Censer of Thaumaturgy
by Ed Greenwood


-

Advanced Dungeons & Dragons Magic Items - Dragon Dragon #91
- - - - -

This perforated Metal vessel is typically (75%) made of electrum,
but may be formed of any precious metal. If it is filled with incense
and the contents are lit, the vapors from the incense will permeate a
1" radius after 1 round and increase by 1" per round thereafter until
reaching a 7" radius limit after the seventh round.

The effect of the vapors depends on what sort of character or
creature ignited the incense (which may be someone other than the
owner of the censer). If the lighting was done by a member of a
spellcasting class or a creature with spell-like abilities, all <MU>
spells cast by someone who is within the vapors are treated as if cast
by a magic-user of 18th level. If the lighting is done by a character
or creature with no spellcasting or innate spell-like abilities, then all
magic-user spells cast by someone within the vapors will take effect
as if cast by a character of 5th level. A ranger or paladin who has
obtained spell abilities because of high level is considered a spellcaster
for purposes of this determination.

The ?high-level? effect of the censer?s magic will give any spell
cast the range, duration, and effectiveness that would be afforded to
a magic-user of 18th level, but does not allow the casting of any spell
the caster did not already possess. The ?low-level? version of the
magic will limit the spells usable within the vapors to magic that is
available to a 5th-level caster; in other words, nothing higher than a
3rd-level spell can be successfully cast. Any attempt to use a spell of
4th level or higher will simply fail, and the spell will be wasted. As
with the ?high-level? version, no caster can use a spell to which he
would not normally be entitled.

The censer will burn for 3-12 turns unless deliberately extinguished.
A gust of wind spell, the approach of a wind walker, or the
presence of similar air currents which markedly affect the vapors will
disperse them and end the effect. When the censer goes out or is
extinguished, the vapors persist for 1-4 rounds thereafter before
losing their power.

Experience Point Value: 2500
Gold Piece Sale Value: 12,000