Sea Barons | North Province | - | Solnor Ocean | See of Medegia |
Dragon #63 | - | The World of Greyhawk | - | Dragon magazine |
Much has transpired concerning the
Great Kingdom and its environs. Nyrond’s troops still are mustering.
The gathering forces might well see action before year’s end. Almor’s position
as a buffer between Nyrond and the Great Kingdom is less palatable than
ever for them. Although the fear and hatred of the Overking remains unabated,
Almor does not wish to become the arena for a battle between the large
powers on either hand. The current attempt to dismember the Iron League,
with the counter- action in South Province, seems to place Almor in an
unavoidable position where she can do little but call up all of her forces
and hope to take the fighting to the Aerdi before they can march into Almor.
During the period of CY 577 to 578, the machinations of the See of Medegia
seemed aimed at sapping the strength of the
Malachite Throne as much as they chivvied
the Great Kingdom’s enemies south and east. Likewise, the prideful Sea
Barons appeared bent only upon their own ends. The wheel turns...
THE SEA
BARONS
As has been documented earlier, the Lord
High Admiral reacted promptly to the summons of the Overking — this despite
some severe raiding from the northern barbarians.
Asperdi has recently dispatched a sizable contingent of ships and men to
the North Province. In essence, this force represents a squadron of warships
to control the sea, while a solid block of fighting men, most of
them veterans of skirmishes with barbarian raiders, stiffens the forces
of the Herzog.
Led by the Admiral’s eldest son, Lord Captain Aldusc, known as a respectable
commander and excellent strategist, the convoy reached Bellport about mid-year
in CY 578. The warships are now reported to be operating along the coast.
In- cluded are no fewer than six large galleys and perhaps a score of other
warships. The troops were divided after landing into main and reserve groups.
The main force, a contingent of 600 veteran heavy footmen, well armed and
armored, and a similar-sized unit of veteran light infantry, with supporting
light crossbowmen, javelineers, and elite light cavalry (120 in each contingent),
has moved to join Herzog Grenell. In addition to providing a solid infantry
block, the light units are reputed to be fine scouts and adept at raiding.
This force is commanded directly by Lord Captain Aldusc, a doughty fighter
(9th level). With the captain are his hand-picked bodyguards, a force of
some 30 horsemen, all of them 1st-4th level fighters.
The reserve force has stayed in Bellport to assure that a secure base is
maintained. This contingent is said to consist of 120 veteran heavy infantry,
120 regular crossbowmen, 240 light infantry (to patrol and do scouting
in the north), and His Lordship’s Own Company of Artillerists. This latter
force is a body of some 120 artillerists and engineers who now man 4 heavy
and 6 light catapults defending Bellport’s landward approaches. This contingent
is under the command of Sir Radolph Gerdio, Under-Admiral and current Second
Captain of the Northern Fleet.
Traffic between the cruising squadrons and Bellport is continual, and information
of any sort will be communicated rapidly. Should, for instance, the town
be attacked from land, the fleet elements could not only supply it, but
these ships could also land well over 1,000 marines and sailors to reinforce
the garrison if need be. Likewise, if the ships are attacked, they can
be assured of a safe port under the frowning parapets of the town.
NORTH PROVINCE
His forces battered, Herzog Grenell withdrew
them to a position which masked both Edgefield and Eastfair — and no enemies
pursued, they being bent on other matters. This left His Grace with the
opportunity to rest his battleworn array and seek reinforcements. Both
Eastfair and Edgefield were stripped of all available men, adding a stiffening
of cavalry and missile troops to the levied footmen. This exhausted all
of the available manpower in the whole of the North Province, for the east
had already been called upon to the full.
The time granted to Herzog Grenell was indeed fortunate for him, as it
allowed the integration of the new units into his army and enabled them
to be trained to some degree. With the addition of the contingent of troops
from the Sea Barons, the Herzog’s array again
approaches a strength of 10,000, and attaining that size would likely prompt
the Herzog into initiating a campaign of his own. If the humanoid bands
do not immediately force the issue, Grenell might well turn the tide of
affairs. If there are major moves from the north, then even the presence
of the troops from the Sea Barons may not suffice to stem the tide of invading
humanoids bent on sacking the whole land.
Meanwhile, patrols from Edgefield have been probing the Blemu Hills and
otherwise keeping a constant watch on the enemy. Obviously, there is considerable
concern that a major thrust into the flank of the province is being readied
from somewhere around the Blemus, or possibly the northern Adri Forest.
With Knurl as a supply base and rallying point, the invaders will be hard
to defeat decisively.
Because of this thorn in his side, Herzog Grenell might do well to reconsider
his strategy. His battle-ready units might best be loosed on a westward
thrust, while the right conducts a holding action with Bellport as a hinge.
This switching of fronts will not be difficult because of the Herzog’s
positioning near Eastfair and the reliable garrison at Bellport.
In fact, rumor has it that a new commander for the Western Approaches has
been appointed. The new provincial troop arrivals are said to be under
com- mand of one General Hooglish. Though untried in any major action,
Hooglish boasts of calming Knurl and sending the remainder of the orc clans
(remnants of the Vile Rune and the ever-strengthening hordes of the Death
Moon orcs) fleeing back to the Rakers. It is known to Herzog Grenell that
his new general is not in favor of having any of the troops from the Sea
Barons with the main body of the North Provincial array. Hooglish detests
and distrusts the eastern islanders. Friction, including insults, is rife
between the General’s command and that of Lord Aldusc. Hooglish, with a
mercenary contingent of about 500, nearly 200 regular heavy cavalry, and
over 2,000 levied troops, believes he can handle any enemy force that comes
against him.
The Herzog is in a quandary, for he must not only regain complete control
of his own territory but also be ready to furnish troops to Overking lvid
when the confrontation between his master and Nyrond occurs soon. The forces
of the Sea Barons were not only sent to him by the Overking, but they are
excellent troops as well.
Dare he risk failure in a battle once again? Can he offend the Malachite
Throne? Yet, if Hooglish alone can defeat the humanoids and win all, what
glory for Grenell himself! What honor for North Province! Best of all,
the Sea Barons contingent could be sent in lieu of provincial troops, thus
allowing the Herzog to rebuild an effective force once again.
SOLNOR OCEAN
During the season of 577, much minor activity
took place along the coast of North Province
and off the northern end of the Island of Asperdi. Some raiders were met
and actions were fought; some slipped through, some turned elsewhere. Reportedly
a squadron of seven Schnai longships were set upon whilst sinking the hulks
of two provincial merchants, the vessels Marntig and Solos.
Guided by the smoke and flames, a flotilla of Baronial warships surprised
the barbarians. Three of the Schnai were rammed and sunk. In hand-to-hand
action, the flagship of the barbarians’ fleet was captured, but the three
remaining longships escaped after jettisoning all of their captured cargo.
The flagship was occupied with the help of prisoners who broke free during
the confused fighting and set fire to the vessel’s sail. Jarl Froztilth,
leader of the Schnai, many of his men, and the captured ship were all taken
to Asperdi. News of this success was said to have greatly heartened the
Herzog.
This event notwithstanding, many of the vessels from the cold north did
manage to avoid patrolling warships and successfully raid North Province
and the Baronial Isles. Captured cargo and undesired weapons are said to
find a ready market at Dekspoint (at the easternmost tip of Loftwood Peninsula)
or at Marner in Ratik.
SEE OF
MEDEGIA
After pursuing his own aims for most of 577, the Holy Censor decided obedience
to the Malachite Throne would be a better course to follow. Severe losses
in manpower due to the successes of his enemies, coupled with threats of
a punitive invasion by the Overking’s forces, brought about this change
of attitude.
During the remainder of the year, and well into CY 578, the See has been
a hive of frenzied activity. Spidensa, His Equitable Nemesis of Medegia,
is now heavily into the councils of Ivid. Past transgressions evidently
forgiven, the arch-cleric has been named Imperial Constable, with instructions
to gather an army and send it deep into the heart of Sunndi. There are
many tracks through the Hestmark Highlands, and at least one pass through
the Glorioles, and by midyear the following troops were said to be marching
towards these heights:
heavy cavalry 1,000
light cavalry 1,500
regular infantry 1,200
levied infantry 2,400
mercenary cavalry 300
mercenary infantry 2,100
humanoids (orcs, etc.)
4,000+
Speculation has it that the Overking does not believe this army will actually
be able to accomplish the penetration of Sunndi. But the mere attempt,
however costly to the Holy Censor, will serve to bleed Sunndi and her allies
as well. The threat will also occupy troops that could otherwise be used
to confront Herzog Chelor’s array led by General Reynard.
The Overking intends that, one way or another, the Iron League will be
fatally crippled through thrusts against Sunndi and Idee. Spidensa is a
willing tool, for he apparently can’t lose either way. If the war goes
in favor of the Great Kingdom, Medegia will have contributed substantially
to the victory. If it fails, the Holy Censor can’t be blamed, as he will
(ostensibly) have committed his every available unit to the plan.
In actuality, it is believed that the cream of Medegia’s troops are remaining
with the Holy Censor. There are no fewer than 6,000 “guards” of various
sorts at the capital city (which is Mentrey; the WORLD OF GREYHAWK™ Gazetteer
erroneously labels Rel Astra, a semi-independent city, as the capital)
and about 1,000 more at Pontylver. These troops can follow up a victorious
foray into Sunndi, cover a retreat, or see to the arch-cleric’s personal
safety.
The Holy Censor would likely have given the Overking more wholehearted
cooperation, had lvid allowed his new Imperial Constable to conscript troops
from Rel Astra, command a contingent of the Overking’s own soldiers, and
as sault Sunndi without interference from Herzog Chelor’s forces. The Holy
Censor disdains the Herzogal troops and wishes to conquer the south himself,
to bring that area the “light” of his rule.
Chelor is reportedly not unaware of this double-dealing. He has, it is
said, asked lvid to send a Marshal (one of the strongest of the Demonic
Knights of Doom) to inspect the See and report on its readiness to furnish
more troops for the campaign, should the effort be protracted. Discovery
in this manner would, of course, humiliate and possibly disgrace the Holy
Censor. Already some of his eastern nobles have deserted, abandoning the
arch-cleric for service with Reynard. Such an inspection would force Spidensa
to yield up his reserves, and in all likelihood they would fall to the
command of Herzog Chelor. Therefore, the Holy Censor is using all of his
influence and wiles to avoid the Herzog’s attempts to maneuver him into
this highly vulnerable position.
Ivid, also reputedly aware of less than full cooperation on the Censor’s
part, does not wish a rebellious servant in yet another quarter, being
pressed from three sides already. Therefore, it is most likely that the
Holy Censor will be kept in line by the continued threat of an inspection
and allowed to proceed in his own fashion, since the force he has volunteered
is probably sufficient to meet the desired goals of the Overking.
The Holy Censor is himself troubled by
news that the dwarves, gnomes, and hillmen of the Glorioles and Hestmarks
are responding to his invasion in a most warlike manner and massing to
smash any attempted movement through their territory.
And worse still is the news from the north. In Grandwood Forest, a raid
by wood elves and foresters has dealt a severe blow to Medegian troops
holding the west bank of the Mikar River. An estimated force of more than
3,000 sylvan elves and men lured a host of nearly 5,000 humanoids and somewhat
fewer men (mostly levies but also some 300+ picked cavalry) away from their
encampment and deep into the forest. Captain General Gahru, commander of
the Censorial army, blundered into a carefully hidden trap laid about 4
leagues west of his camp. Thinking that he was pursuing marauding raiders
who had come upon him unawares, the Captain General pushed ahead, engaging
in light skirmishing against an enemy who was always just out of reach
. . . until the trap was sprung.
The trap consisted of two elements: an area of nearly impassable terrain,
and well-placed units of elves and men. When missiles from bow, sling,
and crossbow began to rain upon Gahru’s now closely bunched troops, it
was too late. A panic ensued, and the army virtually disintegrated when
it was attacked by a reserve of some 2,000 forester infantry. No humanoid
prisoners were taken. Captain General Gahru is missing and presumed slain.
Early reports said that less than 20% of the army survived, but later that
month (Wealsun 578) stragglers brought the total of survivors to slightly
over 30%. Most casualties were humanoid, since these troops were most ardent
in pursuit of the “fleeing” wood elves.
With the continued hostile activity in
the Grandwood as a menace to the Censor’s southern campaign plans, he has
had to strike a pact with a fellow Constable, Drax, the Mayor of Rel Astra.
In return for sworn support for Rel Astra’s continued independence of direct
control by the Malachite Throne, Drax has agreed to furnish support for
the Censor’s tattered forces guarding the forest’s borders. The Rel Astran
contingent is said to number some 2,000 men and 1,000 humanoids — although
orcs and like troops are not currently eager to enter The Grandwood.
Overking lvid is also reacting to the Captain
General’s defeat. Because the inhabitants of the forest have always hated
the Malachite Throne and supported the Iron League, lvid has decided to
intrude upon the nest of rebels with an Imperial force led by General Banwald.
This imperial intrusion into Grandwood Forest might indeed flush out the
dissident inhabitants, but a new factor comes into play: Will the forces
sent there jeopardize Ivid’s main efforts against the Iron League and Nyrond?
General Banwald (8th level fighter) commands the following force:
guard light cavalry 240
guard crossbowmen 120
Imperial orcish foot guards 240
mercenary cavalry 150
mercenary infantry 750
humanoid reg. infantry
3,500
humanoid light irregulars
6,000
Imperial woodsmen 600
This force is to drive eastward through the forest for a planned conjunction
with the Medegians by late autumn. It has been told that General Banwald
would most enjoy confronting his foes on the site of the Censor’s debacle,
now called “Gahru’s Folly” or “Grandwood’s Grandest” depending on which
side is speaking. In any event, the “scourging action” is certain to produce
a result decisive to the area for years to come. If the weather holds,
and the two pincers of the attacking force can meet, the rebels are doomed.
Yet there are many “ifs” in a scheme so ambitious and difficult to coordinate.
In the next installment of these notes will be included reports of some
strange events supposed to have taken place on the distant Spindrift Isles
and on the waters of the spindrift Sound, a great sea in its own right.
Also covered will be events in Almor and Nyrond — portentious happenings,
indeed. . . . . . .