126. ROOM, 20' x 20'

Herein dwells an ogre, the chief of the entire
ogre force. He reports to the clerics in area 137 from time to time.
If he hears a commotion in the corridor or nearby rooms, he
probably (90%) ignores it, trusting his flunkies to handle the minor matters. He
responds to any direct call for help at his
door, of course.

<note: if the Ogre leader calls for help, 3 gnolls from area 127 arrive 1 round later>

Ogre leader: AC 3, MV 9", HD 4 +1, hp 26,
#AT 1, THACO 15, D 5-12 (1d8 + 4, with battle axe); <THACO 13 with STR bonus>
XP 220 (240)

<alternately, use the MM stats for an Ogre leader:
<AC 3, MV 9", HD 7, hp 31, #AT 1, THACO 13, D 7-14 (1d8 + 6, with battle axe), XP 473 (505)> <THACO 10 with STR bonus>
 
This place appears to have been another
visitors' chamber, but the plastered walls
are broken and smoke-stained from the
struggles of the past. Several couches
have been shoved together to form a huge bed in the northeast corner. 
Several empty sacks lie on the floor, and a nearly
full barrel of ale is near the west door. 
A large table and rude chair are in the
northwest corner; a big, yellowish
cheese and several hard sausages lie atop
the table, beside an empty gallon jug.
Under the table is an iron chest
Nine spears, 3 morning stars, and 2 longswords lie piled by the south door.
<A lit brazier is in the center of the room.>

<2 small sacks, 3 large sacks>
<barrel: 26.25 gallons, 210#>
<5 ox-tongue spears, 4 ash spears>

The ogre wears a copper belt worth 35 gp,
upon which hangs his purse, containing 11 sp, 19 ep, and 38 gp.

The iron chest is locked but not trapped,
and contains 311 gp and 2 huge and remarkably perfect agates (worth 100 gp and 500 gp, respectively). <1 moss agate, 1 banded agate>
The lock can be picked or broken open by 30 points of damage.

(Total gp: 349)
(Total treasure XP: 993)

RECRUITS:

Level 1.
>>127.>>