2. Matron’s Assistant
Standing near the center of the room is a 10
HD roper on watch in case the matron (room
#1) has any problems with visitors. It will
move to that area upon hearing the noise of
combat. The only furnishing in the room is an
overturned chair and a Metal voice tube on the
wall.

Roper: hp 51; XPV 4,164

>>3. Servants’ Quarters>>