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1st Edition AD&D | - | - | - | Forgotten Realms |
AT A GLANCE: The Great Grey Lands of
Thar stretch northward from the
Moonsea in rising steppeland that ends
at the Great Glacier Pelvuria.
ELMINSTER'S NOTES: Thar is a desolate,
uncivilized region untouched by
the hand of settlers and farms. Instead,
it is a land of nomad raiders and
home
of the "beast-men" (ogres), and great
bands of orcs. These creatures are said
to be aided at times by devils summoned
by evil magery. Such fell magick-workers
are known to command the
war-strong city-state of Zhentil Keep,
and its rival, the independent city-state
of Mulmaster, which lies at the other
end of the Moonsea. These, combined
with the slumbering evil of Vaasa and
the great Dragons, make Thar the gateway
to "The Evil of the North."
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