THAR (The Great Grey Lands)
 
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1st Edition AD&D - - - Forgotten Realms

AT A GLANCE: The Great Grey Lands of 
Thar stretch northward from the 
Moonsea in rising steppeland that ends 
at the Great Glacier Pelvuria.

ELMINSTER'S NOTES: Thar is a desolate, 
uncivilized region untouched by 
the hand of settlers and farms.  Instead, 
it is a land of nomad raiders and home 
of the "beast-men" (ogres), and great 
bands of orcs.  These creatures are said 
to be aided at times by devils summoned 
by evil magery.  Such fell magick-workers 
are known to command the 
war-strong city-state of Zhentil Keep, 
and its rival, the independent city-state 
of Mulmaster, which lies at the other 
end of the Moonsea.  These, combined 
with the slumbering evil of Vaasa and 
the great Dragons, make Thar the gateway 
to "The Evil of the North."
 
 



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