BATTLESYSTEM: Scenario Book
Basic Scenario | Intermediate Scenario | Advanced Scenario | Dragonlance Scenario | - |
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This booklet contains four complete
BATTLESYSTEM scenarios ready to
play. The first three scenarios are designed
for the Basic, Intermediate, and Advanced
Games, respectively, and cover three battles
in a war between monsters. The fourth
scenario is an Advanced Game battle set
in
the DRAGONLANCE campaign world.
That battle takes place during the time
period
covered in DL 2, DRAGONS OF FLAME,
while the DRAGONLANCE
characters are adventuring in the dungeons
of Pax Tharkas.
Pages 5-20 of this booklet are roster
forms ready for play. They are organized
so that if you bend back the staples in
the
center (carefully!), pull out the roster
pages, and cut them into single sheets,
each
front-and-back sheet contains rosters
for
forces on the same side (good or evil).
Use the BATTLESYSTEM metal miniatures
to represent the Army Commanders in each
battle. If you have miniatures of
your own, use them first as heroes and
unit
commanders, and second as troops. Otherwise,
use the counters provided with the game.
The counters in the BATTLESYSTEM
game represent a wide variety of creatures
so that you can play battles involving
a
number of different creature types.
Because of this variety, no single creature
type has a huge number of counters. Some
scenarios call for more of one creature
type
than there are counters in the game. Substitute
another creature counter of the same size
when this occurs. For example,
use human or dwarf counters for one of
the
elven units in the Battle of Qualinost
scenario.
Whenever possible, all the counters
in a single unit should be of this same
type.
This helps avoid confusion on the battlefield.
On the roster sheets, certain adjustments
that remain constant (such as ML
and AR adjustments for a leader fighting
with his unit) have not been entered.
Refer
to the Player Aid Cards during play.
Whenever a unit commander is listed on
the unit description together with his
CR
(e.g., Bairn Stonewell--CR
10"), no separate
roster for that commander has been included.
In this case, the unit commander
is assumed to have the same level, AC,
weapons, MR, etc., as the members of the
unit.
ARMY NAME:
PLAYER NAME:
NAME =
CLASS/LEVEL =
COMMAND RANK =
S =
I =
W =
D =
C =
CH =
MR % =
RACE =
PPD =
P/P =
RSW =
BW =
SP =
HD =
HP =
AC =
THACO =
CB =
CR =
MV =
AR =
THACO/AR MODIFIERS =
WEAPON/DAMAGE/#AT =
SPECIAL ABILITIES AND LIMITATIONS =
Army Roster Sheet
PLAYER NAME:
ARMY:
BRIGADE:
UNIT NAME:
UNIT TYPE:
AC:
#FIG:
UNIT COMMANDER/DEPUTY:
HD/fig:
RATIO:
LEVEL/RACE/CLASS:
MV:
SIZE:
MR%:
PPD:
P/P:
RSW:
BW:
SP
AR:
AR Modifiers:
ML:
ML Modifiers:
DL:
Wpn/Dmg:
SPECIAL ABILITIES AND LIMITATIONS:
Reduce - Reuse - Recycle