Weapon Price Weight Length Space req. Speed factor Damage, S-M Damage, L 10 9 8 7 6 5 4 3 2
Bullwhip* 10 sp 2 7'+ 10' 8 1-4 1-4 +3 +1 0 0 -1 -2 -3 -5 -7

* The weapon is capable of disarming an armed foe on a score equal to hit AC 8.

BULLWHIP: Braided leather set with bits of jagged glass, the

bullwhip is more an instrument of torture than a weapon, but
can be used as one —although good-aligned characters might
endanger their alignment status in doing so. The whip is a
versatile instrument; it can be used to wrap around posts and
chairs, to disarm an opponent, or as a makeshift rope (if proper
precautions are taken to avoid ripping one’s hands to shreds on
the inset glass bits).

Characters may try to topple creatures by wrapping the whip
around their legs, but this tactic won’t work against any but the
lightest of long-legged monsters. In other cases, the creature
attacked in such a manner will either grab the whip and tear it
out of the wielder’s hands or cut it with a weapon attack before
the user has a chance to apply any force. The DM should
oversee the activities of a whip-wielder very carefully, enforcing
restrictions such as the space required to use the weapon (a
fact which is often abused).

by Randy Bowman



New Weapons Equipment Dragon #61 Dragon magazine