118. HALL, 10' x 30'

The 2 ghasts dwelling herein are the leaders of this complex and the one to the southeast (areas 113-114-115-116-117).
They are large and lazy, and bully the weaker ghasts and
ghouls, getting the best of the food and loot.
The larger of this pair gains a + 1 bonus to all "to hit" and damage rolls; <figured in, below>
it wears a gold chain. Neither ghast retreats as do the others. Unless forced away by a cleric or magic,
both stay and fight to the death; they love
their life of ease and know that it is lost if
they show weakness.

Ghasts (2): AC 4, MV 15", HD 4, hp 29, 24,
#AT 3, THACO 14 (15), D2-5(1-4)/2-5(1-4)/2-9(1-8), SA touch paralyzes,
stench 10' radius = save vs. poison or suffer -2 "to hit" penalty, SW turnable; XP 306, 286
(Total: 592)
 
This AREA is plastered and wainscoated in
some (now ruined) wood. It was evidently some form of trophy or museum 
room, and several broken cases are shoved
against the walls. A serviceable but moldy
shield hangs on the west wall. 2 great
heaps of old cloth and pillows and like
materials are formed to serve as beds.

The larger ghast wears a gold chain worth
7, 000 gp, set with 3 small rubies worth
1, 000 gp each. The smaller has a ruby ring
(worth 4, 000 gp) so encrusted with dirt and
filth that it goes unnoticed unless the monster's left hand is carefully and specifically
examined.
(Total XP: 14,000)

The shield on the west wall is a shield + 1, <(Large shield, XP: 250)>
long forgotten by the remaining Temple
authorities. The only other treasure is worn
by the room's inhabitants.

RECRUITS:

Level 1.
>>119.>>