The merry month of . . .Mirtul?
by Ed Greenwood


 
The Calendar of Harptos - - - Special days
Dragon Calendars - Best of Dragon, Vol. V Dragon 47

(This is the version from Dragon #47; there are slight differences between this version and the version in The Best of Dragon, Vol. V.)

When I first started DMing, and was
laboriously putting together a fantasy world,
I found myself looking for some sort of
handy justification for a multitude of factors.
These included how a large variety of ferocious creatures (including man) could live
so close together without rising en masse to
smite each other, and why trade could be at
once imperiled by pirates, monsters, and
greedy player characters and at the same
time be so profitable as to allow everyone to
wallow in gold pieces—even to the extent
of leaving odd piles of loot in nasty, dirty
holes in the ground.

An effective answer was to tailor the
setting itself to create the conditions de
sired. Climate, for instance: a rich growing
season to ensure prosperity, violent winters
that make large-scale movement impossible in the coldest months—thus limiting
wars to the busy growing season and thereby keeping them small in scale. A perfect
situation for adventurers: lots of treasure
about, lots of little feuds and skirmishes but
no large armies or wandering hordes to
avoid; everything solved. (Well, you know,
almost . . .)

To keep track of the seasons, and of the
customs which accompany them, one
needs a calendar. Designing one’s own
time system is far too much fun to allow use
of our present Gregorian calendar, with its
months and holidays so familiar and jarringly incongruous in a fantasy setting. A calendar of one’s own devising can also aid
bookkeeping by being uniform. Aberrations
such as months of differing lengths or leap
years can be avoided if one wishes, since
the DM can decree the exact frequency and
duration of solar and lunar cycles (if, that is,
your world has a sun and moon . . .)

On the other hand, keeping to the familiar aids bookkeeping, too. The fewer details
the DM must keep track of, the more he or
she can concentrate on what the party is
doing to the surroundings—and what the
surroundings are doing to the party.
The following calendar is specifically
tailored for my world (the climatic and political conditions of the place should be obvious), but it may be adopted, adapted, or
culled for ideas to use in other campaigns.
Wars, by the way, are usually fought after
the harvest is done, continuing as late as
the weather permits. The bulk of the fighting
takes place in the month of Uktar, and the
ironic practicality of the Feast of the Moon is
readily apparent.

The year consists of 365 days: 12
months of exactly 30 days each (due to the
obedient moon), plus 5 days that fall between months. These days are special occasions. Leap year is retained purely for
social convenience (it provides a sixth special day that is used as the basis for longterm agreements and such).

Months are subdivided into 3 ten-day
periods. These are known variously as
“eves,” “tendays, “domen,” “hyrar,” or”
“rides” throughout the Forgotten Realms.
Although the months themselves are
standardized (for my convenience!), the
system of dating also varies from place to
place. Usually, years are numbered from an
event of great political or religious signifi
cance; each world will have cultures with
unique histories, and thus different reckon
ings. The system below is named for its
inventor, the long-dead wizard Harptos of
Kaalinth.

The Calendar of Harptos

The name of each month in the Calendar of
Harptos is listed below, from the beginning of a
calendar year to the end. Each month’s name is
followed by a colloquial description of that month,
plus the corresponding month of the Gregorian
calendar (in parentheses).

Special days are listed when they occur between months and appear in italic type. Each
special day is described in a paragraph following
the calendar itself.

1. Hammer; Deepwinter. (January)

    Midwinter

2. Alturiak; The Claws of Winter, or The Claws of the Cold. (February)
3. Ches; The Claws of the Sunsets. (March)
4. Tarsakh; The Claws of the Storms. (April)

    Greengrass

5. Mirtul; The Melting.(May)
6. Kythorn; The Time of Flowers. (June)
7. Flamerule; Summertide. (July)

    Midsummer

8. Eleasias; Highsun.(August)
9. Eleint; The Fading.(September)

    Higharvestide

10. Marpenoth; Leafall. (October)
11. Uktar; The Rotting. (November)

    The Feast of the Moon

12. Nightal; The Drawing Down. (December)

Special days

Midwinter is known officially as The
High Festival of Winter. It is a feast where,
traditionally, the lords of the lands plan the
year ahead, make and renew alliances, and
send gifts of goodwill. To the commonfolk,
this is Deadwinter Day, the midpoint of the
worst of the cold.

Greengrass is the official beginning of
spring, a day of relaxation. Flowers that
have been carefully grown in inner rooms of
the keeps and temples during the winter are
blessed and cast out upon the snow, to <ceremony: consecrate item?>
bring rich growth in the season ahead.

Midsummer, called Midsummer Night
or The Long Night, is a time of feasting and
music and love. In a ceremony performed in
some lands, unwed maidens are set free in
the woods and “hunted” by their would-be
suitors throughout the night. Betrothals are
traditionally made upon this night. It is very
rare indeed for the weather to be bad during
the night—such is considered a very bad
omen, usually thought to foretell famine or
plague.

Higharvestide heralds the coming of
fall and of the harvest. It is a feast that often
continues for the length of the harvest, so
that there is always food for those coming in
from the fields. There is much travelling
about on the heels of the feast, as merchants, court emissaries, and pilgrims
make speed ere the worst of the mud arrives and the rain freezes into snow.

The Feast of the Moon is the last great
festival of the year. It marks the arrival of
winter, and is also the day when the dead
are honored. Graves are blessed, the Ritual <cf. ceremony: burial, death prayer>
of Remembrance performed, and tales of
the doings of those now gone are told far
into the night. Much is said of heroes and
treasure and lost cities underground.

Once every four years, another day is
added to the year in the manner of February
29 in the Gregorian calendar. This day is
part of no month, and follows Midsummer
Night. It is known as The Shieldmeet. It is a
day of open council between nobles and
people; a day for the making and renewing
of pacts, oaths, and agreements; tournaments, tests and trials for those wishing to
advance in battle fame or clerical standing;
for entertainment of all types, particularly
theatrical; and for dueling.