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| 1st Edition AD&D | - | - | - | Forgotten Realms |
AT A GLANCE:
The Great Grey Lands of
Thar stretch northward
from the
Moonsea
in rising steppeland that ends
at the Great Glacier
Pelvuria.
ELMINSTER'S NOTES:
Thar is a desolate,
uncivilized region
untouched by
the hand of settlers
and farms. Instead,
it is a land of nomad
raiders and home
of the "beast-men"
(ogres), and great
bands of orcs.
These creatures are said
to be aided at times
by devils summoned
by evil magery.
Such fell magick-workers
are known to command
the
war-strong city-state
of Zhentil Keep,
and its rival, the
independent city-state
of Mulmaster, which
lies at the other
end of the Moonsea.
These, combined
with the slumbering
evil of Vaasa and
the great Dragons,
make Thar the gateway
to "The Evil of the
North."
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