Physical invisibility | Mind-Control invisibility | Illusionary Invisibility | Questions and answers about illusionary invisibility | New spells |
Conclusions | - | - | Dragon 105 | Dragon |
Invisibility
is a wonderful thing. It is used
in many adventures and is
a basic power
that many characters depend
upon. However,
despite how often it is
used, it is one of
the most misunderstood spells
in the
AD&D®
game. This article explores invisibility
powers in depth.
A look at the invisibility
spell as described
in the PH shows that
the
spell is an "illusion/phantasm."
This is
contrary to the way it?s
understood to work.
In most game play, the spell
is not treated as
an illusion, but rather
as something that
affects the physical world.
Many references
in the AD&D
game books imply that the
spell somehow bends light
waves around the
recipient, thus rendering
him invisible. This
raises many questions. What
causes us to
think of invisibility this
way? What is the
correct way to deal with
invisibility? What
was originally intended?
What implications
does this have for AD&D
gaming?
The PH and the DMG
contain descriptions of many
spells and objects that
confer invisibility.
They can be divided into
three categories.
Physical
invisibility is that bestowed by
an item or power which causes
light waves
to be actually bent around
the invisible
object. In this class we
find only dust of disappearance.
Mind-control
invisibility is a direct
mind-affecting power. It
includes the minor
psionic discipline called
invisibility as well
as the druid?s invisibility
to animals spell.
The cleric spell sanctuary
is assumed not to
confer any sort of invisibility
as such; enemies
are assumed to be able to
see the cleric
using such a spell, but
the cleric?s deity (or
agent thereof) causes the
enemies to believe
that the cleric is unimportant
or harmless,
thus sparing the cleric
any attack or attention
that might otherwise be
directed toward
him.
Illusionary
invisibility is the sort bestowed
by several spells used by
magic-users
and illusionists, such as
invisibility, invisibility
10' radius, mass invisibility
and
improved invisibility The
effects of most
magical items that confer
invisibility, such
as a potion of invisibility
or a ring of invisibility
are also in this category.
Some spells or magical items
confer a
power similar in some ways
to invisibility,
such as a cloak of elvenkind
or robe of
blending. These powers are
closer to a
chameleon's powers than
to real invisibility,
and they will not be considered
here. A
thief's hiding in shadows
skill also falls into
this category, and will
not be discussed.
Physical
invisibility
As mentioned earlier, there
is only one
known example of an item
that bestows this
power: dust
of disappearance. This magic
dust has the power to bend
the rays of light
as they pass near it. This
causes light not to
strike the object the dust
is sprinkled over,
rendering it invisible because
no light reflected
from it reaches the eyes
of the viewers.
This is the only ?real?
invisibility in
the game, and is also the
only power that
can turn something non-living
invisible.
The other spells only affect
a single living
thing and any possessions
being carried.
The DMG, p. 143,
says that the dust's effects
are not negated
by a normal detect invisibility,
but are
negated by dust of appearance.
The dust
has an undependable and
limited duration
(2-20 turns), but while
it is in effect, invisibility
from it is not negated if
its subject
makes an attack.
Apparently, detect invisibility
does not
work against dust of disappearance
because
the spell is potent against
illusion-type
invisibility only, acting
as a limited detect
illusion. The dust causes
a physical change
in the world, so it cannot
be detected as an
illusion.
Mind-control
invisibility
Psionic
invisibility is a power that affects
its victims through direct
mind control; in
this sense, it is more of
a charm than an
illusion. It forces the
victim?s mind to disregard
what his senses tell him
is going on,
without altering the real
environment.
Illusions, on the other
hand, change the
sensory information and
not the mind itself.
Psionic invisibility is
thus more powerful
than the illusionary spell
form, despite its
limitations.
The power is interesting
in that invisibility
will be conferred only upon
the caster
himself, and only be effective
against those
people or creatures he specifies.
Thus, the
power is neither infinite
in duration nor allinclusive
in scope. If another enemy
walks
in the room, the caster
may not have the
ability to extend his invisibility
to affect the
newcomer (depending upon
how many
creatures he's already affecting).
This power is so strong
that it completely
neutralizes all attempts
to see through the
invisibility. Even if the
victim decided to try
a detection spell, his mind
wouldn?t let him
believe the results. Therefore,
detect invisibility
or dust of appearance will
not show it
for what it is.
It must be possible to use
a psionic discipline
while making physical attacks
against
an opponent; otherwise,
a power such as
body weaponry would be fairly
useless.
What the PH does
not say
about psionic invisibility
is what happens if
the invisible character
physically attacks
someone who cannot see him:
The victim
will not realize the attacker
is present, thus
granting the attacker an
enormous advantage
in any combat situation,
especially in
the first round.
An invisible attacker should
be allowed
one complete surprise attack.
The armor
class of the defender should
be adjusted to
disregard any applicable
bonuses for dexterity
and shield, and in most
cases any other
directional bonuses (such
as for cover). The
attacker can take his time
and line up a very
accurate spell attack, weapon
thrust, or
missile shot. The DM may
want to grant an
extra bonus "to hit" in
this case as well (+1
to +4, depending on circumstances),
since
the defender has no idea
he is about to be
attacked.
On all subsequent rounds,
the defender
will have been alerted.
However, if the
mind-control invisibility
is still affecting
him, he will not know what
is attacking him
or where it is. He will
try to defend himself,
moving his shield toward
the direction of
the last attack, and may
possibly try to
escape. For subsequent rounds,
he still
cannot use his dexterity
bonus to AC, but
his shield (if any) should
be usable if the
situation-allows. Attacks
against the invisible
character are made at -4
?to hit,? if they
are possible at all.
Invisibility
to animals is classified as a
type of alteration magic
in the Players
Handbook. The spell works
like a selective
psionic invisibility It
reaches into the minds
of animals and makes the
caster totally
unseen to them, just as
the psionic power
does to characters. The
effect is similar even
though the cause is different
(a spell instead
of a psionic discipline),
but the spell is quite
different in some ways from
the psionic
power. The effect of the
spell is somewhat
weaker than psionic invisibility,
since it only
works on dumb animals. Like
most spells, it
has a finite and fairly
limited duration.
And, as with all spell-induced
forms of
invisibility, the spell
"does not allow attack"
(DMG,
p. 60); the magic is dispelled if the
druid makes an attack against
a creature
that cannot see him.
Illusionary
invisibility
Invisibility spells classified
as illusion/
phantasms in the PH
affect
the visual senses of the
victims. There is no
saving throw allowed and
no chance to
disbelieve. However, in
something similar
to a disbelief roll, there
is a chance for highlevel
and intelligent creatures
to overcome
the spell.
There are many inconsistencies
surrounding
illusionary invisibility
spells. On
one hand, they are written
as illusions; on
the other, they are referred
to in ways that
imply that they actually
alter the light waves
around the caster. For example,
check the
description of psionic
invisibility in the
PH, p. 113. The text
says
that ?. . . only a mind
bar is able to prevent
the power from operating
with respect to
[the recipient of the mind
bar], for this
power affects minds, not
light waves or
similar physical manifestations.?
This
clearly implies that normal
invisibility is
physically oriented.
The DMG (p.
59) explains the problems
a caster may have with invisibility.
It points
out that if others deduce
that an invisible
person is in the area, they
will take actions
to thwart him. For example:
?Think of a
door opening without any
visible cause; this
will cause suspicion in
the mind of the
viewer.? This is a very
strange thing to say
about an illusion-class
spell, as most illusions
are negated or at least
compromised
when someone knows what?s
going on. This
also implies that the power
is something
other than an illusion.
Take a look at the next page
(p. 60). It
says: "Dust of disappearance
does not
negate sound or odor either,
so it is basically
the same as an invisibility
spell." This can
be interpreted in several
different ways, but
it seems to imply that dust
of disappearance
(a physical invisibility
device) is the same as
the illusion-based invisibility
spell.
While they do not affect
the mind directly,
illusions certainly do not
affect light
waves, either. An illusion
spell should be
treated like a projection
screen. The illusion
flashes something up on
this ?screen,?
hiding something behind
it. The senses of
the victim register what
is seen on the
screen and can't see what?s
beyond it. Note
that invisibility is a visual
screen only; noise
and odors are still detected.
If the spell were truly an
illusion, then the
realization that invisibility
was afoot should
be enough to dispel the
magic, or at least
greatly reduce its effect
on observers. This
does not happen. In addition,
illusions
usually do not affect the
friends of the
caster. Again, the DMG seems
to say the
opposite. (See p.
59: "Furthermore, the
associates of the invisible
party are not able
to see him or her any better
than foes are,
so this can cause problems,
too.")
But let's not get carried
away We should
not reverse the intent of
the spell and call it
a physical manifestation;
this would just
create other problems. The
fact that the
spell turns itself off after
an attack is made
suggests that it?s an illusion,
and as such
would have no effect once
the observer is
unmistakably convinced (by
the attack) that
an illusion was present.
Changing the invis-
ibility spell is certainly
not the answer.
Much has been written that
seems to point
either way. If we make any
decision, we
have to contradict the written
word, somewhere.
It?s a matter of deciding
what makes
the most sense to the game,
and trying to
figure out what definition
was originally
intended.
Invisibility, as written,
is an illusion/
phantasm spell, and this
is undoubtedly
what was intended for it.
What remains to
be done is to clean up the
interpretations
made with respect to this
spell, involving
some subtle changes in the
way in which
most people play it.
In the next section is a
list of questions
about the illusionary invisibility
spell. None
of these are official game
answers; they are
merely suggestions for play
of the spell.
Following this, two suggestions
for new
spells are presented. The
first is based on
physical invisibility, and
the second on
mind-control invisibility.
Questions and answers on illusionary invisibility
New
spells
If the DM allows new spells
to be researched
or discovered, here are
a couple of
ways for magic-users to
make use of the
other two types of invisibility.
Illusionists
should not be allowed to
research or use
these spells, simply because
they have nothing
to do with illusions.
Physical
Invisibility (Alteration)
Level: 5
Components: V, S, M
Range: Touch
Casting Time: 4 segments
Duration: 5 rounds/level
Saving Throw: Special
Area of Effect: Creature
touched
Explanation/Description:
This spell
causes the recipient to
vanish from sight
and not be detectable by
normal vision or
infravision. The spell works
similarly to
dust
of disappearance, which is described in
the DMG. It bends
the
light waves in the immediate
vicinity of the
recipient so that no light
from his body
escapes; therefore, he becomes
invisible.
The invisible creature is
not magically
silenced with respect to
noise, nor are his
smells or tracks masked.
Dust of appearance or a successful
casting
dispel magic will negate
this spell. Dispel
illusion or detect invisibility
will have no
effect on this spell. True
seeing or a similar
power will allow its caster
to see the invisi-
ble person for as long as
the true sight is in
effect. Any character may
have a chance to
detect the invisible object
or creature, but if
the invisible object moves
or is moved,
successful detection attempts
must be made
in each end every round
to keep from losing
track of it again, because
physical invisibility
is not permanently negated
(for that
viewer) by a successful
detection attempt.
The spell remains in effect
until it is
magically broken or dispelled,
or until the
duration expires. The recipient
of the spell
may cause damage or take
damage without
negating the magic. As with
other types of
invisibility, attacks against
the recipient are
at -4 ?to hit? in addition
to any other bonuses
or penalties that apply.
The material
components of the spell
are a prism and a
small mirror.
Mind-Control
Invisibility
(Enchantment/Charm)
Level: 5
Components: V, S
Range: 0
Casting Time: 4 segments
Duration: 2 rounds/level
Saving Throw: Neg.
Area of Effect: 4? radius
of caster
Explanation/Description:
This spell af-
fects the minds of one character
or creature
per level of the caster
(all of which are cho
sen by the caster) within
a 4" radius of his
location. It causes the
caster (and only him)
to become visually undetectable
by the
victims. No matter what
means are used to
locate him, the minds of
the victims will not
believe the caster is there.
Note that only
creatures within 4" of the
caster are so
affected; the mind control
is broken if
movement takes the caster
and viewer more
than 4" away from each other.
The caster
can attack a character or
creature affected
by the spell, and the defender
can only
attempt a futile defense;
shield and dexterity
adjustments are not counted
on any
blow. Victims may believe
some arcane
spirit or other aberration
is attacking them.
All whom the caster intends
to affect by
the spell are allowed a
saving throw versus
spell at -2 (plus any wisdom
bonus or penalty)
to escape the mind control
attempt.
Dispel
magic will negate the spell if successfully
cast against the level of
magic at which
the mind-control invisibility
was cast. Detect
charm will pick out those
people under
this spell's effects.
Conclusions
Invisibility is not a single
power, but is
rather a set of very different
powers with
similar effects. The distinctions
between the
three types are very important
for an accurate
simulation of the magical
effects that
occur, and add depth to
the playing of the
game.
Overall, everything is subservient
to fun.
This look at a very basic
AD&D
power was
not meant to complicate
the game, but was
an attempt to understand
its foundations,
and to inject an element
of freshness into
the play. The new spells
will, I hope,
achieve this last goal.
Invisible Problems
Dear DRAGON,
Brian Roessler
According to the author of the article "Seeing
is believing" (issue #105), ?About 2? is how
far
the invisibility extends.? If the invisibility extends
in all directions, the floor below him would be
invisible for 2? down and over at an upward
slope. Isn?t there a special ruling that he [the
author] should have made about this? If not,
invisibility is useless because when a moving
patch of invisibility saunters into a room. it
would take a really dumb monster not to know
something was amiss.
Brian Roessler
New Providence, N . J .
(Dragon #108)
Dear Sirs:
Physical invisibility, as described by ?Seeing
is
believing? (#105), is caused by bending light
waves around the object so made to vanish. Such
a method would undoubtedly cause the recipient
to become temporarily blind. This is because no
light could reach the one rendered invisible.
A similar problem is reached if one considers a
substance that renders the subject perfectly and
completely transparent, to the extent of eliminating
light refraction, as in The Invisible Man by
H.G. Wells. This is because light would pass
through the retina unless one considers the Detection
of Invisibility Table
(DMG p. 60) is for
determining of you notice a pair of eyeballs
floating about the room. This does not matter if
the object is inanimate or if blindness would not
normally affect it, but a PC would usually suffer
even more than the monster he is attacking.
Erik Burch
Stuyvesant, N.Y.
(Dragon #108)
These and other letters we've received about
the invisibility article demonstrate how difficult it
can be to describe an imaginary concept in concrete
terms. Brian and Erik have made good,
logical points, and the only way I can see to
address them is to make arbitrary and pragmatic
judgments about how to handle those aspects of
invisibility in the play of The Game.
We encourage
our authors not to be arbitrary and pragmatic,
which is why problems of this sort are sometimes
not addressed in the articles themselves. But if I
was in charge of your campaign, here are the
arbitrary and pragmatic rulings I would make:
Invisibility extends in a 2’ radius around an
invisible creature, but only affects objects in that
area that are picked up, held, worn, or carried.
Invisibility does not extend through the floor
someone is standing on, nor through a wall he
may be touching.
Physical invisibility affects the viewer’s ability
to see an invisible creature, but does not work in
reverse. The invisible creature’s eyes work normally,
enabling him to see out although others
cannot see in; compare this to a one-way mirror,
if that makes sense to you. — KM