Lords & Legends
A miscellany of magic-users
Illustrations by Valerie Valusek



This month's "Lords & Legends" brings together a group of wilderness
explorers with more in common than their thirst for adventure ? they are all
powerful magic-users as well.


 
Aylegard Eelix - Elayne Shugar
1st Edition AD&D - Dragon #139 - Dragon magazine

Aylegard, Queen of the Unicorns
Female high elf
10th-level magic-user/5th-level fighter
Created by: Dan Kretzer

ARMOR CLASS: 3 (elfin chain mail + 2)
MOVE: 12? (24? on unicorn steed)
HIT POINTS: 40
NO. OF ATTACKS: 2 with bow; 1 in melee
ATTACK BONUSES: + 1 to hit with bow
(long or short) and sword (long or
short) from elven skills; + 3 with magical
bow
DAMAGE/ATTACK: By weapon type ( + 1
for strength; + 3 for magical bow) or
nil (special effects with magical bow)
SPECIAL ABILITIES: Can communicate
with any unicorn, which will obey her
(unless her requests are absurd) and
will defend her to the death; uses spells
and magical weapons and devices;
standard elven abilities of infravision,
defection of secret/hidden doors, and
silent movement
MAGIC RESISTANCE: Standard (but 90%
resistant to sleep and charm)
ALIGNMENT: Chaotic good
PSIONIC ABILITY: Nil
SPELLS: May use any first- to fourth-level
magic-user spell while she possesses
the Book of the Unicorns (see text);
however, she has been unable to locate
higher-level spells

S: 16 I: 19 W: 14
D: 12 C: 12 CH: 13 CO: 24

AGE: 311 SIZE: M
HT: 5?5? WT: 120 lbs.
HAIR: Pale blonde EYES: Green

POSSESSIONS: Crown, Book, and Bow of
the Unicorns
TREASURE: 5-50 sp, 10-100 gp, and five
gems (50, 100 (x2), 500, and 1,000 gp
values)

As a young child, Ayelgard traveled with
her father, a high-elven merchant, from
city to city. When her father took her on a
trek to the city of Oceanmourn, they
passed through the Chettish highlands, a
hilly region dotted with woods. There,
Ayelgard caught a glimpse of a unicorn
and ran after it to try to pet the animal.
The unicorn ran off -- and Ayelgard pursued
it, overcome by its beauty.

Ayelgard followed the unicorn across
the hills and into a small grove of trees.
Forgetting completely about her father,
who was searching frantically for her, the
young elf quietly passed through the trees
to the center of the grove, where she
found the unicorn standing beside an
ancient stone altar on which was the
carved image of a unicorn. Beneath the
altar in the tall grass, Ayelgard saw what
appeared to be a glint of metal. She
cleared away the grass and found a golden
crown with a unicorn-shaped sapphire
embedded in it, a spell book, and a long
bow covered with magic runes.

Suddenly, there appeared an apparition
of an old man standing on the other side
of the altar. The spirit greeted Aylegard
and introduced himself as Malecinth, once
the King of the Unicorns. Malecinth
explained that it had been his job to protect
and lead the unicorns of the highlands.
The apparition told Ayelgard that
Malecinth had died long ago, leaving the
unicorns untended. Soon they began to
decline in number, being hunted and slain
for their horns. As the apparition began to
fade, the former King of the Unicorns told
Ayelgard that she had now inherited the
position he had left; she was the Queen of
the Unicorns. Before it disappeared completely,
the apparition explained that the
Crown, Book, and Bow of the Unicorns
were the only tools Ayelgard would need
to rule her new charges.

Since that day, Ayelgard has not reappeared
in civilized lands. Her father was
finally able to locate her, but she refused
to leave the forest and he was forced to go
on without her. Other elves from her
family have visited her from time to time
over the years. She has become a living
legend to inhabitants of the highlands.

The Crown of the Unicorns gives
Ayelgard her power to communicate with
all unicorns; it is the reason they obey her.
The Crown cannot be taken from
Ayelgard?s head unless she removes it
herself or is killed. The Bow of the Unicorns
performs normally as a long bow
+ 3 unless the archer (who must be of
chaotic-good alignment) commands otherwise.
If Ayelgard chooses, an arrow shot
from the Bow becomes an arrow of slaying
that affects anyone who has harmed
or slain a unicorn. She can also command
the arrows fired from the Bow to cause a
living target to fall asleep when hit (as per
the magic-user spell sleep, doing no damage)
or to stop the target (as per the magicuser
spell hold person, again doing no
damage) for 20 rounds. The Bow itself
causes these effects to occur, and any
arrows fired from it are briefly enchanted
so that they possess the above powers.

The Book of the Unicorns explains the
powers of the items to the one chosen as
the ruler of the unicorns. It also serves as
a magic-user?s spell book with all known
spells up to the fourth level of power. The
DM may add spells to this book or rule
that certain spells might not be known to
it, however.

Ayelgard herself is stunningly beautiful,
being rather tall and well muscled for an
elven female. Whenever PCs encounter
Ayelgard, she will probably be on a unicorn
mount unless she has been watching
them and wishes to approach the party on
foot. Ayelgard never leaves the highlands
unless she is on a desperate mission or is
leading the unicorns elsewhere for some
purpose. Only when characters stray too
far from the roads will they arouse
Ayelgard?s attention. As a result, she will
probably stalk them in an attempt to learn
their purpose.

As Queen of the Unicorns, Ayelgard
leads her vassals as she sees fit. Her first
and foremost duty is to protect them. In so
doing, hunters are sometimes attacked
with her sleep arrows and her spells.
Ayelgard hopes that most hunters won?t
come back, but if they do or if they kill a
unicorn, she attacks with intent to kill.

There are almost 50 unicorns now living
in the vast highlands. As a military force,
they can be very powerful. Ayelgard
decides if any plea for military help is
worthy of the unicorns? attention and
consults the unicorns themselves. When
the unicorns do gather for a certain purpose,
it is always important and Ayelgard
is always there.

The Crown, Book, and Bow of the Unicorns
are all unique items, but they work
just as effectively in lands other than the
highlands. Whenever there is not a King
or Queen of the Unicorns, or whenever
one of the items is lost by the ruler, all the
items teleport back to the hidden altar.
Only a unicorn or a ruler of unicorns can
find this place. If there is no King or
Queen of the Unicorns, the unicorns look
for one who is pure of heart and has a
love of freedom. The unicorns then try to
lead that person to the altar.


Eelix
Male gray elf
Archmage.
Created by: Gene Bauer

ARMOR CLASS: 0 (dexterity bonus and
bracers of defense, AC 3)
MOVE: 12?
HIT POINTS: 50
NO. OF ATTACKS: 1 in melee
ATTACK BONUSES: Nil, unless using magical
weapons
DAMAGE/ATTACK: By weapon type
SPECIAL ABILITIES: Uses spells and magical
weapons and devices; has gained
enhanced personal characteristics and
special powers from magical experimentation
(see text); standard elven
abilities of infravision, detection of
secret/hidden doors, and silent
movement
MAGIC RESISTANCE: 25% (check 90%
resistance to sleep and charm after the
25% general magic resistance is
checked)
ALIGNMENT: Neutral
PSIONIC ABILITY: Nil
SPELLS: May use any first- to sixth-level
magic-user spell; thought to have only a
limited number of higher-level spells,
including all power word spells, phase
door, mind blank, symbol, and wish

S: 14 I: 22 W: 16
D: 17 C: 15 CH: 17 CO: 17

AGE: 259 SIZE: M
HT: 5' WT: 110 lbs.
HAIR: Silver EYES: Amber

POSSESSIONS: Mystic wand, ring of Eelix,
and armor of Eelix
TREASURE: 100-1,000 gp and 2-40 pp

Eelix THE WIZARD was born Felix Furley
of Vendale Forest. He led a very idle existence
for the first part of his life. In his
early teenage years, he began to study
arcane books and tomes, but he wasn?t
smart enough to learn to cast spells. Eelix
tried experiments and spells that always
failed. It was during this period that Eelix?s
life changed for the better.

While experimenting with some potions
a friend of his recovered from a nearby
cavern system, Eelix?s innate clumsiness
and absent-mindedness finally paid off.
Purely by accident, Eelix mixed three of
the potions together; this action dispersed
a cloud of gas throughout his laboratory
and rendered him unconscious. When he
awoke, Eelix was suddenly able to understand
the subject of his studies. Thereafter,
he went on to become one of the
greatest spell-casters in his world. In spite
of this sudden acquisition of knowledge,
Eelix cannot seem to remember which
three potions he mixed to give him his
incredible intelligence.

Eelix delights in learning new things and
gladly repays anyone who teaches him
something he doesn?t already know. Eelix
has used his tremendous mental talents to
bestow upon himself a 25% magic resistance,
the ability to detect magic at will,
and the ability to shape change once per
day. Eelix spends most of his time creating
new magical items. Some of the items Eelix
has created include the following:

Mystic wand -- This 6" glass wand
becomes the hilt of a sword of light when
a command word is spoken. The weapon
may be wielded by anyone and causes
1d10 hp damage. Another command word
shuts off the weapon.

Ring of Eelix -- This magical ring
bestows a gain of two levels for spellcasting
when worn by a magic-user; this
power lasts one hour and can be used
once per day.

Armor of Eelix -- This magical ring
produces a suit of armor made of blue
light around its wearer upon command.
The armor is equivalent to chain mail but
is weightless. This item is usable by any
class for an unlimited duration (Eelix rarely
uses it himself).

Note that there is only one of each of
these items presently in existence. Eelix
will gladly create a magical item for a PC,
but he requests a great duty to be performed
in return.


Elayne Mystica
Female human
19th-level magic-user
Created by: Niel Brandt

ARMOR CLASS: -2 (dexterity bonus and
bracers of defense, AC 2)
MOVE: 12?
HIT POINTS: 53
NO. OF ATTACKS: 1 in melee
ATTACK BONUSES: Nil, unless using magical
weapons
DAMAGE/ATTACK: By weapon type (common
knife)
SPECIAL ABILITIES: Uses spells, psionics,
and magical weapons and devices
MAGIC RESISTANCE: Standard
ALIGNMENT: Neutral good
PSIONIC ABILITY: 252
Attack/Defense Modes: All/FGIJ
Disciplines: Detection of magic, ESP,
object reading, mind bar, and probability
travel

SPELLS: May use any first- to seventh-level
spell; is thought to know all spells peculiar
to the WORLD OF GREYHAWK®
setting and possibly spells from other
worlds and planes; is fond of using
maze, power word blind, symbol, and
time stop against opponents

S: 12 I: 18 W: 16
D: 18 C: 13 CH: 14 CO: 14

AGE: 243
HT: 5?3?
HAIR: White
SIZE: M
WT: 110 lbs.
EYES: Pink

POSSESSIONS: Known to own a ring of
spell turning; likely owns numerous
other devices (the DM should use his
own judgment here)
TREASURE: 3-30 sp, 6-60 ep, 10-100 gp, 4-
40 pp, and four gems (100 (x 3) and
1,000 gp values)

Elayne was born in the night-black tunnels
below the Crystalmist Mountains in
the WORLD OF GREYHAWK setting, a
member of a subterranean, albino human
culture. Born the first child to a noble
family of this race, she was sent to a convent
soon after birth so that a son would
inherit the family estate. After 16 cruel
years, she fled to the surface world to
search for a better life.

One week after wandering through the
wilderness, Elayne was near death. Fortunately,
she was befriended by elves in the
Oytwood Forest; thereafter, she gravitated
naturally to their mystical ways. After
seven years with the elves, her psionic
powers manifested themselves, and she
was cast out of elven society. Elayne
adventured alone for several years under
the name Celene and eventually found
herself in the service of Cobb Darg, the
lord mayor of the Free City of Irongate.

While Elayne serves Cobb Darg faithfully,
she now spends much of her time
with others. She still retains membership
in a formal group of adventurers known
as the Company of the Iron Fist, but she is
now too powerful to work well with them.
Her main acquaintances these days are the
entities she meets in her transplanar travels.
Tsolorandril, a hero-deity whose
sphere of power centers on wave motions,
is one of her major allies.

Elayne now resides in a quasi-dimensional
?pocket plane? constantly bathed in
twilight. No normal weapons may be
drawn in this plane without first making
their save vs. disintegration as a result of a
powerful dweomer placed on the plane by
the djinn-mage Tol-Kan-Zeeb. However,
this dweomer has the side effect of
increasing entropy within the realm; as a
result, magical effects often occur at random.
For example, portals leading to other
quasi-dimensional planes often open, occasionally
gating some of the pocket plane?s
inhabitants elsewhere against their will.
Elayne?s workshop in this plane has a
permanent escape portal to the Astral
plane in case this entropy should ever
cause planar collapse. Time flows very
slowly in this plane, resulting in a longer
lifespan for its inhabitants (thus accounting
for Elayne?s extreme age).

Elayne?s hair is white as snow and her
eyes are deep pink; she avoids direct sunlight
as she sunburns rapidly and painfully.
She often has magical symbols drawn
on her face and is always cloaked in a
flowing robe of deep color.


Shugar
Male human
l4th-level magic-user
Created by: Richard Lipman

ARMOR CLASS: 0 (dexterity bonus and
bracers of defense, AC 3)
MOVE: 12?
HIT POINTS: 55
NO. OF ATTACKS: 1 in melee
ATTACK BONUSES: +2 with magical staff
( + 8 if using 24 strength)
DAMAGE/ATTACK: By weapon type (staff
does 1d10 +2 hp damage; + 12 if using
24 strength)
SPECIAL ABILITIES: Uses spells and magical
weapons and devices
MAGIC RESISTANCE: Standard
ALIGNMENT: Neutral good
PSIONIC ABILITY: Nil
SPELLS: May use any first- to third-level
spell; knows most commonly known
fourth- and fifth-level spells; knows
disintegrate and possibly three other
sixth-level spells; rumored to know
teleport without error

S: 9 I: 19 W: 15
D: 17 C: 15 CH: 15 CO: 16

AGE: 60 SIZE: M
HT: 5?9? WT: 160 lbs.
HAIR: Gray-black EYES: Black

POSSESSIONS: Staff of might (acts as a
staff +2 hut does 1d10 +2 hp damage;
it can also raise someone?s strength to
24 for one turn twice per day); bracers
of defense, AC 3; ring of free action;
and the wand of Alakazam (67 charges),
which raises all spell effects cast while
holding the wand by four levels and
adds a -4 to all saving throws. The
wand can he recharged, but the method
for doing this is not known.
TREASURE: 1-10 cp, 10-100 sp, 5-20 ep,
100-1,000 gp, 1-20 pp, and three gems
(100, 500, and 1,000 gp values)

Shugar is one of the mightiest wizards of
his homeland of Sard. There are those
who chose the paths of evil and its lure of
quicker and easier power, but Shugar took
the harder road of white magic. At a late
age, he became a master magic-user.

Shugar?s adventuring career has
spanned 45 years. He was on band to
banish an evil demon lord, Gorion, whose
evil had spread over southern Sard, and
he helped recover the Crown of Good
from the peril-filled crypt where it lay for
an eon. (He did not, however, slay the evil
demigod Zeton; that was just a rumor.)

In his adventuring life, there is much
that Shugar has experienced. Shugar?s
most dangerous adventure was made with
a band of companions who were able to
penetrate the castle of a lich lord, Venessar.
Shugar?s mission was to rescue Venessar
?s captive, an elven princess named
Ariella. The lich wanted to force the elven
king, Exeter, to turn over a potent evil
sword to him. If the king did not do so,
Ariella would be sacrificed.

The party entered the corridors beneath
Venessar?s castle, but all it took was one
conveniently placed trap to kill the entire
Party ? all except Shugar, that is. A blind
teleport saved the mage from similar
destruction. Alone in the twisting corridors
of Venessar?s castle, Shugar eventually
found the lich and the lich?s captive. In
the heated battle that ensued, Shugar
triumphed over the lich by employing a
disintegrate spell. The elven princess was
then returned to King Exeter, and normalcy
was restored to the elven kingdom.

In honor of Shugar?s brave exploits, the
elven king decided to have a banquet at
the next full moon. While preparations for
the feast were being made, Shugar and
Ariella spent a lot of time together. Ariella
was interested in Shugar?s magical skills as
well as in his adventuring life. Shugar was
similarly fascinated by Ariella?s experiences
in politics. On the night of the banquet,
King Exeter stated that he would
grant Shugar anything within his power as
a reward for saving the life of is beloved
daughter. Shugar asked for Ariella?s hand;
when Ariella quickly consented to be
Shugar?s bride, the King smiled and
agreed. One year later, Shugar and Ariella
were wed.

At present, Shugar has two healthy
children (both boys) who, although young,
show a strong aptitude in the mystic arts.
Shugar?s problem now, however, is one of
time. At 60 years of age, Shugar has begun
to show his years; his wife, however,
appears as young as she did when Shugar
took her from Venessar?s lair. Shugar has
lately gone on increasingly dangerous
adventures in a desperate attempt to find
a way to make himself younger. By some
sad quirk of fate, potions of longevity have
never worked on Shugar. He loves his wife
deeply and doesn?t wish to leave her a
widow after such a short time (short as
elves measure it, anyway).