BATTLESYSTEM: Basic Scenario:
Battle at the Crossroads
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The first reports sounded like just another
monster raid,
perhaps a little larger than usual. But soon it
becomes clear that a huge army of monsters
has
gathered in the wilderness and has swept
into the
borderlands. Small, isolated settlements
have fallen
before the advance, and refugees are streaming
toward the imagined safety of the interior.
The leading force of monsters--a brigade
of orcs,
ogres, and goblins--is advancing rapidly
and will
soon close off a key crossroads. If this
occurs, many
of the refugees will be trapped, and face
certain
capture--or worse--at the <lands> of
the evil horde.
The trained warriors and local militia
from the
small town of Glarus have moved out <the>
meet the
spearhead of the monster army. Hours before
the
battle begins, the humans are joined by
small
contingents from the nearby dwarven and
halfling
communities. Petty differences are set
aside, and
all agree to fight together.
Now the tromp of heavy footsteps resounds
from
just beyond the horizon. The monsters
will soon be in
sight. Can the little force at the crossroads
destroy
this advance guard and give the refugees
a chance to
escape before the main force of the monsters
arrives?
The two armies are the Crossroads Force
(Good)
and the Borderland Spearhead (Evil). Use
the map
below to create the battlefield. The Evil
side sets up
its forces first, followed by the Good
side. Units may
begin in any eligible formation. Mark
the prohibited
areas on the battlefield with cutouts
of construction
paper, or with a tape and string border.
No unit or
figure may enter this area during the
battle.
All rules of the Basic Game are used in
this
scenario. Intermediate and Advanced Game
rules do
not apply.
The victor is the last player with at least
one figure
remaining on the field--all enemy forces
must have
been routed or killed. If the result is
a tie (forces
annihilate each other), the Good side
wins.
The battle takes place in daylight. The
weather is
good.
PLAYER NAME: Basic Scenario
ARMY: Twin Blades
BRIGADE: -
UNIT NAME: Twin Blades
UNIT TYPE: Regular Dwarven Axemen
AC: 4
#FIG: 12
UNIT COMMANDER/DEPUTY: Bairn Stonewall - CR 10"
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: 1 Dwarf fighters
MV: 6"
SIZE: M
MR%: 0
PPD: 11
P/P: 12
RSW: 13
BW: 13
SP 14
AR: 20
AR Modifiers: -1 when attacking goblins, orcs, hobgoblins
ML: 13
ML Modifiers: -
DL: 14
Wpn/Dmg: Axe (1d6/1d6)
SPECIAL ABILITIES AND LIMITATIONS:
-4 to AC. vs. ogres, trolls & giants
PLAYER NAME: Basic Scenario
ARMY: Twin Blades
BRIGADE: -
UNIT NAME: Glarus Militia
UNIT TYPE: Regular Human Spearmen
AC: 8
#FIG: 16
UNIT COMMANDER/DEPUTY: John Longthrower -- CR 9"
HD/fig: 10
RATIO: 10:1 ratio
LEVEL/RACE/CLASS: 0 Human fighters
MV: 12"
SIZE: M
MR%: 0
PPD: 16
P/P: 17
RSW: 18
BW: 20
SP: 19
AR: 21
AR Modifiers: -
ML: 11
ML Modifiers: -
DL: 12
Wpn/Dmg: Spears (1d6/1d8)
SPECIAL ABILITIES AND LIMITATIONS: -
PLAYER NAME: Basic Scenario
ARMY: Twin Blades
BRIGADE: -
UNIT NAME: Clanguard
UNIT TYPE: Regular Halfling Swordsmen
<subrace=?>
AC: 7
#FIG: 10
UNIT COMMANDER/DEPUTY: Slendall Lightfoot -- CR 10"
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: 1 Halfling fighters
MV: 9"
SIZE: S
MR%: 0
PPD: 11
P/P: 12
RSW: 13
BW: 13
SP: 14
AR: 20
AR Modifiers: -
ML: 11
ML Modifiers: -
DL: 12
Wpn/Dmg: Short sword (1d6/1d8)
SPECIAL ABILITIES AND LIMITATIONS: -
PLAYER NAME: Basic Scenario
ARMY: Twin Blades
BRIGADE: -
UNIT NAME: Glarian Guard
UNIT TYPE: Regular Human Swordsmen
AC: 5
#FIG: 12
UNIT COMMANDER/DEPUTY: Radd Wainwright -- CR 10"
HD/fig: 20
RATIO: 10:1
LEVEL/RACE/CLASS: 2 Human fighters
MV: 9"
SIZE: M
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 20
AR Modifiers: -
ML: 12
ML Modifiers: -
DL: 13
Wpn/Dmg: Longsword (1d8/1d12)
SPECIAL ABILITIES AND LIMITATIONS: -
PLAYER NAME: Basic Scenario
ARMY: Borderland Spearhead
BRIGADE: -
UNIT NAME: Orcs
of the Red Blade
UNIT TYPE: Regular Orcs
AC: 6
#FIG: 14
UNIT COMMANDER/DEPUTY: Red Orcall -- CR
6"
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: Orc
MV: 9"
SIZE: M
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 19
AR Modifiers: +1 in
daylight
ML: 11
ML Modifiers: -
DL: 10
Wpn/Dmg: 1d8
SPECIAL ABILITIES AND LIMITATIONS:
Hate elves
Army Roster Sheet
PLAYER NAME: Basic Scenario
ARMY: Borderland Spearhead
BRIGADE: -
UNIT NAME: Skullcrushers
UNIT TYPE: Regular Ogres
AC: 5
#FIG: 6
UNIT COMMANDER/DEPUTY: Ogrrall - CR 6"
HD/fig: 20
RATIO: 5:1
LEVEL/RACE/CLASS: Ogre
MV: 9"
SIZE: L
MR%: 0
PPD: 13
P/P: 14
RSW: 15
BW: 16
SP: 16
AR: 20
AR Modifiers: -
ML: 11
ML Modifiers: -
DL: 9
Wpn/Dmg: 1d10
SPECIAL ABILITIES AND LIMITATIONS: -
Army Roster Sheet
PLAYER NAME: Basic Scenario
ARMY: Borderland Spearhead
BRIGADE: -
UNIT NAME: Twisted Claws
UNIT TYPE: Regular goblins
AC: 6
#FIG: 12
UNIT COMMANDER/DEPUTY: Terrill Rupert -- CR 4"
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: Goblins
MV: 6"
SIZE: S
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP 17
AR: 20
AR Modifiers: -
ML: 10
ML Modifiers: -
DL: 9
Wpn/Dmg: 1d6
SPECIAL ABILITIES AND LIMITATIONS:
Hate gnomes & dwarves
Army Roster Sheet
PLAYER NAME: Basic Scenario
ARMY: Borderland Spearhead
BRIGADE: -
UNIT NAME: Broken fang
UNIT TYPE: Regular goblins
AC: 6
#FIG: 12
UNIT COMMANDER/DEPUTY: Black Fang -- CR 4"
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: Goblins
MV: 6"
SIZE: S
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP 17
AR: 20
AR Modifiers: -
ML: 10
ML Modifiers: -
DL: 9
Wpn/Dmg: 1d6
SPECIAL ABILITIES AND LIMITATIONS:
Hate gnomes & dwarves
Army Roster Sheet
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SPECIAL ABILITIES AND LIMITATIONS:
Reduce - Reuse - Recycle