Evil Dragon Armors

by Roger Moore


 
 
Dragon Monsters Dragons Best of Dragon, Vol. III Dragon 62

In an era long past, an intrepid dragon-hunter and his wizard
friend discovered that the hide of an evil dragon, if properly
prepared, could be cut and formed into a suit of armor that
provides protection against attack forms resembling the breath
weapon of the dragon from which it was made.

To begin the process, an evil dragon (white, black, red, blue,
or green) of at least adult age must be killed, without the use of
magic and preferably by means of repeated attacks with blunt
weapons. Even a single magical attack directed against a dragon,
whether or not the spell casting succeeds and whether or
not the spell causes damage to the dragon, will ruin the protective
potential of the creature’s hide and make later attempts at
enchantment ineffective. If the dragon is hit with edged weapons,
there is a chance the hide will be cut and marred to the
extent that it becomes unusable as armor. For each successful
hit on the dragon with an edged weapon (regardless of the
amount of damage done), add 5% to the chance of the hide
being damaged beyond use. (Thus, if a dragon takes 20 hits
from edged weapons, there is no chance that the hide will be
thereafter usable as armor.) If and when the dragon is killed, the
chance that the hide is spoiled must be exceeded on a roll of d%
in order for the armor-making process to continue.

The hide must be removed with care, and at this juncture a
very sharp edged weapon is essential to trim the hide as cleanly
and efficiently as possible. The instrument must be able to be
controlled with precision, which means it can’t be any larger
than a standard dagger blade. If the character doing the skinning
uses a normal (non-magical) blade, there is a 30% chance
that, despite his or her best efforts, the hide will not separate
cleanly from the body and the resulting scraps of dragon-skin
will be unusable as armor. If an enchanted blade is employed,
the chance of failure at this step of the process decreases by
10% for each “plus” of the instrument; thus, with any blade of +3
or greater, successful skinning is assured.

Once the hide is removed and transported to civilization
(assuming the dragon wasn’t killed in the village square), the
services of skilled armorers, leather-workers, and tailors must
be employed to fashion the hide into armor. This process takes
21-30 days for each suit of armor, and prices for the needed
services will be three times the standard rate. Only one set of
armor may be fashioned from the hide of a single dragon.
The resulting suit of armor is equivalent to normal scale mail
in armor class (6), maximum movement rate (6”), and bulkiness
(fairly bulky). It weighs about 30 pounds, compared to 40
pounds for normal scale mail. The non-enchanted armor can
be worn “as is,” but if the non-magical armor is hit even once by
an edged weapon, it will not be able to be enchanted after that.
Enchanting the armor must be done by a magic-user of 16th
level or higher, who will insist on a generous payment in gold
pieces, or the promise (and proof) of some other benefit that
might be offered. At least half of the payment must be supplied
in advance, with the rest due when the armor is delivered.
The magic-user must first successfully cast Enchant An Item
on the armor, and then apply a second spell (which varies
depending on the armor type) to act as a catalyst, triggering the
armor’s capability to resist a particular attack form. This second
spell must be applied (the casting must have been begun)
within 12 hours after the completion of Enchant An Item. If the
magicking process fails, either because the casting of Enchant
An Item is unsuccessful or because the second spell is not
applied within the required time, the magic-user is under no
obligation to make another attempt free of charge.

The second step in the process depends on the type (color)
of dragon hide used. To complete white dragon armor, an Ice
Storm spell must be cast on the hide; for black dragon armor,
the finished hide must be immersed in acid for 13-24 (d12 + 12)
hours; to complete green dragon armor, a Stinking Cloud spell
must be cast on (around) the hide; for blue dragon armor, a
Shocking Grasp spell is needed, and for red dragon armor,
Burning Hands. None of these spells or substances will damage
the armor they are applied to; their function is to activate the
innate resistance in the hide which has previously been
“brought to the surface” by the Enchant An Item spell.
When the enchantment is complete, the armor will be essentially
equivalent to +1 scale mail: armor class 5, movement 9”,
weight 15 pounds. In addition, each armor type/color affords
the wearer resistance or immunity to a particular attack form.
The special properties of each type are:

White dragon armor —

Resistance against white dragon
breath, winter wolf breath, Cone of Cold spell, and other
attack forms involving cold, ice, or frost.

Black dragon armor —

Resistance against black dragon
breath, giant slug spittle, anhkheg digestive acid, and other
attack forms using acid or acid-like effects.

Green dragon armor — Resistance against green dragon
breath, iron golem breath, Cloudkill spell, and other attack
forms using poisonous gases.

Blue dragon armor —

Resistance against blue dragon
breath, Lightning Bolt spell, storm giant’s lightning attack,
and other sorts of natural or artificial (including magical)
lightning or electricity.
 

Red dragon armor —

Resistance against red dragon
breath, Fireball spell, and other attacks using heat or fire.

“Resistance” includes these benefits: The wearer of the armor
gains +1 on all saving throws against the specified attack
form. The wearer is unaffected by any attack of the specified
type that does 6 points of damage or less in a round. In all cases,
the wearer is entitled to a -1 modifier on each and every damage
die rolled (with a minimum of 1 point of damage per die). If the
application of this modifier reduces damage taken in a round to
6 points or less, the wearer takes no damage (as stipulated
above).
Although these suits of armor come from evil dragons, clerics
and fighter-class types of all alignments may wear them.
 

Q: Concerning "Evil Dragon Armors" (issue #62):
Can someone make shields from dragon hide with special powers?

A: Much of this would be up to the DM to
arbitrate.
A shield made of dragon hide
might give a bonus to the saving throw of
the user against the breath weapon of the
dragon-type the shield is made from, if
the shield was properly enchanted. Such a
shield would otherwise be like any other
type of magic shield, benefitting the
user's armor class. Only one or two
shields at most could be made from any
single dragon hide, under the same restrictions
as mentioned in the original
article.

Q: Why are the armor classes of the dragon armors so low?

A: The AC of the dragon armors is
low because live dragons have thick layers
of fat and muscle beneath their scaled
hides, which adds to their AC.

Shadow Dragon Armor
Q: What special powers would suits made from other sorts of evil  dragons (e.g., yellow, orange, purple, chromatic) have?

A: Armors
made from other types of evil dragons can
be created by interested players and referees,
within the restrictions of the original
article; the powers that such armors
would possess are up to the DM to decide.
(79.14)

OUT ON A LIMB



Roger's reason

Dear Editor:
Some comments on issue #64:
In response to Gary Gygax's question (Out
on a Limb), green dragon armor (when properly
prepared) possesses some qualities similar
to a Necklace of Adaptation. Dragon armors
have an innate resistance to the breath 
weapon used by the dragon they came from.

In the case of green dragon armor, a magical
field is activated that deflects molecules of
poisonous gas from the wearer; it makes no
difference if the face, mouth, and nose of the
wearer are exposed or not. Obviously, this
resistance is not as powerful as the protection
provided by a Necklace of Adaptation (it will
not prevent the wearer from drowning or from
vacuum exposure) but it is very helpful
nonetheless.

Roger (“The Learned Author”) Moore

Louisville, Ky.
(Dragon #66)