Geisha | Genin | Japanese Names | Japanese Castles | Lotus blossoms and dust |
Dragon | - | - | - | 1st Ed. AD&D |
GEISYA
1. SUBCLASS =
2. SOCIAL CLASS MINIMUM =
3. ABILITY SCORE MINIMUMS
STRENGTH =
INTELLIGENCE =
WISDOM =
DEXTERITY =
CONSTITUTION =
CHARISMA =
COMELINESS =
PERCEPTION =
4. XP BONUS =
5. POSSIBLE RACES & MAX. LEVEL ATTAINABLE
=
6. MULTI-CLASS POSSIBILITIES =
7. HIT DIE TYPE =
8. MAXIMUM NUMBER OF HIT DICE =
9. SPELL ABILITY =
10. ARMOR PERMITTED =
11. SHIELD PERMITTED =
12. WEAPONS PERMITTED =
13. OIL PERMITTED =
14. POISON PERMITTED =
15. ALIGNMENT =
16. STARTING MONEY =
17. WEAPON PROFICIENCIES =
18. NON-PROFICIENCY PENALTY =
19. NON-WEAPON PROFICIENCIES =
20. STARTING AGE =
21. COMBAT =
22. SAVING THROWS =
23. MAGIC ITEMS =
Table 1
Geisya Spells by Level
1st level
Augury
Divining rod
Omen
Resist
Cantrip*
2nd level
Detect charm
Speak with animals
Flashpuff*
Thump*
Candletrick*
3rd level
Divination
Flame walk
Iron kimono*
Scarf*
Ventriloquism*
4th level
Fate
Tongues
Great thump*
Jest*
Juggle*
Table 2
Geisya Experience Table
Experience
points |
Experience
level |
4-sided dice for
accumulated hp |
Level title |
0 -- 2,100 | 1 | 1 | Maiko |
2,101 -- 4,200 | 2 | 2 | Student Geisya |
4,201 -- 6,300 | 3 | 3 | Student Geisya |
6,301 -- 9,400 | 4 | 4 | Student Geisya |
9,401 -- 13,600 | 5 | 5 | Student Geisya |
13,601 -- 20,101 | 6 | 6 | Geisya* |
20,101 -- 40,100 | 7 | 6+1 | Geisya |
40,101 -- 190,101 | 8 | 8 | Geisya |
190,101 -- 440,100 | 9 | 9 | Geisha** |
250,000 xp are required
for every level beyond the 7th level.
Geisya gain 1 hp per level beyond the
6th level.
<250,000
xp?: check table above>
* At 6th level, the Geisya gains a "younger
sister" who is a student geisya of 2nd-5th level.
If the student is killed, dishonor falls
on the "older sister".
** At 9th level, the Geisha can set up her own tea room and begin training 1-4 maiko.