Level: 4
Range: Touch
Duration: 4 rounds
Area of Effect: 12? sight
range
Components: V,S,M
Casting Time: 7 segments
Saving Throw: None
This spell
is CAST upon the cleric
or another (willing)
creature into whose eyes
the cleric
induces the material component
of the
spell.
It allows the affected being
to see
clearly the location and
outline of symbols,
glyphs
of warding, magically concealed
inscriptions, and dweomers
existing upon surfaces viewed,
even if
these are not yet activated
(such as magic
mouth,
Mordenkainen's faithful
hound,
Leomund's trap, Nystul's
magic
aura,
hallucinatory terrain, wall
of
force).
No clue as to the precise nature
of the magic is given by
the spell, but
protective circles, symbols,
and glyphs
can all be scrutinized in
detail and
might well be identified
by someone
familiar with them, or recorded
for later
study.
Reveal will show the
presence of
gates (or other links between
planes,
including the presence of
an astral silvery
cord), inactive or not,
but will not
reveal astral, ethereal,
or invisible creatures
or things. Unlike true seeing,
the
auras of creatures are not
shown; nor
are polymorphed or magically
changed
things shown for what they
truly are
(although the dweomer of
an illusion,
for example, would be seen)
or formerly
were.
MC: The spell requires an
ointment composed
of four drops of the cleric's
(or
spell recipient's) blood;
two drops of
water; two drops of giant
squid sepia; a
pinch of the powdered herb
eyebright;
and two powdered gemstones,
a large
blue sapphire and a carbuncle
of at
least medium size. The cleric
mixes
these in a bowl or depression
of stone,
china, or earthenware (not
wood or
metal) with his or her finger,
speaks the
words of the spell while
holding his or
her holy symbol over the
paste, and
then applies it to the eyes.
Conceal:
The reverse of the spell, conceal, will
mask all the above things
from any
creature to whom the ointment
(composed
in this case of a pinch
of powdered
monkshood (aconite); six
drops
of onion juice; a pinch
of dust; and seven
drops of water, mixed and
enspelled
as above) is applied for
one turn per
level of the cleric casting
the conceal,
and if during this time
the affected
being employs true seeing
or detect
magic or equivalent magics,
these spells
will appear to work, but
the phenomena
listed above will simply
not be seen
by the affected creature.
Awake, mobile creatures unwilling
to have the
ointment for either version
of the spell
applied to their eyes must
be contacted
by the cleric twice (two
successful hit
rolls required), but washing
or any
means short of dispel magic,
exorcise,
or a limited wish will not
prevent the
ointment from working.
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