117. ROOM, 20' x 20'

2 ghasts live in this room. They tend to
FLEE from a lost cause or join a winning fight,
as they perceive the situation. When fleeing,
they head for area 107 (via areas 103-105-106). <alt>

Ghasts (2): AC 4, MV 15", HD 4, hp 19, 16,
#AT 3, THACO 15, D1-4/1-4/1-8, SA touch paralyzes,
stench 10' radius = save vs. poison or suffer -2 "to hit" penalty, SW turnable; XP 266, 254
(Total XP: 520)
 
A 10-foot alcove is in the northeast corner of the room. Its walls were once plastered and painted, but where the
covering still remains, some sort of mold
or similar growth has discolored it sufficiently to make the colors and subject
matter undistinguishable. Bones are
heaped in a pile in the alcove, and a disgusting odor lingers about the place.
Torn cloth and old cushions are piled to
form 2 tangled nests of bedding near
the south door. A large iron-bound chest
with a heavy padlock stands in the
southeast corner.

The chest is not trapped, but is padlocked (as
described). It contains 611 sp, a brooch with a
carnelian stone with a cameo coat of arms
(Veluna, quartered by the Knights of the Hart)
worth <5>800 gp, and a scroll of protection from undead in a silver tube worth 35 gp. <exceptional stone>
(Total non-magical treasure XP: 30 + 5800 + 35 = 5865)
(Scroll XP: 1500)

RECRUITING:

Level 1.
>>118.>>