20
AR Modifiers: -
ML: 13
ML Modifiers: -
DL: 14
Wpn/Dmg: Sword (1d6/1d8)
SPECIAL ABILITIES AND LIMITATIONS: -
Reduce - Reuse - Recycle
ARMY NAME:
PLAYER NAME:
NAME =
CLASS/LEVEL =
COMMAND RANK =
S =
I =
W =
D =
C =
CH =
MR % =
RACE =
PPD =
P/P =
RSW =
BW =
SP =
HD =
HP =
AC =
THACO =
CB =
CR =
MV =
AR =
THACO/AR MODIFIERS =
WEAPON/DAMAGE/#AT =
SPECIAL ABILITIES AND LIMITATIONS =
Army Roster Sheet
PLAYER NAME:
ARMY:
BRIGADE:
UNIT NAME:
UNIT TYPE:
AC:
#FIG:
UNIT COMMANDER/DEPUTY:
HD/fig:
RATIO:
LEVEL/RACE/CLASS:
MV:
SIZE:
MR%:
PPD:
P/P:
RSW:
BW:
SP:
AR:
AR Modifiers:
ML:
ML Modifiers:
DL:
Wpn/Dmg:
SPECIAL ABILITIES AND LIMITATIONS: