These 4 horseshoes will be found in a group
and will appear to the eye as normal iron shoes.
They will emanate a dim
magick if magic is detected for.
When the 1st of the shoes is physically
moved (by means of
physical contact or a spell), that shoe
will turn jet black in color
and will thereafter appear to be made of
some foreign, unknown
material. (If all 4 shoes are moved simultaneously,
the
black
shoe is determined
randomly.) If a sage is consulted or
a Lejend
Lore
or similar sort of spell is cast upon the single shoe, there is a
slim chance of it being identified as an
object native to a middle
lower plane, specifically Hades.
The
black horseshoe will emit a
strong aura of magic and a dim aura of
evil, if those qualities are
detected for, but the other 3 shoes remain
as before.
When all 4 of these shoes are attached to
the hooves of a
normal horse
of any type (war horse, riding horse, draft
horse,
etc. but NOT a mule
or donkey), the horse is magically transformed into a Nightmare
(see Monster Manual) with 33 hit
points. This creature will surprise
on a 1-5 (d6) and in combat
will attack all material life within a
3” radius. If it SLAYS all material
life within that space it will disappear
into the astral plane,
horseshoes and all, presumably to return
the horseshoes to
Hades. If it is SLAIN,
the corpse will assume the form of the
original horse, which will be wearing 3
normal horseshoes
— and the black one
will have disappeared.
If a character is sitting on the horse’s
back when the final shoe
is attached to a hoof, he/she will be thrown
by the nightmare
immediately after the transformation and
will suffer 3-18 points
of damage from the fall. When the nightmare
1st appears, it will
breathe smoke, with effects as outlined
in the Monster Manual,
before attempting to attack with fangs
and hooves.
Experience point value: 1,500. Gold piece
sale value: 3,000.
| Dragon | Dragon 47 | - | Magick Items | 1st Edition AD&D |