| Advanced Dungeons & Dragons | - | Dragon | - | Dragon 148 |
| - | - | Footnotes | - | - |
"It's
all there in front of you," Jared said,
scowling
as he pulled on his beard. "It took
hours
to collect my notes and write down
all
my observations."
"And
I appreciate the work you?ve done,?
Basil
replied, shuffling the sheets between
his
open hands as the fighter looked on.
?But
these are merely words on vellum;
they
lack feeling and conviction.? The old
mage
let the papers fall from his hands.
They
drifted slowly to the hardwood table
below,
each suspended by some magical
dweomer.
The magician then leaned over
the
table, his hands supporting him. His
milky,
sinister eyes bored deeply into
Jared?s
hazel ones. ?These ?reports? are
merely
that-sound effects from a magic
wand,
not the tangible experience."
Jared
watched the papers spin like lazy
pinwheels
until they landed, leaf upon
leaf,
on the table?s surface. The old guy is
such
a dramatist, he thought. He?s difficult
to
work for. Still, you had to admire his
flair....
Basil
settled into his high-backed chair.
"Words
are of little importance to me. I
read
them by the thousands every day,
and
still I know little until I feel the experience
for
myself. That is why I called you
here;
it is your experience I require, not
your
words."
Jared
smiled and pulled a small, ornate
box
from the pouch on his belt. ?If it?s
experience
you need," he said, sliding the
box
across the table, "I suggest you go
through
the deck yourself, one card at a
time."
The
wizened mage stared stupidly at the
box
before him. The box's wooden trim
curled
repeatedly upon itself like a nest of
carved
snakes connected mouth to tail.
Pearly
streams of inlaid ivory twinkled in
the
candlelight like so many trickles of
spilled
milk. Basil found himself mesmerized
by
the box's intricate beauty and the
strength
of its allure. With a sudden effort,
he
turned away from the box and
looked
up at the man across the table. ?Do
not
be sarcastic with me. I do not require
your
information enough to bear the
barbs
of your derisive wit."
There
was silence, punctuated only by
the
occasional "caw" of the spell-caster's
familiar.
Jared squirmed in his seat, roasting
uncomfortably
under Basil?s reprimanding
glare.
Another moment passed in
silence
before the mage sat back in his
chair
and crossed his hands. "But I do
require
your information,? he said. ?Do we
understand
each other?"
Jared
searched the mage?s eyes for his
motives.
Unable to pierce the milky globes,
he
nodded anyway.
"Good.
Let?s begin. You will describe the
experiences
of you and your party with
the
deck of many things.*2*
As usual, I intend
to
?read? you. You know what that
means,
of course?"
Jared
nodded again. "Sure. It means you
don?t
trust me."
"Perhaps.
One cannot be too trusting in
these
matters; you know that from our
past
associations. I would not rely on you
if
there were someone else more capable
and
available. But as for trusting you, that
I cannot
do. Thus, I must warn you: Do
not
attempt to block my spell. You and
your
friends have been well paid for your
services;
I intend to get my money?s worth.
Likewise,
do not withhold any information
from
me; I will know in an instant if you
are
hiding something."
Jared
nodded blankly. The wizards
tirades
grew less bearable with every
meeting.
Besides, he knew the spell merely
copied
words; it did not check for truth.
He
would be truthful enough, though. If
only
there were easier ways to earn gold.
Basil
shuffled Jared?s report into one pile
and
set it to the side of the table. Pulling a
leather-bound
tome from a rack, he muttered
a brief,
unintelligible phrase and
placed
the open book before him. He then
drew
a black quill from the inkwell and
laid
it point first at the top of the page. He
muttered
another clandestine phrase and
clapped
his hands sharply together. Instantly,
the
quill sprang to life, floating
perpendicular
to the open book, point to
page.
"Let us begin!" The quill scratched
across
the page.
Jared
watched in silence. He had seen
THE
WIZARD's tricks a hundred times and
was
no longer impressed by parlor magic.
Basil
stroked his mustache momentarily,
then
extended his crooked, bony hands
toward
the ornate box. Withered fingers
wavered
above the wooden container,
then
descended. Reverently, the mage
wrapped
his fingers around the container
and
lifted it level to his eyes. With one eye
closed,
he examined the box, turning it
over
and around in his hands several
times.
Basil focused his thoughts as he
scrutinized
the treasure. Dimensions: six
inches
long by four inches wide by three
inches
deep. Composition: mahogany,
perhaps,
or possibly cedar.³ Weight: about
two
pounds. Distinguishing features: ornate
scrollwork,
carvings of humanoid
faces—six
in all—one on each box face.
Three
smiling, three frowning. Smiles and
frowns
appear opposite each other. The
faces
appear to be those of pixies or even
leprechauns.
Basil?s
eyes widened. The pen came to a
halt.
The mage pulled the box closer to the
flickering
candle, pulling himself closer as
well.
Reaching into his cloak, he produced
a single,
metal-rimmed lens and placed it
over
one pale eye. Now all but forgotten,
Jared
yawned.
Distinguishing
features, Basil continued.
The
scrollwork appears to form an elaborate
maze,
the paths of which connect to
each
smiling and frowning head. Odd, but
there
doesn't appear to be an entrance or
an
exit to the maze. The mage traced a
yellow
fingernail around the edges and
sides
of the box. Likewise, there appears
no
obvious means for opening the box.
"How
do you open it?" Basil asked his
fidgeting
guest.
Jared
sat forward in his chair, elbows on
knees,
?hands mimicking the action of a
opening
container. ?You kind of pull at the
top
and bottom with both hands.? Basil
stared
skeptically through the flickering
flame.
?Trust me on this one,? Jared assured.
?It?s
simple, and it?s the only way."
Nodding,
Basil wrapped his crooked
fingers
around the box and pulled. The
box
remained closed. Basil shot a quick
glance
at Jared.
"Pull
a little harder," the young fighter
suggested.
Basil
pulled again, harder this time. Lid
and
bottom came quickly and equally
apart,
dumping ivory plaques all over the
table
in clattering piles. A mask of uncertainty,
then
gradual horror, passed across
the
wizards wrinkled face. The lens fell
from
his eye. Speechless, he looked to
Jared
for help. Jared blinked. THE WIZARD
blinked.
Each man remained transfixed by
the
other?s ludicrous stare.
"Styx
in the Hells!" Jared shouted. ?Hit
the
floor!? He dove face down under the
table.
Basil stammered unintelligibly, unable
to
find his tongue. "Just do it!" Jared
shouted.
Basil
pushed his chair back quickly. Two
of
its legs caught in a crack between the
floorboards,
sending both chair and occupant
tumbling
backward with a thud and a
yelp.
Dizzy-eyed, Basil scrambled for
cover,
bumping his head solidly against the
leg
of the chair. He crawled beneath the
table,
cowering.
Minutes
passed in silence. Whispering,
THE
WIZARD ventured a question. "What
happens
next?" he asked.
Jared remained silent, his face hidden
beneath
his arms, his body convulsing.
Basil
waited for another moment to pass.
"What
happens next?" he repeated. Jared
continued
to shake in silence. Slowly,
muffled
sobs seeped from the fighter?s
hidden
head; gradually, they were revealed
to
be muffled snorts. Within seconds,
the
fighter rolled onto
his back, wracked with
gales of
laughter.
Basil
caught on quickly. Once again,
Jared
had played him for a fool. Fear
turned
quickly to anger as the mage slid
from
beneath the table and jumped to his
feet.
"Boisterous ass!" he shouted, his face
livid.
Unable
to contain himself, Jared hooted
loudly,
exploding in a fit of laughter. Tears
streamed
from his eyes as he cradled his
stomach
and pounded his feet against the
floor.
Basil
slammed his fist against the table,
sending
the pen bouncing into the air. "You
irreverent
toad! By the gods, I?ll send you
to
the Ninth Circle of the Hells for this!"
Basil
grabbed a book from his shelf, tore
open
its pages, and began chanting loudly.
Jared
saw that?and stopped laughing.
"Wait
a minute!" the fighter shouted. ?I
was
only joking. I didn?t mean anything by
it!
Where?s your sense of humor?? Basil
continued
his incantations and gesticulations.
He
ignored the prone and pleading
fighter,
only glancing at? him briefly to
chastise
with his eyes.
Jared
scrambled to his feet. Suddenly,
inspiration
came to him. "There's a point!"
he
shouted. ?I was making a point!"
The
mage?s words trailed off into nothingness.
He
stared at the fighter for a long,
uncomfortable
moment. ?Well:? he said,
"I?m
waiting. Don?t waste my time or I?ll
pick
up reading where I left off!"
"Uh,
the point is that the cards have no
effect
unless you announce how many
cards
you'd like to draw, then pull them
from
the deck one at a time."
Basil
slammed his spell book shut with
an
echoing thud. Jared smiled sheepishly.
"Sorry:"
he offered.
Basil maintained his scowl.
"I grow tired
of your sophomoric pranks."
He made no
motion to sit again. "Continue."
"Right. As I was saying, the
cards in a
deck of many things are enchanted
to act
independently of one another,
never in
concert. This makes it possible
to flip the
deck over, look at the cards
all at the same
time, and suffer no penalty.
Of course, in
that case, all the cards
appear blank. We
discovered this early on.
In the course of
hunting for information on
the deck, we
were fantastically lucky
and found several
decks of many things. Most
of these were
13-card vellum decks, although
we did
find two 22-card ivory decks,
one of which
you have now. In any event,
the standing
joke in our party was to
pull a card without
announcing the pull, then
show it to
an unknowing friend or party
member. Of
course, the card was always
blank, though
the victim of the prank seldom
realized it
immediately. It was always
good for a few
chuckles."
The pen, forgotten until now,
came to a
halt. Basil grunted to himself
and looked
down at the scattered cards.
?Something is
amiss:? he said. "These cards
are blank."
"True enough. As I said, the
cards remain
blank until the possessor
announces
the number of cards he intends
to pull:
one, two, three, or four.
He can even announce
that he wishes to pull them
all."
"All? Is that wise?" Basil
righted his chair,
slid it to the table, and
seated himself.
Jared took the hint that
it was time to get
down to business, and he
sat down, too.
"No, but it is possible. You
see, the purpose
of the deck is to allure?its
ability to
entice greed. The deck is
one of the most
perfectly random magical
items known to
this world; it doles out
good as well as bad,
equally and unequivocally.
The more you
pull from the deck, the better
your chance
of being burned. But the
beauty of the
deck is in its balance. One
pull and you?re
wallowing in wealth; the
next sees you
roasting in the Inferno.?
The thought triggered
a memory. Vanel, you
little weasel.
Jared's smile broadened to
a grin. I told
you not to be too greedy.
You should have
listened to me for
once.
Basil broke the fighter's
amused reverie.
"You lost a party member,
I assume.
Jared's smile melted like
a halfling in
Hades. "Yes, we did?our dear
friend
Vanel. I'll miss the little
wea?, uh, fellow.
"The keys, of course, are
in the luck of
the draw and in knowing when
your luck
is about to run out. Vanel,
the halfling who
was our scout, lacked both.
We warned
him of the inevitable consequences
of
drawing too many cards from
his deck. He
refused to listen. The fool
was caught up
in the lure of easy success,
but fate paid
him back in spades."
"What happened to him?"
"All told, Vanel drew from
his own deck
about six or seven times,
and he was obscenely
lucky. It was staggering.
While
watching him, we discovered
that once a
card is pulled from the deck
and its effects
have occurred, often instantaneously,
the
card goes blank. The card
must then be
returned to the deck in order
for the pack
to continue working its enchantment.
If
the card is not returned
to the pack, the
deck is useless; any cards
pulled from that
point on are blank and nonmagical.
"We feared for Vanel's life,
and in a
moment of stupidity, we hid
his deck. In
turn, that night, he broke
into our mage?s
backpack and stole another
deck, one of
the two complete ivory sets.
We found
later that he then pulled
the Donjon card.
According to records found
by Tomas, our
mage, the Donjon card signifies
imprisonment
by some spell or creature."
"And is this not the case?"
"Well, it depends on the kind
of deck
found. I'll explain the difference
between
the decks in a moment. Anyway,
when we
arose the next morning, we
found Vanel
gone. At first we assumed
that some creature
had attacked him during the
night.
Later, however, we, discovered
the ivory
deck was missing. We then
assumed that
his card-pulling greed was
to blame, but
we had no way of checking?that
is, until
later. We had usually limited
ourselves to
drawing only one card from
any deck per
day; this we did with greater
rigor follow,
ing Vanel?s disappearance.
Then, on the
following day, Granick, our
cleric, pulled a
card from his own deck. The
result was
enlightening."
"How so?"
"Granick drew the Knight.
This card
grants the holder the services
of a minor
but experienced fighter?in
this case, our
very own Vanel, fresh from
the confines of
Hades."
Basil frowned. "Wait. I'm confused."
"So were we, at first. After
talking with
Vanel, however, everything
became quite
clear. According to the halfling,
he had
indeed pulled the Donjon
card and had
been transported instantly
to Hades,
where he found himself the
target of
much abuse." Jared barely
kept from smiling.
"There were others there
as well?all
suffering the same torments
for the same
bad draws. According to Vanel,
these
people would remain in Hades
until someone
wished them back to the Prime
Material
plane or until some other
card pull
resulted in a need for their
person or
services. In this case, the
Knight card
called for the services of
a minor fighter.
Vanel, being a warrior as
well as a thief, fit
the bill and was transported
back to our
party to serve our needs.
Needless to say,
Granick found many uses for
Vanel. . .
more than the little fellow
served our
party in his initial membership."
"It would be of great assistance
if I could
talk to this Vanel. He may
have learned
more about the deck?and about
the Outer
planes?than he told you."
"Would that it were possible.
As I said,
Vanel is no longer with us.
He suffered an
unfortunate mishap in combat
and is
probably once again roasting
on a spit in
Hades even as we speak. His
curse seems
quite intact."
"Of course. Your party has
a high turnover
rate, if I recall correctly."
"True enough. It?s our payment
for high
adventure.? Jared did smile
this time, and
Basil rolled his eyes. ?In
any case, Vanel
did prove to be of some use
before his
untimely departure, and he
even contributed
a few answers to our quest
for
knowledge. For example, although
he was
transported to Hades, Vanel
informed us
that the true power for the
deck of many
things comes from the plane
of Concordant
Opposition; this he learned
from a
knowledgeable sage who had
suffered a
similar fate of imprisonment.
"According to this sage, the powers of
Neutrality are at the core
of the deck?s
power, and the enchantments
of such
decks come from the plane
of Concordant
Opposition. As Vanel discovered,
any magical
items, treasures, and the
like that are
lost or gained as a result
of the deck go to
or come from that plane.
Items that are
lost are stored there, where
they are used
by the gods of luck," depending
upon their
needs or desires. Items gained by pulls
from the deck come from this
point of
storage?a realm so full of
wealth and
magic that it would make
even the richest
of adventurers drool with
envy and.
greed." Jared unconsciously
licked his lips.
Basil toyed with a blank card. "And these
gods of luck--they are the
powers responsible
for the deck of many things?"
"It would appear so. As forces
of true
Neutrality, such beings seem
likely to
benefit from the dissemination
of such
items in this world."
"To what end? Why introduce
something
as random and potentially
dangerous as a
deck of many things? Surely
there must be
a motive?
Jared smiled broadly, knowing
he had
the mage?s curiosity piqued.
"There is. The
purpose behind the deck of
many things is
to encourage risk. The god
Vergadain, for
example, is a gambler. His
followers are
dwarven rogues who wish for
luck. What
better opportunity for luck--albeit
both
good and bad--than from the
deck of
many things?"
Basil stroked his beard as
he digested
this bit of information.
"And these gods
are responsible for distributing
these
magical items in our world?"
"Not entirely. They create
and supply the
decks, but a worldly force
actually distributes
these items. It?s simple.
Look at the
box in which the deck is
protected. See the
faces on the sides of the
box? They?re
leprechauns. The entire concept
of the
deck--rrisk, fate, the punishment
of greed,
and the reward of extreme
luck?fits in
perfectly with the nature
of those mischievous
imps. We took two of our
decks from
leprechaun lairs. Some elven
or faerie god
must have supplied those
particular ones."
Lesser 13-Card
Deck Results Table
| Card | Result |
| Sun | Gain one beneficial magical item worth up to 2,000 xp. |
| Moon | One limited wish is granted but must be used within one day. |
| Star | Gain 1 POINT to prime requisite ability. |
| Throne | Charisma increases by 1 POINT. |
| Key | Gain access to a genuine treasure map. |
| Knight | Gain the service of a 2nd-level fighter. <Cavalier?> |
| The Void | The drawer's soul is captured
by the card (as per the trap the soul
spell), and the card instantly teleports itself to the most dangerous monster?s lair or NPC?s home within 100 miles. A wish can recover the card; a limited wish only reveals the card?s current location. The drawer?s material body vanishes as well; burning the card frees the captured drawer (but causes the deck and broken card to vanish). |
| Flames | Enmity
arises between the card holder and a character of similar class
but opposite alignment. A monster may also be chosen. The being will have levels or hit dice equal to twice that of the drawer's level.* |
| Skull | Card holder is attacked by
a wraith with 43 hp. If anyone besides the
card-drawer attacks the wraith, another wraith (with 43 hp) is summoned to attack the helper, and so on. |
| Ruin | Lose half of all real wealth immediately.** |
| Euryale | - 1 penalty to all saving throws vs. petrification for five years. |
| Rogue | A random henchman or hireling
will turn against the drawer, as per
the usual version of this card. However, this effect may be broken with a remove curse spell cast upon the affected NPC. |
| Jester | Gain 5,000 xp or one additional draw. |
"I see. You said something
earlier about
there being two types of
decks?"
"Correct. Actually, there
are three types
of decks, though one is merely
an
abridged version of another.
The simplest
form is a low-power 13-card
deck. These
decks are made of vellum
and have fairly
weak rewards and punishments.
The
lesser 13-card deck is found
in a leather
pouch rather than a carved
box. Aside
from these differences, this
lesser deck is
identical to the others.6
"As for the more powerful
decks, there
are two sorts of them: another
13-card
deck and the full 22-card
deck. I have
listed the inventory of these
decks in the
notes before you; it would
be easier if you
look at them after I leave?which
should
be soon, I fear"
"Good enough. I have two final
questions,
however. My notes indicate
unique
properties for several cards.
We have
already discussed the Donjon
card. Tell me
about the Void, the Jester,
the Fool, and
the Idiot cards."
Jared sighed audibly. He was tired and
wanted only to get his payment
and leave.
"The Jester is an interesting
but deceptive
card. Not only does it offer
a gain of experience,
it offers two more draws
from the
deck. The deception is that
most people
drawing this card opt to
draw the other
two. Tomas proved this point.
His first
draw after the Jester was
the Gem card;
this only encouraged his
next draw all the
more. Unfortunately, his
luck was fleeting.
The next card out of the
deck was the
Idiot. It is a brief step
from jester to idiot,
both in our world and in
the deck of many
things.
Upon drawing the Idiot card,
Tomas
immediately lost a substantial
portion of
his intellect. As with the
Jester, Tomas
received two additional draws
if he so
chose. Tomas failed to learn
his lesson,
though, and proved himself
the greater
fool by drawing once more
from the deck."
"I thought you said he had
two draws,"
Basil interrupted.'
"He did, and he opted to take
both. Unfortunately,
the first card he drew was
the
Void. He wasn't the same
after that."
"What happened?"
"The Void card, much like
the Donjon,
severely punishes the card
holder. In this
case, the possessor's body
functions, but
his soul is imprisoned on
the plane of
Concordant Opposition. As
when the
Donjon card is drawn, the
deck disappears,
presumably returning to the
plane
of Concordant Opposition!"
"And what of Tomas?" It was more a
professional curiosity than
anything, as
Tomas was a fellow mage.
?What did you
do with his body?"
"Of what use is a mage who
can't cast
spells?" Jared grinned openly
at Basil's
dawning horror.
"Surely you didn't just let
him wander
mindlessly. Not even you
could be so callous
as that."
Jared shrugged and laughed.
"Oh, we
found a number of uses for
him--probably
more than he offered in his
former incarnation.
He now helps us check for
pits,
traps, that sort of thing!"
Basil was appalled. "Damned
inconsiderate,
if you ask me." Basil turned
to the stillscrawling
pen and reread his notes.
"And
what of the Fool? What can
you tell me of
that?"
"If there is any single card that best
personifies the deck, it
is the Fool. Not
only is the holder punished
by a loss of
experience, he is forced
to draw twice
more from the deck. I was
the victim of
the Fool. Fortune, however,
made up for it
in my next two draws."
Basil nodded, then turned
to scan his
notes. Jared leaned forward,
hopeful of
leaving. The mage ignored
him for a moment,
setting the pen to the side
and flipping
back through his notes. Jared
cleared
his throat. "Are we finished?"
Basil looked up from his work.
"Hmm?
Finished? I suppose so.?
He returned to his
reading. Jared rose from
his seat, fidgeted,
and stood by the desk, waiting.
Basil
looked up from his notes
once more, disgruntled
by the interruption. ?Is
there
something you need?" he asked.
"Payment would be nice," Jared responded.
The mage nodded slowly. It
was
a routine they went through
with every
service. Basil turned to
the shelf behind
him, whispered a couple of
words, and
pulled open a drawer. From
it, he produced
a small pouch of deceiving
weight
and tossed it on the table.
"You can count it if you like," the mage
suggested.
Jared grinned. "Unlike you, I'll take your
word for it." The mage ignored
the remark.
Jared pocketed the pouch
and
reached over to scoop up
the scattered
plaques. Basil's bony hand
stopped him.
"If you don't mind, I'll keep
these cards."
Jared glared at the wizened
mage and
saw greed glittering in his
old, milky eyes.
"But this is my personal
deck," Jared
pleaded. "It's never been
used!"
"Nevertheless, I would like to keep it.
Consider it an expense, a
part of our arrangement!
-- Basil pushed the fighter's
hand away from the table.'
For a moment, Jared considered
striking
the mage, scooping up the
cards, and
bolting for the door. But
striking any wizard,
especially an old and slightly
paranoid
one, was not wise. Then,
too, his arrangement
with Basil was difficult
and tenuous
enough without the addition
of battery to
worsen it. The decks had
taught a few
lessons, some of which Jared
had learned.
The foremost lesson was that
no magical
item was worth dying for.
Life was far
more precious.
Jared stared down at the plaques
and
flipped a few over one last
time. Then,
with a snarl, he swept his
cloak around
him as he headed for the
door.
"Again," Basil jibed as the
fighter
slammed the door, "I thank
you for your
services." With a smile of
intense selfsatisfaction,
the mage returned to his
reading.
The inside of the Belching
Balrog Bar
was dark and dusty. Nevertheless,
Jared
knew where to look; the party
always sat
in the back. He saw Tomas
first; his red
locks of hair and vacuous
gaze made him
an unmistakeable landmark
in any setting.
Jared shuffled through the
crowd, took a
seat at the table, and ordered
mead from
the barmaid. The others in
his group were
already well into their third
and fourth
drinks.
"So," Renick asked, "did you
get the
gold?" It was his traditional
first question
after such sessions. Jared
nodded. "How
did it go?"
The barmaid set the mead before
Jared,
who quickly took a gulp and
coated his
beard with foam. "Quite well,
except I lost
my new deck."
"Lost it? How?"
"The old geezer decided to keep it for
himself. Said he needed it
for research."
"Research!" Renick laughed.
"No doubt
he's pulling cards right
now."
Jared smiled. "Perhaps."
Renick looked at Jared curiously.
"Maybe
he'll draw the Donjon. That'd
serve him
right, eh?"
Jared's smile grew. "It's doubtful he?ll
find it."
Renick leaned forward, his
tilted gaze
and twisted smile digging
for facts.
"There?s something you?re
not letting on
about,? he said. "What?s
so amusing?"
Jared reached into his cloak as foam
dripped from his beard. Grinning
toothsomely,
he tossed a single ivory
plaque
onto the center of the table.
It clattered
momentarily before landing
face up,
blank.
"You see," Jared said, "he
isn?t playing
with a full deck."
Footnotes
<missing number>
1. It is believed by some that the most
powerful deck
of many things (the 22-card
ivory deck) has a special,
magical allure. A
character looking for the
first time at a
deck of this nature must
make a wisdom
check on 1d20 or be entranced
by the
deck for 1-4 rounds. In addition,
characters
so affected are more likely
to draw
from the deck. (DMs should
use discretion;
it is never advisable to
force a character to
do something his player would
rather not
have him do.)
2. The deck
of many things is known to
many races by many names.
For example,
the leprechauns
(the distributors of many
decks) refer to it as the
?Deck of Fools.?
Dwarves, who generally avoid
such random
magicks (in spite of Vergadain?s
involvement),
refer to it as the ?Deck
of
Curses.? To many lawful religious
orders, it
is known as the ?Deck of
Chaos??a misnomer,
since the deck is the product
of
true Neutrality. Nevertheless,
clerics,
paladins, and other devotees
of these
religious orders avoid these
items unless
allured by the deck (see
note 1). But not all
names for the deck of many
things are
disparaging. Gnomes, who
are noted for
their LOVE of gambling, refer
to it as the
?Deck of Fate? or the ?Deck
of Luck.?
3
<missing number>
Either type of wood might be used to
make a case for a deck
of many things;
both hold magical dweomers
quite well.
Cases made of other unusual
woods are
possible.
4
<missing number>
If an attempt is made to
pull cards
without first announcing
a number, the
cards turn up blank and powerless.
Once
the number of cards to be
drawn is announced,
other characters may pull
from
the deck in place of the
initial character,
thereby assuming the number
of pulls
initially announced. Any
character who
announces his intention to
pull a new
number of cards from a deck
"erases" any
previous number announced,
so long as
that previous number of draws
was not
completed; this makes it
possible for one
deck to pass through many
hands. As
stated on page 167 of the
AD&D® 2nd
Edition Dungeon Master’s
Guide, the deck
disappears once a number
of pulls equal to
the currently announced number
is
reached. Note that elective
and mandatory
draws (as with the Jester,
Fool, or Idiot
cards) may not be transferred
to other
characters. Any attempt by
another character
to draw during this elective
or mandatory
period turns up blank, powerless
cards. The deck remains in
this state until
the previous card holder
makes his mandatory
draws or relinquishes his
right to
his elective draws.
When a deck disappears, it
goes back to
the god who made it, who
then places the
deck into circulation again
by distributing
it to an appropriate agent
(leprechaun,
thief, gambler, monster,
etc.) If a Balance
card is drawn, the deck does
not disappear,
although the deck must be
forfeited
?either given to another
character, sold,
or left behind. Until the
deck is given up,
any card drawn from the deck
is blank
and powerless.
If someone announces that
he will draw
all of the cards from a deck,
he is immediately
compelled to do exactly that.
Nothing
will break this compulsion,
and the character
is obviously doomed. No wish
will
ever reverse the effects
of the deck in this
event.
5
<missing number>
The gods of luck need not
be entirely
Neutral themselves; but they all encourage
risk-taking. See the deities
in DEITIES & DEMIGODS for details.
6
This lesser deck offers results
that
differ from those listed
on page 166 of the
AD&D® 2nd Edition
DMG for the deck of
many things. See the Lesser
13-Card Deck
Results Table
for details.
AUGUST 1989