2 ghasts live in this room. They tend to
FLEE from a lost cause or join a winning fight,
as they perceive the situation. When fleeing,
they head for area 107 (via areas 103-105-106).
<alt>
Ghasts (2): AC 4, MV 15", HD 4, hp 19,
16,
#AT 3, THACO 15, D1-4/1-4/1-8, SA touch paralyzes,
stench 10' radius = save vs. poison or suffer -2 "to hit" penalty,
SW turnable; XP 266, 254
(Total XP: 520)
A 10-foot alcove is in the northeast corner of the room. Its walls
were once plastered and painted, but where the
covering still remains, some sort of mold or similar growth has discolored it sufficiently to make the colors and subject matter undistinguishable. Bones are heaped in a pile in the alcove, and a disgusting odor lingers about the place. Torn cloth and old cushions are piled to form 2 tangled nests of bedding near the south door. A large iron-bound chest with a heavy padlock stands in the southeast corner. |
The chest is not trapped, but is padlocked (as
described). It contains 611 sp, a brooch
with a
carnelian stone with a cameo
coat of arms
(Veluna, quartered
by the Knights of the Hart)
worth <5>800 gp, and a scroll
of protection from undead in a silver tube
worth 35 gp. <exceptional stone>
(Total non-magical treasure XP: 30 + 5800 + 35 = 5865)
(Scroll XP: 1500)
RECRUITING: