Weapon | Price | Weight | Length | Space req. | Speed factor | Damage, S-M | Damage, L | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |
Bullwhip* | 10 sp | 2 | 7'+ | 10' | 8 | 1-4 | 1-4 | +3 | +1 | 0 | 0 | -1 | -2 | -3 | -5 | -7 |
* The weapon is capable of disarming an
armed foe on a score equal to hit AC 8.
BULLWHIP: Braided leather set with bits of
jagged glass, the
bullwhip is more an instrument of torture
than a weapon, but
can be used as one —although good-aligned
characters might
endanger their alignment status in doing
so. The whip is a
versatile instrument; it can be used to
wrap around posts and
chairs, to disarm an opponent, or as a
makeshift rope (if proper
precautions are taken to avoid ripping
one’s hands to shreds on
the inset glass bits).
Characters may try to topple creatures by
wrapping the whip
around their legs, but this tactic won’t
work against any but the
lightest of long-legged monsters. In other
cases, the creature
attacked in such a manner will either grab
the whip and tear it
out of the wielder’s hands or cut it with
a weapon attack before
the user has a chance to apply any force.
The DM should
oversee the activities of a whip-wielder
very carefully, enforcing
restrictions such as the space required
to use the weapon (a
fact which is often abused).
by Randy Bowman
New Weapons | Equipment | - | Dragon #61 | Dragon magazine |