Wall Of Force
(Evocation)
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Area: The MU can, if desired, shape the wall to a hemispherical or spherical shape with an AREA =equal= to his or her ability, maximum of 20 square feet per level of experience.
Effect: A wall
of force spell creates an invisible
barrier in the locale desired by the caster, up to the spell's range.
The wall of force
will not move and is totally unaffected by any other spells, including
dispel
magic, save a disintegrate spell, which
will immediately destroy it.
Likewise, the wall of force
is not affected by blows, missiles, cold,
heat,
electricity,
or any similar things.
Spells or breath
weapons will not pass through it in either direction.
Spell: The wall of force will not move and is totally unaffected by any other spells, including dispel magic, save a disintegrate spell, which will immediately destroy it.
Item.Rod of cancellation.DMG:
A rod of cancellation ||
a sphere of annihilation
will bring down the wall of force,
the former being used fully
in the process,
and the latter drawing any
and all small obiects into its vortex in the process.
(Small objects are those
weighing less than 100 g.p. and within 1" radius of the sphere.)
Item.Sphere of annihilation.DMG: See above.
MC: The material component
for this spell is a pinch of powdered diamond.
MC.DMG: The diamond
dust for the spell must be the equivalent of stone(s) of not less than
10,000 g.p. value.
Wu
Jen: This spell creates an impregnable, invisible, non-mobile barrier
in the area desired by the caster.
The barrier stops all blows,
attacks, and breath weapons in either direction.
It may only be brought down
by a disintegrate spell, or by such items as a rod
of cancellation || sphere
of annihilation.
MC.Wu Jen: A
pinch of diamond powder crushed from stones of not less than 2,000
ch'ien.
Q: If a wall of force is cast down a corridor,
waist-high, at a group of
approaching
orcs,
what will happen? Will they be
sliced in half?
A: No. "Wall" spells
are designed for
specified purposes, included
in their
descriptions. Some give
damages; some
do not, and should NOT
be modified to
do so. Specifically, wall
of fire and wall of
ice mention damage, but
wall of force
and wall of stone do not.
Note that wall of
iron does mention that "it
will fall and
crush any creature beneath
it," but this is
(obviously) vague; the DM
should apply
good sense to any unusual
circumstances.
One of these days someone
will
calculate the force involved,
and deduct the
damage done by a falling
wall of iron
(anyone out there feel
ambitious?):
As to
the results of the situation given
in the question, the orcs
will be displaced
(no saving throw); either
shoved
back, or down, or even up,
wherever
there is room for them.
If they can only
be moved into solid matter,
then the wall
will be displaced; in NO
case will they
take any damage from the
wall or the
displacement process.
Gary
commented that the orcs would
then probably use the horizontal
wall of
force as a path, and run
up and beat the
tar out of the magic-user.
(Polyhedron #4)
Bombay wrote:
Hey Gary,
I was DMing last night, and had a player that was stuck
in a Wall of Force.
He had the spell wall of force's memorized and wanted
to use it to escape, i ruled that it wouldnt be possible, based on Teleports
spell description.
He also had a amulet of the planes, and i was at a loss
at that point as to what to do.
Was wall of force intended to be a spell you could not
escape from my any means like Teleport, Word of Recall, Dimension door
etc?
-
-
Short answer:
The Wall of Force spell was not intended to be more than
a blocking energy that prevents passage.
If it was cast so as to totally surround the character
then that individual would be trapped until the spell ended.
An Amulet
of the Planes would enable escape I would think.
Cheers,
Gary
garhkal wrote:
Gary. What wall spells are
supposed to be affected by magic resistance?
Ie, if i cast a wall of
iron over a drow, would the drow get squished, or would his MR kick in>
What about rock to mud under
their feet???
Ciao!
As a matter of fact I did not allow a wall spell to be CAST save if there was some surface the bottom edge it could rest upon.
If you allow them to be cast
into the blue, then MR
will not affect one in falling, as it is not a spell.
MR does not affect blosw
from magic wea[ons, eh?
The same goes for rock turned
to mud.
Cheers,
Gary
Quote:
Originally Posted by Edena_of_Neith
(considers Gary's post above)
Rats. Another evil plan by
my characters to take over the D&D worlds foiled.
I don't get to wipe out
$60 spent by the DM and 10 to 20 hours (or more) of preparation on his
part with a single spell. Nuts. It's totally unfair. It's unfair, I tell
you! Unfair!
Clearly you understand why
I opined as I did
Quote:
Originally Posted by Edena_of_Neith
Anyways ...
The tactic I suggested (using the Rock to Mud) caused me to ask: what could I do, if my characters had a castle, to protect against it (assuming a DM used such tactics as the Rock to Mud tactic.)
The first thought that came to mind was Wall of Force.
So ...
Just how powerful is Wall
of Force?
How much damage will it
take before it collapses?
I have had to make a lot
of arbitrary rulings on this, since the spell is not invincible but it
is very powerful.
Now, I'm curious on your
take.
For example, let's say a
Wall of Force cast by a 10th level wizard has 1,000 hit points?
An 11th level wizard would
create a Wall of Force with 1,210 hit points?
A 12th level wizard would
create a Wall of Force with 1,440 hit points?
- Perhaps a 6 dice fireball
removes 6 points, and a 30 hit dice fireball 30 points from the Wall (plus
the level of the spell in points, plus the level of the caster, in points)
?
- Spells and items that
fire other spells that inflict dice of damage (Cone of Cold, Lightning
Bolt, etc.) would inflict 1 hit point per hit dice of damage on the Wall
(plus the level of the spell and the level of the caster, or the level
required to create the item plus the level of it's spell plus the level
of it's user) ?
- Other types of spells
(enchantment, illusion, wild magic, etc.) successfully deflected by the
Wall cause it to sustain hit points of damage equal to the level of the
spell (plus the level of the spell and the level of the caster) ?
- Innate spell-like attacks
cause 1 point of damage to the Wall per spell level equivalent, plus the
a number of points of damage equal to the hit dice of the monster?
- A weapon hit, does no
damage, except for it's magical bonus, counted in points of damage (a +
3 sword does 3 points.) ?
- A stick of dynamite would
do 1 point per hit dice of blast damage? (So, your typical stick of dynamite
would do 6 points of damage.)
- A firearm would do 1 point
per hit dice of damage caused (including the area effect attacks of weapons
like gatling guns, mini-guns, etc.) ?
- An energy weapon attack
(such as a lightsabre, plasma cannon, phaser, whatever) would do 1 point
of damage per hit dice of damage caused?
- Disintegration attacks
would down the Wall, without harming what was behind it?
- The Wall would lose, say,
1 point per ton of impact (that is, a 100 ton locomotive running into it
would cause 100 hit points of damage. A 100 ton dragon flying into it would
do likewise) ?
- The Wall could hold up
1 ton of weight per hit point? Doubling the weight beyond that would inflict
1 hit point per round on the Wall? Doubling the weight beyond that would
inflict 10 hit points per round? Doubling the weight beyond that would
inflict 100 hit points per round on the Wall? Any weight beyond that would
cause the Wall to instantly collapse?
What is your take?
I've been wanting to ask THIS question for many, many years!
Quote:
Originally Posted by Edena_of_Neith
What you posted seems sound
and logical for the game system, so it should fit in your campaign if you
do not wish to employ the more cavalier method of foiling such attemopts
as I suggested <devious>
In short, I have no problem
with such rules as you post above.
You went to a good deal
of effort to set them forth, and it shows.
Considering the weight of
solid
stone, though, the one-ton weight limit is likely too low.
A cubic foot of stone weight
around 170 pounds...
Cheers,
Gary