- | - | - | - | - |
Dragon 105 | - | - | - | Dragon |
In the perilous worlds in which most
AD&D®
game campaigns are set, player
characters often encounter intelligent
opponents who are (through the work of some
other force) or soon become (at the hands
of
the party) helpless to defend themselves.
When such victims are bestial monsters,
treasure is expected when player characters
go looking for plunder — but what if the
victims are 0-level humans, the countless
merchants, craftsmen, beggars, farmers,
and other innocent bystanders who fill
cities
and villages in the fantasy world? What
do
they have “in their pocketses”?
Here are tables to aid the harried DM
when player characters insist on rifling
the
pockets of drunks in alleyways, casualties
in
tavern brawls, innocent or not-so-innocent
targets of hold person spells, corpses
on
battlefields, and the like.
First, decide which of these categories
describes the victim(s) in question:
Merchant
Craftsman
Laborer
Mercenary
Warrior
Farmer
Errand-runner
Knave
Noble
Beggar
Each of these categories is briefly described
hereafter, and for each the combination of tables to roll on is given.
Unless
specific instructions are given to the
contrary, DMs should roll twice or more on
each table that applies, or choose specific
items from the tables (in which case the
tables actually serve as lists).
Merchant:
This category includes all
independent operators engaged in trade
and
commerce, including moneylenders and
moneychangers, ferrymen, and tavernmasters.
It does not include craftsmen (see
below). Most merchants are literate. Roll
on tables B, H, J, K, and I. If traveling,
roll also on D and F.
<B, D, F, H, J, I,
K>
<eg. distinguished
class, aka LUC>
Craftsman:
Craftsmen and women are
those who earn a living by skilled handiwork
of some sort, independently or in the
service of another. This-includes-smiths,
coopers, harness-makers, tanners, potters,
carpenters, masons, wood carvers, and
wagon-makers. Most craftsmen are literate
or semi-literate. Roll on tables A, E,
G, J,
and K. If traveling, roll also on D and
F.
<A, D, E, F, G, J,
K>
<eg. middle class>
Laborer: This
category takes in all
presently-employed individuals who earn
a
living by the strength of their bodies,
per
forming some unskilled or routine task
not
requiring complex training. This includes
miners, farmhands, dock men, and all other
loaders and unloaders of goods, and those
who dig graves, pits, trenches, and the
like.
Most laborers are illiterate. Roll on tables
A, E, and I. If traveling, roll also on
tables
D, G, and K.
<A, D, E, I, G, K>
<eg. lower class>
Mercenary:
This category includes all
hireswords, those independents who fight
for the pay of any master rather than in
the
continuous service of only one. Mercenaries
are generally better fighters than warriors
(see below) but are almost always more
poorly equipped. Roll on tables A, C, D,
G, and K. If traveling, roll also on tables
F
and H. This category includes caravan
guards; caravan masters are usually considered
as merchants (see above) for belongings and warriors (see below) for armor
and
weaponry.
<A, C, D, F, G, H,
K>
<eg. fighter classes>
Warrior: This
category includes both
men-at-arms and guards, sworn to the
service of an individual, family, or guild.
The bodyguards of nobles and other important
personages fall into this category. Roll
on tables B, C, D, G,
and K. If traveling
roll also in F and I.
<B, C, D, F, G, I,
K>
<eg. knight classes>
Farmer: This
category includes all who
independently (or, for a fee, working the
land of another absent individual) earn
their
living by raising produce on the land.
Farmhands are considered laborers (see
above); their masters are farmers. This
category includes independent drovers and
herdsmen. Farmers tend to be middle-aged
and in prime physical condition. Roll on
tables A, D, and J, and as follows: if
traveling to market, roll on tables F, G, and K. If
at home, roll on tables E and I.
<A, D, F, G, J, K>
<eg. low class>
Errand-Runner:
This category includes
apprentices and assistants to all the above
categories; they are generally younger
and
less well-trained than their masters/
employers. Roll on tables A (or B if applicable),
D, E, G, J, and K. If at home, roll on
tables E and I.
<A/B, D, E, G, J,
K>
<eg. children and teenagers>
Knave: This catch-all
category includes
jobless persons: hangers-on, roustabouts,
street youths, and 0-level (NPC) thieves,
the “rabble” of any settlement. Roll on
tables A, D, K, and (if applicable) G.
For
pilgrims, roll also on table H.
<A, D, K, G>
<eg. thieves, assassins>
Noble: This category
includes gentry,
envoys and dignitaries of churches, guilds,
and state, and visiting VIPs. The actual
wealth, dress, or even presence of this
category at all will vary according to your world
and the specific location; it is suggested
that
the DM make deliberate selections from
tables B, D, F, H, K, and perhaps I and
J,
rather than rolling randomly.
<B, D, F, H, I, J,
K>
<eg. nobles>
Beggar: This
category includes diseased
(e.g., with leprosy) and disabled persons,
those forced to beg. (Able-bodied, sham
beggars should be considered as knaves.)
Roll on tables A, D, G, and K (also, perhaps,
on table I).
<A, D, G, I, K>
<eg. low class>
Table A: Everyday garments
Roll once on each subtable. For well-todo
individuals, roll twice on subtables 1 and
3. For beggars and knaves, roll on subtable
2 and add +2 to all rolls (consider results
of
9 or 10 as 8).
Subtable A-1
1. Cloak w/hood
2. Robe (or long skirt)
3. Tunic & hose
4. Tunic & breeches
5. Surcoat or overtunic
6. Smock
Subtable A-2
1. High, hard boots
2. Low, hard shoes
3. High, soft boots
4. Low, soft shoes
5. Slippers
6. Clogs
7 or 8. Cloth-wraps (strips of cloth tied
and twisted around calves and feet
Subtable A-3
1. Belt, leather
2. Cap, felt
3. Cap, leather
4. Hat, woven straw
5. Purse on straps
6. Satchel, leather, w/drawstrings
7. Pouch, leather, w/wooden toggle
fastening
8. Girdle, broad (fitted cummerbund belt)
9. Apron
10. Headscarf
Table B: Fine garments
Roll on all applicable subtables.
Subtable B-1: Male garb
1. Doublet & hose (fitted)
2. Cotehardie (w/short, flared sleeves),
worn over long-sleeved jupon, and hose
3. Short gown with voluminous bagpipe sleeves,
and hose
4. Tunic and breeches
5 . D o u b l e t
a n d h o s e , w i t h l e g g i n
g s
6 . P a n t a l o o n s
7 . S u r c o a t
( s l e e v e l e s s a n d l o n g ,
w i t h m a t c h i n g s h i e l d - c o v e r ,
i f s h i e l d is borne)
8 . G o r g e t
( t h r o a t - p l a t e ) o f s i l v e r
s e t w i t h gems
9 . C h a p e r o n
( h o o d w i t h d a n g l i n g e
n d t o w r a p a r o u n d f a c e
o r n e c k )
1 0 . R o u n d l e t
( l a r g e , f r i l l e d c l o t h
h a t , w o r n o v e r c a p )
1 1 . C o i f (
b o n n e t w i t h c h i n s t r a
p )
1 2 . H o o d (
c o v e r s n e c k , s h o u l d e r s ,
a n d h e a d ; c u t o u t f o r f
a c e )
1 3 . H a t ( b
e a v e r h a t , c o n i c a l b u
t r o u n d e d , w i t h t u r n e d - u p
b r i m )
1 4 . C l o a k ,
d a g g e d ( r a g g e d e d g e s ,
c u t i n r e p e a t i n g p a t t e r n
s ) w i t h t a s s e l s or cords
1 5 . B e l t ,
j e w e l e d , w i t h t h r e e s
t r a n d s a n d f i l i g r e e d b u c k l e
; o n e s t r a n d i s
l o n g a n d d a n g l e s d o w n
t h e f r o n t
1 6 . H a r n e s s
( s h o u l d e r t o w a i s t o r
n a m e n t a l s t r a p w i t h b
e l l s s t r u n g o n i t )
1 7 . H o u p p e l a r d e
( m a l e v e r s i o n ; s u r c o a t w i t h
b e l l - s h a p e d s l e e v e s ) , w o r n
o v e r l o n g - s l e e v e d d o u b l e t
1 8 . R o b e s ;
t w o o r t h r e e w o r n
o n e o v e r t h e o t h e r , o u
t e r m o s t w i t h o r n a m e n t a l
s l e e v e s ( d a n g l i n g e m p t y )
1 9 . B r e e c h e s ,
c r o s s - g a r t e r e d , w i t h j e r k i
n
2 0 . S a s h a
n d b r e e c h e s , w i t h b e l
l - s l e e v e d s h i r t
S u b t a b l e B - 2 :
M a l e f o o t w e a r
1 . W a l k i n g
b o o t s ( h e a v y l e a t h e r ,
w i t h h e e l s ) o r b u s k i n s
2 . S h o e s ,
p o i n t e d a n d b e j e w e l e d
3 . S h o e s w
i t h v e r y l o n g p o i n t s ,
t u r n e d u p , w i t h k n e e - t o - p o i
n t c h a i n s
4 . B u c k e t - t o p p e
d b o o t s , o r n a m e n t e d
5. Riding boots, thigh-high and of soft
l e a t h e r
6 . S l i p p e r s ,
e m b r o i d e r e d
S u b t a b l e B - 3 :
F e m a l e g a r b
1 . C o t e / c o t t a / c
o t t a h a r d i e ( f i t t e d t u n i c ) ,
w o r n o v e r s k i r t s
2 . T w o - t u n i c
d r e s s ( o f c o n t r a s t i n g
c o l o r s , w i t h e m b r o i d e r e d n e
c k s , s l e e v e s , and hems)
3 . H o u p p e l a r d e
( l a r g e , t r a i l i n g s k i r t ) , w o
r n w i t h k i r t l e ( a
s i l k e n u n d e r gown)
4 . S u r c o a t
( o v e r g o w n ) w i t h t i p p e t s ( s t
r i p s o f f u r o r c
l o t h h a n g i n g f r o m e l b o w s ) ,
w o r n o v e r c h e m i s e
5 . G o w n ( s
t o l a ) , w o r n w i t h f i n e
l i n e n
u n d e r - t r o u s e r s ,
a n d m a n t l e
6 . E m b r o i d e r e d ,
c l o s e - c u t m o c k v e r s i o n
o f m a n ? s c
l o t h i n g
S u b t a b l e B - 3 a :
A c c e s s o r i e s
W h e n e v e r s u b t a b
l e 3 i s u s e d , r o
l l o r
s e l e c t 2 o
r 3 i t e m s f r o m f
o l l o w i n g l i s t :
1 . S h a w l
2 . G l o v e s
3 . S c a r f
4 . H a i r - r i b b o n
5 . F r o n t l e t ;
r i c h l y e m b r o i d e r e d b o d i c e
6 . G i r d l e ,
j e w e l e d a n d s t u d d e d w
i t h g o l d
7 . W a l k i n g - s t i c
k , w i t h s i l v e r b i r d , f
l o w e r , o r h e r a l d i c d e
v i c e o n t o p
8 . M a n t e l
( f i t t e d c l o a k ) w i t h j
e w e l e d b r e a s t c l a s p
9 . S l e e v e s
( s e p a r a t e f r o m d r e s s ) ; b
e j e w e l e d , p u f f e d , a n d
s l a s h e d
1 0 . P u r s e
( a m o n i e r e ) w i t h n e e d l e w o r k
, a t t a c h e d t o g i r d l e
1 1 . G a r t e r
o r a n k l e t , b e j e w e l e d
1 2 . B r a c e l e t ;
g o l d f i l i g r e e w i t h g e
m s
1 3 . E a r r i n g s ;
g o l d w i t h g e m s
1 4 . N e c k l a c e ;
g o l d c h a i n w i t h g e m s
a n d o r n a m e n t s
o f p r e c i o u s m e t a l s
1 5 . R i n g ( s ) ,
g o l d a n d / o r s i l v e r , s
e t w i t h gems
1 6 . T u s s o i r e
( c l a s p a n d c h a i n w h i c
h hangs from girdle to hold one s i d e o f
l o n g g o w n u p , f o r
w a l k i n g w i t h e a s e )
1 7 . M a s k o
r f a c e - v e i l
1 8 . P e n d a n t ;
l a r g e g e m o n c h a i n
1 9 . P e c t o r a l ;
n e c k l a c e w i t h p l a t e s
o f i v o r y , s i l v e r , p o l i s h
e d a b a l o n e , o r o b s i d i a n ,
j o i n e d w i t h f i l i g r e e w i r
e , a n d t r i m m e d w i t h
p e n d a n t c u t g e m s
2 0 . E y e p a t c h , b
e j e w e l e d a n d w i t h t
r i m o f t i n y t e a r d r o p
r o c k c r y s t a l g e m s
S u b t a b l e B - 4 :
F e m a l e f o o t w e a r
1 . S a n d a l s
2 . S l i p p e r s
3 . P a t t e n s
( o r n a m e n t a l w o o d e n c l o g s ,
w o r n w i t h
s l i p p e r s o r b o o t s )
4 . B o o t s
S u b t a b l e B - 5 :
F e m a l e h e a d g e a r
1 . C i r c l e t ,
g o l d
2 . H e n n i n
( l o n g , c o n i c a l s t e e p l e
h a t w i t h
l a p p e t s , d a n g l i
n g h e a d r i b b o n , a n d
v e i l , d r a p e r y
h a n g i n g f r o m p o i n t
of hennin)
3 . W i m p l e
a n d v e i l
4 . G a b l e h
e a d p i e c e ( b r o c a d e , g e m e n c r
u s t e d c a p w i t h g a b l e -
l i k e , f l a r i n g
s i d e p o i n t s )
5 . C a u l ( h
a i r n e t w i t h d i a d e m
a n d s i l k
d r a p e r i e s )
6 . C r i s p i n e
( g o l d - t h r e a d c i r c u l a r h a i r
n e t )
7 . G o r g e t
( l i n e n - w r a p p e d a r o u n d h e a d
a n d n e c k ,
t o f r a m e f a c e )
8 . E s c o f f i o n
( t w o - h o r n e d h e a d d r e s s
w i t h v e i l )
9 . D i a d e m ;
j e w e l e d h e a d - b a n d
1 0 . H o o d (
o f p a r c h m e n t , s t i f f e n e d
a n d
p a i n t e d , a d o r n e
d w i t h c l o t h o r
s i l k )
1 1 . L i r i p i p e
( l a t e r f o r m : t h r o a t s
c a r f
c o v e r i n g c h i n
t o s h o u l d e r s , l i k e a n
a l l - a r o u n d s t a n
d - u p c o l l a r )
1 2 . B o n n e t ,
l i n e n , p l e a t e d a n d e m
b r o i d e r e d , w i t h t a s s e l s
1 3 . F u r c a
p
1 4 . T i a r a ,
o f w i r e f i l i g r e e s t u d
d e d w i t h
gems (e.g., rose quartz, emerald,
o r c a r b u n c l e )
1 5 . H e a d s c a r f ,
o f g r e e n , f l a m e - o r a n g e ,
w h i t e , o r
r e d s i l k
1 6 . S o f t h
a t , t r i m m e d w i t h g e m s
, f u r , a n d
f e a t h e r s
1 7 . C a p - o f - c o i n
s , s t r u n g o n w i r e
1 8 . B u c k e t - h a t
o f b l a c k v e l v e t , w i t h
t r a i l ing ribbons
1 9 . C o c k s c o m b
o f w i r e f i l i g r e e t r i m
m e d
w i t h f e a t h e r s
2 0 . H a w k - h e a d
m a s k o f f e l t p a i n t e d
a n d
t r i m m e d w i t h
f e a t h e r s , g e m s f o r
e y e s , e t c . ,
t o r e s e m b l e b i r d p e r c
h e d
o n h e a d o f
w e a r e r ( b i l l f o r m i n g
p r o w
o f b r i m ) ,
p l u m a g e s h i e l d i n g h e a d
a n d t a i l t
r a i l i n g o u t b e h i n d ;
v a r i o u s o t h e r
b i r d s p o s s i b l e
S u b t a b l e B - 6 :
P o s s i b l e f a b r i c s f o r f i n e
g a r m e n t s
Cloth of gold Used by royalty or titled
nobles only
Sable fur Used by royalty or titled nobles
only
Camlet Made from camel?s hair; heavy and
expensive
Cloth of silver Silk, sheer Gauzy, fine,
translucent
Samite Thick silk
Morey Stiff, water-marked silk
Satin Sheen-finished, fine silk
Velvet Silk cut so as to have pile
Brocade Silk woven in contrasting colors
and textures
Damask Linen or cotton, with pattern in
weave
Linen
Tisshew Gauzy linen weave
Wool Heavy-work; warm, mainly used for
outergarments
Keyrse Very fine wool, like a veil
Musterdevelys Greyish, soft wool
T a b l e C :
H a r n e s s ( b o d y a r m o r )
Roll once on subtable 1 and twice on
subtable 2. Warriors roll three times on
subtable 2, and re-roll any results below
56
on subtable 1.
S u b t a b l e C - 1
01-20 Leather jerkin (only)
21-35 Leather armor
36-44 Padded armor
45-55 Studded leather
56-60 Ring mail
61-70 Scale mail
71-83 Chain mail
84-89 Splint mail
90-94 Banded mail
95-00 Plate mail
S u b t a b l e C - 2
01-33 High, hard boots, with armored
insteps
34-50 Skullcap or sallet (metal cap)
51-58 Helm with visor
59-65 Gauntlets
66-89 Shield
90-00 Buckler
T a b l e D : P e r s o n a l b e l o n g i n g s
Always a leather backpack, canvas
dunny-bag, muslin sack, leather pouch and
satchel, or the like, plus:
01-25 Skin of water, and food (use table
of Food &
Drink in DMG,
Appendix I: Dungeon Dressing)
26-35 Skin of wine and food (see above)
36-40 Earthen jug of milk, wrapped in
skin, tied in leather thong
41 Ink, vial
42 Parchment, 1-6 scrips
43-44 Quills (for pens)
45-47 Pipe and pouch of tobacco
48-50 Tapers, 1-6
51-53 Candlestick, traveler?s
54-64 Candles, 1-3, tallow
65-75 Tinder box or flint & steel
76-78 Drinking jack (hollow-horn
drinking cup)
79-81 Mirror (small metal hand-held
type) and comb
82-87 Bowl, wooden
88-92 Lamp
93-96 Lamp oil in flask
97 Symbol, holy, wooden (iron or
silver possible), or ?lucky
keepsake?
98 Lice, body; see DMG, ?Parasitic
Infestation,? p. 13
99 Disease-carrying germs (see
DMG, pp.
13-14)
00 Family treasure: valuable piece of
jewelry, minor magic item (such
as Quaal's feather token),
treasure map, or the like,
well hidden
T a b l e E :
T o o l s
Pick deliberately for craftsmen. Otherwise,
roll three times on the table, re-rolling
when the result is inappropriate.
01-1 1 Mallet, wooden1
12-18 Chisel(s), (1-4) with canvas
satchel5
19-23 Sickle, draw-knife, or coracle5
24-27 Hammer1
28-33 Iron nails, bag of 20-50
34-37 Spike(s), iron, large, 1-125
38-40 Wedges, iron, 1-3
41-45 Chain, 1-3, each 12? in length (in
leather pack)
46-48 Tongs, iron2
49 Anvil iron
50 Pincers, iron2
51 Saw (differing sizes, from jeweler?s
to cross-cut 2-man woodcutter?s)2
52-57 Bar, iron4
58-62 Shovel3
63-64 Whetstone
65 Oil, non-flammable lubricant, in
glass or clay vial, wrapped in
leather
66-70 Rags, 1-6
71-75 Sack, heavy canvas (1-2)
76-77 Sack, muslin (1-4)
78-82 Tarpaulin, canvas
83 Twine, ball (50? -90?)
84 Scissors, iron (rarely, of gold or
silver, or plated)
85 Buckle(s) or clasp(s) (1-8)
86-87 Leather thongs, 1-12
88-89 Leather straps
90 Awl or punch, iron, with wooden
head5
91 Ladder, wooden, 12?-20? in length
92-95 Poles, 10? long
96-99 Measuring cord (knotted at regular
intervals), usually 12 ?-20?
in length
00 Chalk, 1-4 pieces
Many tools can be used as weapons.
Tools in the above table marked with numbers
will do damage equivalent to standard
weapon types, as follows: 1 = hammer;
2 = club; 3 = quarter staff; 4 = morning
star; 5 = dart.
<See the article in Dragon 97>
Table F: Traveling goods and gear
Follow the four steps below in the order
given. Items considered cargo (materials
carried for trade) should be determined
deliberately by the DM, and are not given
here; Table J gives a random selection.
1. Choose whether victim is afoot (or
afloat) and alone, or using beasts of burden:
mules, horses, oxen, camels, or others
(e.g.,
yaks, dogs, elephants, pack lizards).
2. Choose conveyance (or none): wagon,
litter (covered cargo or passenger cubicle
on
poles, borne on shoulders of 2 or 4 men
or
beasts), travois (two poles with cargo
lashed
to them, and between them ? poles and
ground form triangular shape ? dragged
behind men or beasts of burden), sledges
or
sleighs (dragged behind teams of men or
beasts; best in snow).
3 . T a c k i f
b e a s t s u s e d ( s e l e c t ) :
s a d d l e s ,
s a d d l e b l a n k e t s
, s a d d l e b a g s , b r i d l e
s , n o s e b a g s ( f e e d b a g s ) ,
l e a d i n g r e i n s , w h i p s ,
h o b b l e s , h a r n e s s , b a r d i n g
( b e a s t a r m o r ) . I f
b e a s t s o f
b u r d e n a r e n o t u s e d ,
t a c k w i l l
i n c l u d e s a c k s ,
r o p e s , a n d t u m p l i n e s
( l e a t h e r
s t r a p s , c i r c u l a
r , g o a r o u n d h e a v y
l o a d a n d
f o r e h e a d o f
c a r r i e r , l o a d c a r r i e d
o n b a c k ) .
<fix the following table>
4 . A c c o u t r e m e n t
s ( s e l e c t o r r o l l ) :
0 1 - 2 0 T
e n t ( s )
2 1 - 2 6 S t a k e s ,
w o o d e n
2 7 - 3 5 Rope, 1-4, 50 50'-long coils
3 6 Pennant(s)
37-45 Bundle(s) of faggots (firewood)
4 6 Chopping block
4 7 - 5 5 T o r c h e s ,
1 - 2 0
5 6 - 7 5 W a t e r ,
i n 2 - 1 2 c o s t r e l s ( s m a
l l
c o i l s
l e a t h e r ? b a r r e l
s ? w i t h s h o u l d e r s t r a
p s a n d c e n t r a l n e c k ) ,
o r 1 - 6 w o o
d e n b a r r e l s ( i n
w a g o n )
76-80 Maps (trade routes, surrounding lands);
usually scratched
or burned on leather hides,
rolled and stored in leather
bags
81-86 Poles (for tents, probing rivers
for ford-footing, erecting
fences and tripods)
87-89 Snares, wire, and spring-jaws
(for game and against
intruders)
90-94 Stew cauldrons(s), iron (1-2)
95-97 Lamp oil in small wooden
barrel(s), 1-2
98-99 Skillet(s), cast iron
00 Spare wheel(s) for wagons;
spare poles for litters and
travois; spare runners for
sledges; spare shoes for
horses, etc.
Table G: Carried
coinage
Everyday monies, carried in pouch,
money belt, or purse.
01-04 | 6 cp |
05-18 | 3 cp, 1 sp |
19-26 | 11 cp, 1 sp |
27-36 | 6 cp, 2 sp |
37-44 | 15 cp, 4 sp, 1 ep |
45-51 | 2 cp, 3 sp, 2 ep |
52-58 | 4 cp, 6 sp, 1 gp |
59-65 | 1 cp, 3 sp, 5 ep |
66-71 | 2 cp, 4 sp, 2 gp |
72-77 | 1 sp, 4 ep, 1 gp |
78-82 | 8 cp, 2 sp, 4 ep, 3 gp |
83-86 | 3 cp, 6 sp, 4 ep, 3 gp |
87-90 | 4 sp, 1 ep, 4 gp |
91-93 | 3 sp, 5 gp |
94-96 | 3 sp, 3 ep, 6 gp |
97-98 | 1 cp, 2 sp, 4 ep, 9 ep <verbatim> |
99-00 | 3 sp, 11 gp |
T a b l e H :
W e a l t h
Choose from list according to situation.
Roll randomly if large caravan, or family
hoard, or thieves' spoils/mercenaries'
plunder. Wealth can be the life savings of a
traveler or displaced person, cash carried
by
a person often engaged in commerce, or
items worn or carried by rich persons.
01-20 | Bars, silver (3-60), each of 25 gp
value |
21-30 | Bars, gold (4-48), each of 100 gp
value |
31-45 | Chest (iron-bound) holding 250 gp |
46-55 | Chest (iron) holding 500 gp |
56-65 | Chest holding 500 sp |
66-70 | Coffer holding 50 pp |
71-75 | Casket of delicately carved ivory (value
20 gp) holding 100 cabochon-cut star rose quartz stones (value 50 gp each)
or at DM's option, another gem type
(bloodstones, zircons, etc.) |
76-86 | Ring, gold, worked (value 3 gp) |
87-90 | Ring, gold, set with a ruby (value
1002 gp) |
91 | Ring, gold, set with a band of four emeralds (value 4003 gp) |
92 | Plates (2-12), gold, inlaid with
lapis lazuli, ivory, or turquoise (value 25-100 gp each) |
93 | Sack of 300 ep |
94 | Coffer of mixed jewelry (all pieces
wrapped in velvet or silk), e.g., necklace of strung pink pearls, value 8000 gp; silver gorget chon-cut star rose quartz stones inset with a spiral of rubies, value 12,000 gp; coronet of gold inlaid with diamonds, value 50,000 gp; pectoral of silver w/moonstones, value 1000 gp. |
9 5 - 9 6 | R e l i g i o u s s t a t u
e t t e s , i c o n s , a n d / o r c e n s e r
s , b o w l s , c a n d e l a b r a ,
h o l y
s y m b o l s ( u s u a l l y o f g o l d e n c r u s t e d w i t h p r e c i o u s m e t a l s a n d i n l a i d w i t h p r e c i o u s s t o n e s ; v a l u e s v a r y , b u t u s u a l l y 5 0 0 g p a n d u p f o r e a c h p i e c e ) <1. 50% chance for each type, 2d6x100 gp value each, with a minimum of 500 gp value> <2. actual worth would be 2000 - 8000 gp each, according to the DMG> |
9 7 | F u r s a n d s
k i n s , 1 - 2 0 , r a r e a n d
e x o t i c ( e . g . , b u g b e a r , j a g u a r , l a m m a s u , o w l b e a r , b l a c k b e a r , g i a n t l y n x , d i r e w o l f , e t c . ) |
9 8 | C h a i n s , g o l d
f i l i g r e e , d e l i c a t e
( v a l u e 2 5 - 1 0 0 g p ) . G o l d c h a i n s v a r y i n l e n g t h , a r e u s u a l l y j o i n e d t o f o r m a c i r c l e t , b e l t , h e a d b a n d a n d v e i l , o r m a n t l e , b u t a r e t o o s o f t t o c o n s t r i c t a n y b u t t h e s m a l l e s t o f c r e a t u r e s , h o l d u p a n y w e i g h t , o r f a s t e n a g a i n s t a n y f o r c e |
9 9 | R a r e s p i c e s
i n g o l d , s i l v e r , a n d
c a r v e d j a d e v i a l s , 1 - 8 i n n u m b e r , v a l u e 1 - 2 0 g p e a c h ( a v i a l o f s a f f r o n i s w o r t h 4 0 g p ) |
00 | P e r f u m e s a n d
s c a r c e s u b s t a n c e s
( e . g . , a m b e r g r i s ) i n s i l v e r a n d g l a s s v i a l s , 1 - 2 0 i n n u m b e r , v a l u e 2 s p - 5 g p e a c h |
Table I: Miscellaneous
R o l l o n c e
o r t w i c e p e r p e r s o n ,
o r ( p r e f e r a b l y ) c h o o s e
d e l i b e r a t e l y f r o m l i s t .
P e r s o n a l
i t e m s o f v
a l u e ( p r e c e d e d b y a s t
e r i s k s ) w i l l
t y p i c a l l y b e
h i d d e n ( i n l o c k e t s , b
o o t h e e l s ,
s e w n i n b e
l t , c l o a k - h e m , o r h a t
).
0 1 - 0 5 S p l i n t
a n d / o r s l i n g
0 6 - 2 0 Rags/bandages/towels
21 Harp
22-24 Flute (?tin whistle?)
25-28 Drum or tambourine
29-36 Dice, pair (d6)
37-43 *Pretty pebbles, 1-3, keepsakes (at
DM?s option, some may be ornamental or semi-precious)
44-45 Ball (rubber or leather stuffed with
dried seeds) and jacks (brass, 3-14 in number)
46-55 Playing cards
56 *Magic: spell scroll, information (item's
command word, being's true name, wizard's name and location of abode, etc.),
or minor magical item
57 *Map showing way to treasure
hoard, wizard's keep, sprite
settlement, hidden pass, magical gates,
and the like
58-60 Thread or wool, 1-6 balls
61-68 Pets (chipmunks, songbirds,
snakes, ferrets, cats, dogs,
monkeys, lizards, even beetles
possible) <1-2 bombardier, 3-4 boring,
5-6 fire>
69-70 Doll or toy (ball, carved wooden
soldiers or horses, etc.)
71-77 Basket, straw or cane
78-80 Walking stick/cane/crutch
81-84 Soap (in clay or metal pot)
85-86 Mask (ornamental, perhaps
adorned with gems or filigree,
feathers, and fur; or, for concealment,
made of black silk
or tanned leather)
87-88 Toothpicks, wooden (for nobles,
gold or electrum with jeweled
heads)
89-91 Tea, coffee, cocoa, chicory, or
equivalent brewing-drink, dry
ingredients, in earthen pot
92 *Book or ledger (perhaps magical)
93-94 *Legal deed, proclamation, heraldic
grant-of-arms, (royal) commission, writ, or pass
95 Corpse (in shroud, casket, or bag)
or memorial stone (borne in
wagon, sledge, travois, or litter)
96 Cage (iron, wrought) for pets,
captured animals, or prisoners
(various sizes possible)
97-98 Needles (and/or pins), 1-8 in
number, of bone, brass, iron,
or wood
99-00 *Key(s), single one on girdlethong
or neck chain, or ring
holding 1-20
T a b l e J :
G o o d s a n d m e r c h a n d i s e
These are items destined for delivery to
customers, recent purchases, etc.; in general,
the sorts of things not actually designed to be used by the bearer at the
time
he or she becomes indisposed. Monetary
amounts, where given, represent the market
value of one such item, portion, etc.;
amounts in parentheses are approximations.
01-05 Glass jug(s), goblet(s), and/or bowl(s);
3 cp
06-15 Tobacco or snuff; 1 cp
16-20 Pomander (ball) or perfume (vial)
or incense stick(s); 1 gp
21-23 Brass censer or lamp; 5 sp
24-25 Vellum, 1-4 hides stretched on wood
frames and scraped; 1 gp
26-28 Inks (all colors possible), 1-8 glass
vials, stoppered with corks and sealed with wax; 6 sp for sepia, up to
2 gp/vial for gold, red is next most valuable
29-32 Clothing, fine (see table <A>)
33-34 Birds, pets, or live food creatures,
in cages
35-40 Copperware (bowls, trays, ewers,
and pots); (5 gp)
41-43 Silver trays, cups, and pipkin
(small dipping cup); (15 gp)
44-45 Carved wooden stools; 2 cp
46 Statuette(s), carved ivory, jade, or
obsidian; 20-200 gp
47-53 Livestock
(use table under
?Equipping the Character? in
Players Handbook)
54-55 Parchment, 1 ream (of 50 pages,
in canvas bag, bound between
two boards); 2 gp
56-62 Wine, 3 gills (or ?noggins?), glass
bottles each held in wicker
carrier; 1 cp/gill to 2 gp/gill
(varies with quality)
<1 gill is a half-pint>
<Greyhawk: use the wine list from the
Inn of the Welcome Wench>
63-66 Knives, of iron with wooden
handles; 5 sp to 1 gp
67-73 Candles, in bundles of 12 (scented
and colored wax with untrimmed wicks);
1 sp/candle
74-77 Harness (for horse, or other creature
at DM?s option); 12 sp
78-82 Skewers, tongs, and pokers,
wrought iron; 1-6 sp
83-86 Herbs: parsley, sage, garlic, rosemary,
thyme, marjoram, mint,
oregano, savory, etc. (sprig
or leaves); 4 sp to 2 gp/sprig
(rare spices ten to twenty
times as much; see Table H)
87-90 Lock, brass, with hasp (fist-sized);
both larger and smaller sizes
more expensive; usually comes
with 2 keys); 5 gp
91-93 Hinges, wrought iron (large, door
size); 1 gp each (2 needed for
most doors)
94-95 Spectacles, magnifying-glass or
pince-nez (ground glass in brass
wire frame; gold or silver
plated more expensive); 3 gp
96-98 Shears, brass; 1 gp
99-00 Tiles, clay glazed and painted with
colored designs; 2 cp each,
or 1 cp each for plain tiles
Table K: Weaponry
Mercenaries and warriors roll three times
on subtable 2; all others roll twice on
subtable 1. Re-roll if results are inappropriate
(e.g., horseman's weapons for individual
on
foot, or duplications).
<can your race
use the weapon?>
Subtable K-1
01-10 Bo stick
11-24 Bow with quiver of 2-24 arrows
25-38 Club
39-53 Dagger
+
54-66 Hand axe
67-70 Javelin
+
71-79 Sling w/pouch of 1-20 stones
80-93 Staff, quarter
94-00 Staff, short
Subtable K-2
01-40 Dagger
+
41-46 Flail, horseman's
47-55 Glaive
56-64 Lance (light horse) or hammer
65-75 Mace (footman?s or horseman?s)
76-84 Sword, long
85-88 Sword, short
89-91 Sword, bastard
92-00 Spear